Dungeon Crawl Stone Soup version 0.34.0-48-gc5ade0d5e9 (webtiles) character file. Chapai the Magician (Djinni Conjurer) Turns: 204, Time: 00:04:19 Health: 14/15 AC: 2 Str: 6 XL: 1 Next: 0% Gold: 1 EV: 11 Int: 19 God: SH: 0 Dex: 11 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.22/turn %: no passive effects @: flying, studying Fighting A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You are on level 2 of the Dungeon. You have visited 1 branch of the dungeon, and seen 2 of its levels. You have collected 1 gold pieces. Inventory: Hand Weapons b - a +0 hand axe c - a +0 dagger Armour a - a +0 robe (worn) Potions d - a brown potion f - a sedimented red potion Baubles g - 2 flux baubles Skills: + Level 2.1 Dodging + Level 1.5 Stealth + Level 3.4 Spellcasting + Level 3.4 Conjurations + Level 3.4 Hexes + Level 3.4 Summonings + Level 3.4 Necromancy + Level 3.4 Translocations + Level 3.4 Forgecraft + Level 3.4 Fire Magic + Level 3.4 Ice Magic + Level 3.4 Air Magic + Level 3.4 Earth Magic + Level 3.4 Alchemy You know the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 b - Searing Ray Conj 32% 2d5 5% 2 c - Fulminant Prism Conj/Alch 8% 3d6 34% 4 d - Iskenderun's Mystic Conj/Tloc 16% 2d5 (+2d2 34% 4 Your spell library is empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 *( Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You see here a +0 dagger. c - a +0 dagger You see here 2 flux baubles. You see here 2 flux baubles. g - 2 flux baubles Found a sedimented red potion. f - a sedimented red potion Found Hishi's Assorted Antiques. There is an escape hatch in the floor here. You fly downwards. The hatch slams shut behind you. You encounter a bat. Found 11 gold pieces. Found a stone staircase leading up. Okay, then. You encounter a hobgoblin. You see here 11 gold pieces. The hobgoblin shouts! The bat closely misses you. Okay, then. Okay, then. Okay, then. As you read the scroll labelled KEDATE MOYR, it crumbles to dust. Blink to where? Press: ? - help, Dir - move target Aim: a bat You can't blink onto the bat! Blink to where? Press: ? - help, Dir - move target Aim: a bat You can't blink onto the bat! Blink to where? Press: ? - help, Dir - move target Aim: a bat You can't blink onto the bat! Blink to where? Press: ? - help, Dir - move target Okay, then. It was a scroll of blinking. As you read the scroll labelled TOSHRA ALUPIO, it crumbles to dust. It is a scroll of identify. The bat hits you. #+# #b## #..#####..## ...g...@...# ..⌠..<..⌠...+ ...........## #..#####..## ## #.## #+# You can see a hobgoblin and a bat. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Chapai the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Chapai set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 33 | D:1 | Found Loseelim's Weapon Shoppe. 192 | D:1 | Found Hishi's Assorted Antiques. Illustrated notes Action || total ---------------------------++------- Read: Identify || 1 Blinking || 1 Armour: Robe || 1 Dodge: Dodged || 1