Dungeon Crawl Stone Soup version 0.33.0-2-g533f539158 (webtiles) character file. Game seed: 11217567354954676290 2 ChauM1 the Ruffian (level 1, -2/7 HPs) Began as an Octopode Shapeshifter on May 4, 2025. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:01:14 (96 turns). ChauM1 the Ruffian (Octopode Shapeshifter) Turns: 96, Time: 00:01:15 Health: -2/7 AC: 2 Str: 13 XL: 1 Next: 30% Magic: 1/1 EV: 14 Int: 12 God: Gold: 0 SH: 0 Dex: 16 Spells: 0/0 levels left rFire + + . - Mandibles rCold + + . (offhand unavailable) rNeg . . . (helmet unavailable) rPois x (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.07/turn (no ring) (no ring) %: no passive effects @: scarab-form A: sun companion, searing attack, fire wizardry, reduced hp, poison vulnerability, almost no armour, (amphibious), 8 rings, small, camouflage 1, gelatinous body 1, (nimble swimmer 1), (tentacles) a: Begin Untransformation You were on level 1 of the Dungeon. You were a gleaming scarab beetle. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Potions b - a potion of lignification Baubles a - 3 flux baubles Talismans c - a quill talisman d - a protean talisman e - the scarab talisman "Qeuv" (active) {rC++ Dex+5 Slay-4} (You found it on level 1 of the Dungeon) [scarab talisman] rC++: It greatly protects you from cold. Dex+5: It affects your dexterity (+5). Slay-4: It affects your accuracy & damage with ranged weapons and melee (-4). Skills: + Level 2.0 Fighting + Level 2.0 Dodging + Level 3.0 Unarmed Combat + Level 3.0 Shapeshifting You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are a gleaming scarab beetle. You manifest a globe of solar heat that you carry with you. Your solar ember damages enemies next to it every second time you attack. You heal your solar ember whenever you swap places with it. Your melee attacks sometimes make enemies vulnerable to fire. You can cast Fire magic much more easily. Your maximum health is decreased, since you lack skill for your form. You are susceptible to poisons. (rPois-) You are incapable of wielding weapons or throwing items. Your weapons and armour are melded. You cannot wear most types of armour. ((You are amphibious.)) You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) (You have tentacles for arms and can constrict up to eight enemies at once.) Message History You swap places. The jackal barely misses your solar ember. The jackal bites your solar ember but does no damage. The jackal bites your solar ember but does no damage. The jackal bites your solar ember but does no damage. You swap places. You closely miss the jackal. Your solar ember glows brighter. The jackal bites you but does no damage. The jackal misses you. You barely miss the jackal. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you but does no damage. The jackal closely misses you. You hit the jackal but do no damage. The jackal misses you. The jackal closely misses you. You closely miss the jackal. The jackal closely misses you. The jackal bites you but does no damage. The jackal misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * You swap places. The jackal closely misses your solar ember. The jackal barely misses your solar ember. The jackal bites your solar ember but does no damage. The jackal closely misses your solar ember. You swap places. The jackal barely misses you. The jackal bites you but does no damage. The jackal barely misses you. You hit the jackal. The jackal's fire resistance is stripped away! The jackal is severely wounded. Your solar ember glows brighter. The jackal is no longer more vulnerable to fire. The jackal bites you but does no damage. The jackal bites you. * * * LOW HITPOINT WARNING * * * You hit the jackal. You kill the jackal! The jackal barely misses you. The jackal bites you. You die... ......^.# #.. .#......# #.# ##......# #.# .##..#..### ... .#........# #># ....#...#.# ##### #.# #######.#.#####...# #.# #...........†....h#####.# ####....#.#####*B†......# #......# ########### ######## You could see a jackal and a friendly solar ember (minion, charged). Vanquished Creatures 2 jackals (D:1) A bat (D:1) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ChauM1 the Octopode Shapeshifter began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 1/1 5 | D:1 | Identified the scarab talisman "Qeuv" {rC++ Dex+5 Slay-4} 96 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_more_subterranean_lakeside_camping, layout_loops_cross, serial_shops, shop, st_stairs_2 Action || total ---------------------------++------- Melee: Unarmed || 15 Armour: Skin || 15 Dodge: Dodged || 15 Form: Scarab || 1