Dungeon Crawl Stone Soup version 0.35-a0-364-g274e6c4f07 (webtiles) character file. Game seed: 6220520205739769401 4 ChefTim the Vexing (level 1, -1/16 HPs) Began as a Demonspawn Hexslinger on May 13, 2026. Succumbed to a goblin's poison ... on level 1 of the Dungeon. The game lasted 00:00:20 (125 turns). ChefTim the Vexing (Demonspawn Hexslinger) Turns: 125, Time: 00:00:21 Health: -1/16 AC: 2 Str: 8 XL: 1 Next: 58% Magic: 2/2 EV: 11 Int: 13 God: Gold: 13 SH: 0 Dex: 15 Spells: 2/2 levels left rFire . . . (100%) a - +1 sling rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: lethally poisoned (-1 -> -12) A: no striking features a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 13 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) Armour b - a +0 robe (worn) Scrolls p - a scroll of poison c - a scroll of fear {unknown} Skills: + Level 1.7 Fighting - Level 1.7 Ranged Weapons - Level 1.7 Dodging - Level 1.0 Spellcasting - Level 3.0 Hexes - Level 0.8 Fire Magic You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Jinxbite Hex 16% 2d2 12% 2 Sigil of Binding Hex 8% N/A 24% 3 Inner Flame Hex/Fire 5% N/A 36% 3 Cause Fear Hex 4% N/A 63% 4 Dimensional Bullseye Hex/Tloc 2% N/A 83% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History The sling bullet completely misses the bat. The sling bullet closely misses the goblin. The sling bullet hits the ball python. The ball python is heavily wounded. The bat hits you but does no damage. You shoot a sling bullet. The sling bullet hits the bat but does no damage. The bat hits you but does no damage. You shoot a sling bullet. The sling bullet barely misses the bat. The sling bullet barely misses the goblin. The sling bullet closely misses the ball python. The bat hits you but does no damage. The bat barely misses you. You shoot a sling bullet. The sling bullet hits the bat. You kill the bat! You shoot a sling bullet. The sling bullet closely misses the goblin. The sling bullet closely misses the ball python. The goblin hits you with a +2 dagger of venom. You are poisoned. You shoot a sling bullet. The sling bullet hits the goblin. The goblin is severely wounded. You feel sick. The goblin hits you with a +2 dagger of venom. x2 You are lethally poisoned! You are too injured to fight recklessly! You are too injured to fight recklessly! Fire: a) +1 sling Press: ? - help, Q - select action Shift-Dir - straight line Aim: a ball python (heavily wounded, 60% to hit) You shoot a sling bullet. The sling bullet hits the goblin. You kill the goblin! * * * LOW HITPOINT WARNING * * * You feel very sick. The ball python closely misses you. The ball python barely misses you. Fire: a) +1 sling Press: ? - help, Q - select action Shift-Dir - straight line Aim: a ball python (moderately wounded, 60% to hit) You shoot a sling bullet. The sling bullet hits the ball python. You kill the ball python! You die... .......<..† ).# ..#####)### ..# ... #.#⌠. #.# ...# #.#.# ... ....# #.#.# #.# ......#.#.. #.# ......#.#.. #)# #.....#.#.. #@# #......... #######.# #........ #.......# #####.### #####.####### ##...## # #.....# #.###.. #.##.###.# ##.#.## .....#.# ########..# #.#.#.# ..........# #.....# #########.# There were no monsters in sight! Vanquished Creatures A ball python (D:1) 2 bats (D:1) A frilled lizard (D:1) 3 goblins (D:1) A rat (D:1) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ChefTim the Demonspawn Hexslinger began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 125 | D:1 | Succumbed to a goblin's poison Illustrated notes Levels and vault maps discovered: D:1: matt_arrival_grand_opening, layout_loops_ring, nicolae_houndstooth_variations Action || total ---------------------------++------- Fire: Sling || 18 Armour: Robe || 7 Dodge: Dodged || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 130 | 130 | 0 | 0 | 101 | 1 | 130.0 | Dungeon | 130 | 130 | 0 | 0 | 101 | 1 | 130.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 130 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+