ChefTim Level 1 of the Dungeon (0, 0, D:1) a jackal corpse (skeletalised by now) (1, 1, D:1) an inkwell talisman (2, 20, D:1) a frilled lizard skeleton (3, 12, D:1) a quokka skeleton (5, 13, D:1) a hobgoblin skeleton (8, 0, D:1) a +0 whip (15, 28, D:1) a rat skeleton (22, 21, D:1) 6 poisoned darts (22, 26, D:1) a +0 ring mail (25, 29, D:1) a +0 barding (46, -20, D:1) a +2 dagger of freezing a kobold corpse (skeletalised by now) (51, 21, D:1) a +0 hand axe (54, 25, D:1) a staff of earth (55, 12, D:1) a +0 leather armour Level 2 of the Dungeon (1, 14, D:2) a frilled lizard corpse (skeletalised by now) (6, 20, D:2) 3 large rocks (10, 13, D:2) a +0 ring mail (11, -7, D:2) a +0 chain mail a +0 flail (11, 9, D:2) the felid skeleton of Natasha (11, 16, D:2) a +0 short sword (15, -1, D:2) the felid skeleton of Natasha (15, 0, D:2) a +2 falchion of valour (15, 3, D:2) a hobgoblin skeleton (16, 2, D:2) a rat skeleton (18, 5, D:2) 5 large rocks (19, -8, D:2) a +0 ring mail (21, -15, D:2) a bat corpse (skeletalised by now) (30, 5, D:2) a rat corpse (skeletalised by now) (36, 10, D:2) the felid corpse of Natasha (skeletalised by now) (38, 14, D:2) a +0 spear (43, -6, D:2) a +0 scale mail (46, -14, D:2) a +0 scale mail (52, 24, D:2) a +0 quarterstaff Level 3 of the Dungeon (0, 0, D:3) a +0 ring mail (3, -16, D:3) a +0 dagger a +0 robe (5, -17, D:3) a +0 hand axe a +0 mace an orc skeleton (6, -17, D:3) a +1 short sword of freezing (9, -17, D:3) a +0 club an orc skeleton (9, -6, D:3) a +0 short sword 3 stones (10, -19, D:3) a +0 mace (10, -17, D:3) a +0 ring mail (11, -20, D:3) a +0 dagger a stone (11, -16, D:3) a +0 club (29, -25, D:3) a bat skeleton (30, -25, D:3) a +0 spear a gnoll skeleton (33, -46, D:3) the +0 leather armour of Ycumelog {rF+ rN+ Int+4} rF+: It protects you from fire. rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). It cannot be enchanted further. (39, -28, D:3) a +0 short sword (41, -37, D:3) a +0 short sword a kobold skeleton (41, -36, D:3) a frilled lizard skeleton (42, -37, D:3) a +0 spear (46, -32, D:3) a +0 spear a gnoll skeleton Level 4 of the Dungeon (4, -2, D:4) a +0 club (10, 4, D:4) an adder corpse (skeletalised by now) (19, 10, D:4) a hobgoblin corpse (skeletalised by now) (20, 10, D:4) a +0 rapier a +0 leather armour (34, -6, D:4) 3 boomerangs (44, 9, D:4) a +0 broad axe (45, -20, D:4) a +0 dagger (54, -13, D:4) a +0 helmet (55, 12, D:4) an adder skeleton (70, 11, D:4) the +0 whip of Duty {reap, rF+ rC+} rF+: It protects you from fire. rC+: It protects you from cold. It cannot be enchanted further. Level 5 of the Dungeon (4, 15, D:5) 2 poisoned darts (15, 16, D:5) a +0 long sword (15, 18, D:5) an adder skeleton (18, 0, D:5) a +0 robe a +0 dagger a +0 dagger an orc skeleton (18, 1, D:5) a +0 short sword a +0 ring mail a +0 mace an orc skeleton an orc skeleton (21, 4, D:5) a +0 mace an orc skeleton (22, 0, D:5) a black bear skeleton (22, 6, D:5) a +0 giant club (26, 5, D:5) a howler monkey skeleton (44, 16, D:5) a +0 leather armour (46, -6, D:5) a +0 great sword (49, 16, D:5) a +0 whip (49, 31, D:5) a +0 long sword Level 6 of the Dungeon (6, -28, D:6) a +0 whip (7, -15, D:6) a +0 hand axe an orc corpse (skeletalised by now) (17, -16, D:6) a human skeleton (21, -33, D:6) a +0 whip (21, -32, D:6) a +0 club (22, -32, D:6) a +0 club a +0 flail (22, -31, D:6) a +0 club (22, -23, D:6) a +0 short sword a stone a kobold corpse (23, -31, D:6) a +0 short sword a stone (23, -21, D:6) a hobgoblin skeleton (24, -20, D:6) a bat skeleton (25, -20, D:6) a goblin skeleton (25, -18, D:6) a hobgoblin skeleton the Ecumenical Temple