Dungeon Crawl Stone Soup version 0.35-a0-385-gf75c647dae (webtiles) character file. Game seed: 8417529265732153830 19 ChefTim the Magician (level 2, -4/21 HPs) Began as a Djinni Necromancer on May 26, 2026. Frozen to death by an endoplasm (7 damage) ... on level 1 of the Dungeon. The game lasted 00:02:32 (431 turns). ChefTim the Magician (Djinni Necromancer) Turns: 431, Time: 00:02:33 Health: -4/21 AC: 2 Str: 7 XL: 2 Next: 95% Gold: 37 EV: 11 Int: 16 God: SH: 0 Dex: 13 rFire + + . (33%) a - +0 dagger rCold x . . (150%) (no offhand) rNeg . . . (100%) b - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn %: infuse magic (-5 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 37 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) Scrolls c - a scroll of fear {unknown} d - a scroll of immolation {unknown} e - a scroll of amnesia {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 3.9 Spellcasting - Level 3.9 Conjurations - Level 3.9 Hexes - Level 3.9 Summonings + Level 3.9 Necromancy - Level 3.9 Translocations - Level 3.9 Forgecraft - Level 3.9 Fire Magic - Level 3.9 Ice Magic - Level 3.9 Air Magic - Level 3.9 Earth Magic - Level 3.9 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Soul Splinter Necr 60% N/A 3% 1 b - Grave Claw Necr 30% 2d9 5% 2 c - Vampiric Draining Necr 15% 2d7 11% 3 d - Animate Dead Necr 15% N/A 34% 4 e - Curse of Agony Necr 15% N/A 67% 5 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The bat completely misses you. Your soul wisp closely misses the goblin. You barely miss the goblin. The bat misses you. The goblin hits you with a +0 club. Your soul wisp touches the goblin. You closely miss the goblin. The goblin is moderately wounded. The bat closely misses you. The goblin closely misses you. The bat hits you. Your soul wisp touches the goblin. You closely miss the goblin. The goblin is heavily wounded. The goblin barely misses you. The bat hits your soul wisp but does no damage. Your soul wisp touches the goblin. The goblin dies! The endoplasm hits you. Your soul wisp touches the bat. You see here a +0 club. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Soul Splinter (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bat (moderately wounded, ally target, chance to affect: 64%) The bat struggles to resist. The bat barely misses you. The endoplasm freezes you. You are frozen. The cold chills you terribly! * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! Casting: Soul Splinter (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (chance to affect: 64%) The endoplasm struggles to resist. * * * LOW HITPOINT WARNING * * * Your soul wisp disappears in a puff of smoke! The endoplasm freezes you. You are frozen! The cold chills you terribly! You die... .~.~ .. ...~.≈.~ ## #. ...~≈.≈~ ..## #. ...~≈_≈~ ...## #### .#..~.~≈~. ....# #.. ###.#~~~~.~~ ....# #.# ###....#..~.~. ....###.###.....J.#.~.~. ....##..........@b§##.## .^.......#######........ .........# #)....... ....####...# ......... ....# ###+# ..##.....# ....# ##.###.# #...#. ....### #..(##. ###.. ...##.###(([##. .# ...#...#(.((.# You could see an endoplasm and a bat. Vanquished Creatures An endoplasm (D:1) A hobgoblin (D:1) A jackal (D:1) A quokka (D:1) A frilled lizard (D:1) A goblin (D:1) 2 rats (D:1) 8 creatures vanquished. Vanquished Creatures (collateral kills) A hobgoblin (D:1) 3 jackals (D:1) A ball python (D:1) A frilled lizard (D:1) A goblin (D:1) 3 kobolds (D:1) 2 rats (D:1) 12 creatures vanquished. Grand Total: 20 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ChefTim the Djinni Necromancer began the quest for the Orb. 0 | D:1 | ChefTim set off with the following spells memorised: Soul | Splinter, Grave Claw, Vampiric Draining, Animate Dead, | Curse of Agony. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 119 | D:1 | Reached XP level 2. HP: 10/21 MP: 0/0 414 | D:1 | Found a faded altar of an unknown god. 431 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_shattered_statue, layout_rooms, shapermc_ecumenical_altar_starsandcircs Action || total ---------------------------++------- Attack: Normal || 43 Melee: Dagger || 43 Cast: Soul Splinter || 22 Armour: Robe || 46 Dodge: Dodged || 50 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 431 | 431 | 0 | 183 | 126 | 1 | 431.0 | Dungeon | 431 | 431 | 0 | 183 | 126 | 1 | 431.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 431 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+