Chimpmadness Level 1 of the Dungeon (3, -2, D:1) a +0 club a goblin corpse (skeletalised by now) (4, -3, D:1) a +0 club (4, -2, D:1) a ball python corpse (skeletalised by now) (4, 30, D:1) a hobgoblin corpse (skeletalised by now) (14, 26, D:1) a +0 spear (15, 5, D:1) a parchment of Apportation (15, 22, D:1) 2 stones (18, -1, D:1) a +0 quarterstaff (22, 28, D:1) a +0 dagger 3 stones a kobold corpse (skeletalised by now) (23, 28, D:1) a hobgoblin corpse (skeletalised by now) (25, 19, D:1) a bat corpse (skeletalised by now) (31, 26, D:1) a +0 club (32, 26, D:1) a +0 short sword 3 stones a kobold corpse (skeletalised by now) (34, 25, D:1) a +0 short sword Level 2 of the Dungeon (0, 0, D:2) an adder corpse (skeletalised by now) (7, -8, D:2) a ball python corpse (skeletalised by now) (10, 24, D:2) a +0 leather armour (13, 29, D:2) a quokka corpse (skeletalised by now) (21, 6, D:2) a bat corpse (skeletalised by now) (26, 26, D:2) a +0 spear (29, 28, D:2) a +0 dagger (34, 27, D:2) a bat corpse (skeletalised by now) (39, -1, D:2) a parchment of Forge Lightning Spire (44, 15, D:2) a +0 robe (44, 19, D:2) a parchment of Summon Small Mammal (45, 13, D:2) a +0 short sword 5 stones a kobold corpse (skeletalised by now) (51, 3, D:2) a book of Callings (55, 14, D:2) 5 poisoned darts (56, 22, D:2) a hobgoblin corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a parchment of Awaken Armour (5, 30, D:3) a +0 dagger (7, 2, D:3) a +0 whip (8, 45, D:3) a +0 hand axe (15, 5, D:3) a parchment of Forge Monarch Bomb (15, 23, D:3) a +0 spear (18, 4, D:3) a +0 trident (21, 9, D:3) a +0 animal skin (21, 48, D:3) a parchment of Freeze (31, 28, D:3) a parchment of Grave Claw (37, 29, D:3) a +0 short sword 4 stones a kobold corpse (skeletalised by now) (40, 37, D:3) a parchment of Ozocubu's Armour Level 4 of the Dungeon (0, 0, D:4) a parchment of Ensorcelled Hibernation (4, -17, D:4) 5 poisoned darts (5, -5, D:4) a hobgoblin skeleton (11, -31, D:4) a +4 quarterstaff of chaos a +0 cloak of stealth (12, -49, D:4) a +0 club (14, -30, D:4) a +0 hammer (22, -26, D:4) a +0 dagger 4 stones a kobold skeleton (23, -26, D:4) a hound skeleton (24, -27, D:4) a +0 dagger a goblin skeleton (28, -45, D:4) a +4 scythe a +0 robe the human corpse of Sigmund (skeletalised by now) (28, -10, D:4) a +0 trident (31, -26, D:4) a +0 robe (34, -20, D:4) a +0 dagger a goblin skeleton Level 5 of the Dungeon (0, 0, D:5) a +0 club (10, -41, D:5) a +0 heavy spear (12, -40, D:5) a +2 heavy spear (unseen) (30, -45, D:5) a +0 flail (33, -13, D:5) a +0 giant club (40, 1, D:5) a staff of cold (65, -53, D:5) a parchment of Slow Level 6 of the Dungeon (11, -24, D:6) a scarf of shadows a scarf of harm (23, -29, D:6) a +0 leather armour (25, -30, D:6) a scroll of fog (25, 17, D:6) a +0 leather armour (28, -26, D:6) the +0 robe of the Northern Lights {rElec MP+9} rElec: It insulates you from electricity. MP+9: It affects your magic capacity (+9). It cannot be enchanted further. (unseen) (29, -13, D:6) a scroll of identify (30, 5, D:6) a scroll of teleportation (40, -25, D:6) an iguana skeleton (43, -24, D:6) a +0 ring mail (44, 5, D:6) a +0 pair of gloves (48, 4, D:6) a +0 ring mail Level 7 of the Dungeon (0, 1, D:7) a ring of magical power a killer bee corpse (0, 2, D:7) a killer bee corpse