Chimpmadness Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (5, -2, D:1) a frilled lizard corpse (skeletalised by now) (9, -10, D:1) a ball python corpse (skeletalised by now) (14, -9, D:1) a +0 club a goblin corpse (skeletalised by now) (14, -2, D:1) a +0 dagger a goblin corpse (skeletalised by now) (17, 36, D:1) a hobgoblin corpse (skeletalised by now) (25, -12, D:1) a +0 club a goblin corpse (skeletalised by now) (26, -12, D:1) a +0 ring mail (29, 1, D:1) a ring of see invisible (33, 22, D:1) a hobgoblin corpse (skeletalised by now) (34, 31, D:1) a frilled lizard corpse (skeletalised by now) (41, 32, D:1) a +0 club 3 stones a kobold corpse (skeletalised by now) (42, -8, D:1) a bat corpse (skeletalised by now) (43, 33, D:1) a +0 dagger (48, 33, D:1) a +1 short sword of venom a kobold corpse (skeletalised by now) (49, 34, D:1) a jackal corpse (skeletalised by now) (50, 19, D:1) a +0 dagger (52, 18, D:1) a jackal corpse (skeletalised by now) (53, -3, D:1) a +2 leather armour of cold resistance (53, 4, D:1) a +0 dagger a goblin skeleton (56, 3, D:1) a hobgoblin skeleton (61, 5, D:1) a frilled lizard corpse (skeletalised by now) Level 2 of the Dungeon (5, 22, D:2) a +0 war axe (6, 35, D:2) a +0 club (10, 10, D:2) a +0 club 4 stones (17, -1, D:2) a quokka corpse (skeletalised by now) (23, 32, D:2) a +0 sling (26, 29, D:2) a +0 whip (27, 29, D:2) a +0 morningstar (30, 26, D:2) a quokka skeleton a rat skeleton (31, 9, D:2) a bat corpse (skeletalised by now) (31, 34, D:2) a scarab talisman (32, 8, D:2) a ball python corpse (skeletalised by now) (32, 9, D:2) a +0 club a goblin corpse (skeletalised by now) (43, 1, D:2) a ball python corpse (skeletalised by now) (43, 16, D:2) a hobgoblin corpse (skeletalised by now) (44, 1, D:2) a ball python corpse (skeletalised by now) Level 3 of the Dungeon (2, 20, D:3) a scarf of shadows (9, -1, D:3) a +0 short sword a kobold corpse (skeletalised by now) (12, 11, D:3) a +0 club a +0 spear a gnoll skeleton a gnoll skeleton (12, 12, D:3) a +0 club a +0 flail a gnoll skeleton (13, 20, D:3) a jackal skeleton (14, -6, D:3) a +0 dagger (26, -5, D:3) a +0 spear (26, 23, D:3) a +0 long sword (32, 8, D:3) a +0 dagger a goblin skeleton (39, 15, D:3) a ball python skeleton (40, 13, D:3) a +0 ring mail (41, 17, D:3) a +0 mace (42, 1, D:3) a +1 short sword of venom an orc corpse (skeletalised by now) (43, 0, D:3) a +0 hand axe a +0 ring mail a +0 short sword a +0 chain mail a +0 whip a +0 ring mail an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (46, 24, D:3) a +2 devious dagger a goblin skeleton (47, 44, D:3) a black bear corpse (skeletalised by now) (48, 4, D:3) a +0 robe (53, 42, D:3) a +0 leather armour Level 4 of the Dungeon [Shop] Jeisch's Armour Emporium a +0 ring mail (56 gold) a +0 robe (12 gold) a +2 ring mail of cold resistance (294 gold) a +0 ring mail (56 gold) a +0 chain mail (84 gold) a +2 barding of fire resistance (560 gold) a +0 scale mail (56 gold) the +8 plate armour "Womoud" {Resonance, Int+3 Slay+2} (1185 gold) Int+3: It affects your intelligence (+3). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). It cannot be enchanted further. a +1 robe of willpower (180 gold) (0, 0, D:4) a jackal corpse (skeletalised by now) (11, 30, D:4) a quokka skeleton (11, 31, D:4) a +0 robe (13, -15, D:4) a +0 dagger a kobold corpse (skeletalised by now) (21, 44, D:4) a +0 trident (24, 21, D:4) a +0 quarterstaff (27, -10, D:4) a ball python skeleton (27, 1, D:4) a +0 leather armour (28, -2, D:4) a scarf of invisibility (30, -3, D:4) a +0 hand axe a +0 chain mail (30, 1, D:4) a human corpse (skeletalised by now) (31, 15, D:4) a hobgoblin corpse (skeletalised by now) (32, -3, D:4) a +0 dagger a +0 leather armour (32, -2, D:4) a +0 flail a +0 robe (34, -5, D:4) a +0 dagger a +0 robe (34, -3, D:4) a +0 quarterstaff (35, -6, D:4) a +0 short sword (37, 16, D:4) a +0 robe (43, -13, D:4) the inkwell talisman "Lenowu" {Harm Rampage rF- SInv} [inkwell talisman] Harm: It increases damage dealt and taken. Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rF-: It makes you vulnerable to fire. SInv: It lets you see invisible. (43, 5, D:4) a blade talisman (44, -2, D:4) a +0 dagger (50, 22, D:4) a +0 chain mail (54, 4, D:4) a +0 rapier (60, 37, D:4) a +0 dagger (61, 37, D:4) a +0 dagger an orc corpse (skeletalised by now) (65, 32, D:4) a +0 war axe a +0 ring mail an orc skeleton (65, 33, D:4) a +0 short sword a +0 scale mail a +0 club a +0 chain mail an orc corpse (skeletalised by now) (65, 34, D:4) a +0 dagger (66, 38, D:4) a +0 spear (69, -14, D:4) a hobgoblin corpse (skeletalised by now) (70, 25, D:4) 6 atropa-tipped darts Level 5 of the Dungeon (23, -5, D:5) an amulet of guardian spirit (23, -2, D:5) a +0 giant club an ogre corpse a killer bee corpse