Chinwonder Level 1 of the Dungeon (0, 0, D:1) a rat skeleton (3, -9, D:1) a +0 robe (10, -1, D:1) a book of Cantrips (11, -12, D:1) a +0 dagger (12, -14, D:1) a +0 robe (20, 19, D:1) a +0 ring mail (23, 5, D:1) a ring of magical power (23, 10, D:1) a +0 robe (25, 11, D:1) a +0 club (32, 22, D:1) a +3 mace (40, 17, D:1) a quokka skeleton (47, 0, D:1) a +0 whip (48, 2, D:1) a +0 club a goblin skeleton Level 2 of the Dungeon (0, 0, D:2) a +3 hand axe (1, -28, D:2) an adder corpse (skeletalised by now) (4, -31, D:2) 7 stones (4, -8, D:2) a flux talisman (5, -24, D:2) a bat skeleton a bat skeleton (10, -27, D:2) a flux talisman (11, -21, D:2) 2 stones (11, -18, D:2) a +0 club 4 stones a kobold skeleton (13, -31, D:2) 7 stones (14, -27, D:2) a ball python skeleton (17, -9, D:2) a quokka skeleton (26, -7, D:2) a ball python skeleton (32, -16, D:2) the +1 whip of Recklessness {freeze, rPois Int+3} Int+3: It affects your intelligence (+3). rPois: It protects you from poison. (34, -29, D:2) a ring of poison resistance (37, 1, D:2) a +0 club an adder skeleton (38, 1, D:2) a +0 dagger a kobold skeleton (46, -17, D:2) 7 stones Level 3 of the Dungeon (0, 0, D:3) 6 gold pieces