Dungeon Crawl Stone Soup version 0.32.1-1-g848d7226f3 (webtiles) character file. Game seed: 1200902468211296416 42 Chinwonder the Magician (level 3, -6/28 HPs) Began as a Djinni Hedge Wizard on Oct 17, 2024. Mangled by a gnoll ... wielding a +0 spear (8 damage) ... on level 2 of the Dungeon. The game lasted 00:00:53 (921 turns). Chinwonder the Magician (Djinni Hedge Wizard) Turns: 921, Time: 00:00:54 Health: -6/28 AC: 2 Str: 9 XL: 3 Next: 80% Gold: 70 EV: 11 Int: 17 God: SH: 0 Dex: 12 rFire + + . a - +0 dagger rCold x . . (no shield) rNeg . . . b - +0 robe rPois ∞ c - +0 hat rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) %: infuse magic (-7 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 70 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) c - a +0 hat (worn) Jewellery e - an amulet of reflection Scrolls f - a scroll of fog {unknown} g - 3 scrolls of teleportation {unknown} h - a scroll of identify {unknown} i - a scroll of fear {unknown} Potions d - 4 potions of curing {unknown} Skills: * Level 2.0 Fighting - Level 2.1 Dodging - Level 1.5 Stealth * Level 4.0 Spellcasting * Level 4.0 Conjurations * Level 4.0 Hexes * Level 4.0 Summonings * Level 4.0 Necromancy * Level 4.0 Translocations * Level 4.0 Fire Magic * Level 4.0 Ice Magic * Level 4.0 Air Magic * Level 4.0 Earth Magic * Level 4.0 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Blink Tloc 34% N/A 4% 2 c - Call Imp Summ 34% N/A 4% 2 d - Grave Claw Necr 34% 2d9 4% 2 e - Mephitic Cloud Conj/Alch/Air 17% N/A 9% 3 f - Sandblast Erth 34% 2d9 3% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You kill the gnoll! Your Fighting skill increases to level 2! Your Spellcasting skill increases to level 4! Your Conjurations skill increases to level 4! Your Hexes skill increases to level 4! Your Summonings skill increases to level 4! Your Necromancy skill increases to level 4! Your Translocations skill increases to level 4! Your Fire Magic skill increases to level 4! Your Ice Magic skill increases to level 4! Your Air Magic skill increases to level 4! Your Earth Magic skill increases to level 4! Your Alchemy skill increases to level 4! You start resting. HP restored. You see here a +0 flail. You see here an adder corpse. A gnoll comes into view. It is wielding a +0 whip. The gnoll shouts! The magic dart hits the gnoll but does no damage. A gnoll comes into view. It is wielding a +0 spear. The magic dart hits the gnoll. The gnoll is moderately wounded. The magic dart hits the gnoll. The gnoll is heavily wounded. The gnoll hits you with a +0 whip! The magic dart hits the gnoll. The gnoll is severely wounded. The gnoll hits you with a +0 whip! * * * LOW HITPOINT WARNING * * * The gnoll barely misses you. The gnoll attacks as it pursues you! The gnoll hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * You hit the gnoll. The gnoll is almost dead. The gnoll barely misses you. You hit the gnoll. You kill the gnoll! The gnoll hits you from afar with a +0 spear! You die... ##.#..# #.....###.. ..#<....... ### ........†.. .. .########.# .. .# .# .# .# .# #########.# .# #.)†..@)g.# .####### #[######### ........ #.# .####### #.# .##.## #.# ...#.######.# .##.......).# .############ ## You could see a gnoll. Vanquished Creatures 3 gnolls An adder (D:2) 4 bats 2 goblins (D:1) 2 hobgoblins (D:1) A kobold (D:1) A quokka (D:1) A rat (D:1) A spectral hobgoblin (D:2) 16 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Chinwonder the Djinni Hedge Wizard began the quest for the | Orb. 0 | D:1 | Chinwonder set off with the following spells memorised: | Magic Dart, Blink, Call Imp, Grave Claw, Mephitic Cloud. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 264 | D:1 | Reached XP level 2. HP: 15/22 MP: 0/0 449 | D:1 | Reached skill level 1 in Fighting 652 | D:1 | Reached XP level 3. HP: 26/27 MP: 0/0 652 | D:1 | Learned a level 1 spell: Sandblast 840 | D:2 | Found a faded altar of an unknown god. 921 | D:2 | Mangled by a gnoll Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_c, layout_basic D:2: cheibrodos_greedy_goblins, layout_loops_ring, dreamdust_ecumenical_altar_drowned_temple, uniq_natasha Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 2 | 2.0 Spellcasting | 4 | 4.0 Conjurations | 4 | 4.0 Hexes | 4 | 4.0 Summonings | 4 | 4.0 Necromancy | 4 | 4.0 Translocations | 4 | 4.0 Fire Magic | 4 | 4.0 Ice Magic | 4 | 4.0 Air Magic | 4 | 4.0 Earth Magic | 4 | 4.0 Alchemy | 4 | 4.0 Dodging | | 2.1 Stealth | | 1.5 Action || total ---------------------------++------- Melee: Dagger || 2 Cast: Magic Dart || 45 Armour: Robe || 7 Dodge: Dodged || 8