Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 16567630272886020391 0 Chiran0 the Magician (level 1, 13/13 HPs) Began as a Coglin Hedge Wizard on Dec 19, 2024. Got out of the dungeon alive. The game lasted 00:03:09 (120 turns). Chiran0 the Magician (Coglin Hedge Wizard) Turns: 120, Time: 00:03:10 Health: 13/13 AC: 2 Str: 10 XL: 1 Next: 0% Magic: 4/4 EV: 11 Int: 13 God: Gold: 9 SH: 0 Dex: 13 Spells: 4/5 levels left rFire . . . a - +0 dagger {Seojun} rCold . . . e - +0 dagger {José} rNeg . . . b - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (amulet unavailable) Stlth ++ (ring unavailable) HPRegen 0.22/turn (ring unavailable) MPRegen 0.09/turn (no gizmo) %: no passive effects @: no status effects A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 9 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) {Seojun} e - a +0 dagger (offhand) {José} Armour b - a +0 robe (worn) c - a +0 hat Potions d - a potion of magic Skills: + Level 1.7 Dodging + Level 1.5 Stealth + Level 2.6 Spellcasting + Level 1.7 Conjurations + Level 1.0 Summonings + Level 1.0 Necromancy + Level 1.0 Translocations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 24% 1d4 12% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Blink Tloc 8% N/A 24% 2 Call Imp Summ 8% N/A 24% 2 Grave Claw Necr 8% 2d7 24% 2 Mephitic Cloud Conj/Alch/Air 3% N/A 50% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History You open the door. There is an open door here. There is an open door here. There is an open door here. You open the door. Okay, then. Okay, then. In 13 experience levels, you will have learned enough to assemble a masterpiece. Casting: Magic Dart (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Press: ? - help, v - describe, . - travel A stone wall. Press: ? - help, v - describe, . - travel A stone wall. Press: ? - help, v - describe, . - travel A stone wall. Press: ? - help, v - describe, . - travel A stone wall. Press: ? - help, . - travel You can't see that place. [the floor.] You start removing your armour. You continue removing your +0 hat. x4 You finish removing your +0 hat. Hit: a) +0 dagger {Seojun} Press: ? - help, Dir - move target You close the door. Okay, then. Hit: a) +0 dagger {Seojun} Press: ? - help, Dir - move target, f - you That would be overly suicidal. Okay, then. You open the door. There is an open door here. There is an open gate here. There is a staircase leading out of the dungeon here. Hit: a) +0 dagger {Seojun} Press: ? - help, Dir - move target, f - you Okay, then. You have escaped! ###### #.# ♣♣♣ ♣♣♣♣♣♣ #.# #############'# ..............# ..............# ..##......##..# ..##......##..####♣♣ ..............'..#.♣ ..............'.@#.♣ ..............'..#.♣ ..##......##..####♣♣ ..##......##..# ..............# ..............# ############..# ♣♣ ♣.♣ ♣♣ #⌠⌠# There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Chiran0 the Coglin Hedge Wizard began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 120 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: beargit_arrival_diablo_church, layout_basic, serial_shops, shop, shop, grunt_decor_one_mirror