Dungeon Crawl Stone Soup version 0.34.0-6-gc09a8b0c2f (webtiles) character file. Game seed: 16941867344727985076 86 Cilantro the Conjurer (level 4, 0/33 HPs) Began as a Draconian Conjurer on Feb 17, 2026. Slain by a gnoll ... wielding a +0 whip (2 damage) ... on level 2 of the Dungeon. The game lasted 00:07:11 (1616 turns). Cilantro the Conjurer (Draconian Conjurer) Turns: 1616, Time: 00:07:12 Health: 0/33 AC: 6 Str: 10 XL: 4 Next: 27% Magic: 6/8 EV: 16 Int: 20 God: Gold: 122 SH: 0 Dex: 9 Spells: 5/8 levels left rFire . . . (100%) d - +0 flail rCold . . . (100%) (no offhand) rNeg . . . (100%) (no helmet) rPois . (100%) (no cloak) rElec . (100%) c - +0 pair of gloves rCorr . (100%) (no boots) SInv . (no amulet) Will ..... a - +5 ring of evasion Stlth ++ (no ring) HPRegen 0.25/turn MPRegen 0.11/turn %: no passive effects @: studying Axes A: AC +5, unfitting armour, cold-blooded, armoured tail 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 122 gold pieces. Inventory: Hand Weapons b - a +0 dagger d - a +0 flail (weapon) Armour c - a +0 pair of gloves (worn) Jewellery a - a +5 ring of evasion (worn) Scrolls c - a scroll of fear {unknown} e - 2 scrolls of teleportation {unknown} h - a scroll of poison {unknown} j - a scroll of enchant weapon {unknown} m - a scroll of vulnerability {unknown} Potions g - a potion of magic d - 2 potions of lignification {unknown} f - a potion of haste {unknown} k - 2 potions of enlightenment {unknown} l - a potion of mutation {unknown} Skills: + Level 0.1 Fighting + Level 0.7 Maces & Flails + Level 1.8 Dodging + Level 3.1 Stealth * Level 2.6 Spellcasting + Level 4.5 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Swiftness Air 2% N/A 41% 3 Fulminant Prism Conj/Alch 5% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour or wear helmets. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History The gnoll is almost dead. The gnoll completely misses you. The gnoll hits you but does no damage. The gnoll barely misses you. The gnoll closely misses you. You hit the gnoll. You kill the gnoll! The gnoll barely misses you. The gnoll shouts! The gnoll misses you. The gnoll closely misses you. You see here a +0 whip. You barely miss the gnoll. The gnoll is heavily wounded. The gnoll misses you. x2 You barely miss the gnoll. You tail-slap the gnoll. The gnoll is severely wounded. The gnoll hits you but does no damage. x2 The gnoll hits you with a +0 halberd! The gnoll hits you with a +0 whip. You closely miss the gnoll. The gnoll is severely wounded. The gnoll closely misses you. x2 You barely miss the gnoll. Your tail-slap misses the gnoll. The gnoll is severely wounded. The gnoll closely misses you. The gnoll hits you but does no damage. The gnoll closely misses you. The gnoll hits you but does no damage. You closely miss the gnoll. The gnoll is severely wounded. The gnoll hits you with a +0 halberd! * * * LOW HITPOINT WARNING * * * The gnoll closely misses you. The gnoll misses you. Magic courses through your body. The gnoll hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * The gnoll misses you. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 halberd (severely wounded, 81% to hit) The searing ray misses the gnoll. The searing ray hits the gnoll. You kill the gnoll! (Press . to maintain the ray.) The gnoll hits you with a +0 whip. You die... ..# #....# ...# .. .#....## #..# ..##### .#.....## ...# ..j..! ..#......# ..# #.... #.#....#.### # #..†. #.#........# ## ..† #.#..#.....# .#### ..####.###.#.##...>.# ....####......)j@†#.##.....# ......###.........#..#.....# .......####.......##.#.....# #†####..# ####....##.#.....# #...##..## ####.##.#.....# #....#...# ###..)##.# #....#...# ##.....##.# #........###......##.# ######....##).###.##.######## You could see a gnoll. Vanquished Creatures 2 gnolls (D:2) 2 adders (D:2) 2 dart slugs 5 ribbon worms (D:2) An orc (D:2) 5 hobgoblins 3 quokkas 3 ball pythons (D:2) 5 bats (D:2) 4 endoplasms 5 frilled lizards 6 goblins 7 kobolds 4 rats 54 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Cilantro the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 314 | D:1 | Reached XP level 2. HP: 20/20 MP: 1/5 317 | D:1 | Learned a level 2 spell: Searing Ray 886 | D:2 | Reached XP level 3. HP: 26/26 MP: 2/6 1527 | D:2 | Reached XP level 4. HP: 21/33 MP: 4/7 1616 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_fairy_ring, layout_basic, minmay_misc_feat_hallway D:2: minmay_recursive_quarters, layout_rooms, hangedman_abyss_or_decor_stabs, minmay_close_crescents Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 2 3 | 3.1 Fighting | | 0.1 Maces & Flails | | 0.7 Dodging | | 1.8 Spellcasting | | 2.6 Conjurations | | 4.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 81 | 17 || 98 Melee: Dagger | 3 | || 3 Unarmed | 2 | || 2 Flail | 76 | 17 || 93 Tailslap | 9 | 4 || 13 Cast: Magic Dart | 14 | || 14 Searing Ray | 26 | 3 || 29 Drink: Magic | | 1 || 1 Stab: Sleeping | 1 | || 1 Armour: None | 56 | 16 || 72 Dodge: Dodged | 112 | 30 || 142