Dungeon Crawl Stone Soup version 0.35-a0-1345-g0f1e910ab6 (webtiles) character file. Game seed: 9326069120256371772 191724 Cilantro the Royal Jelly (level 17, -2/133 HPs) Began as a Gnoll Mystic on Oct 28, 2026. Was the Champion of Jiyva. Slain by a salamander ... wielding a +0 spear (7 damage) ... on level 2 of the Snake Pit on Oct 29, 2026. The game lasted 02:36:31 (26608 turns). Cilantro the Royal Jelly (Gnoll Mystic) Turns: 26608, Time: 02:36:31 Health: -2/133 AC: 21 Str: 12 XL: 17 Next: 84% Magic: 32/44 EV: 11 Int: 21 God: Jiyva [******] Gold: 356 SH: 0 Dex: 23 Spells: 3/41 levels left rFire + . . (50%) G - +3 falchion "Dragonbane" {valour, rN+ Str+3 SInv} rCold . . . (100%) Y - orb {Stardust} rNeg + + + (0%) S - +12 Cigotuvi's embrace {Corpsefed rMiasma ^Drain rN+} rPois + (33%) (helmet unavailable) rElec . (100%) d - melded +0 cloak rCorr + (50%) x - +1 pair of gloves "Onym" {rN++ Will+ Stlth-} SInv + H - amulet "Pablynk" {Acrobat rF+ rN+ rCorr MP+7} Will +++.. Z - ring of the Evening {Will+ rCorr Str+2 Dex+6 Slay+2} Stlth +++++++ J - ring of poison resistance HPRegen 2.02/turn c - jade talisman MPRegen 1.09/turn %: acrobat @: lethally poisoned (-2 -> -2), jademantle-form, liquefying, weakened, catalyst, on stardust cooldown, constricted, slowed movement, very slow A: elemental crystals, fangs 2, treasure sense, distributed training, talons 3, iridescent scales 1, thin skeletal structure 1, camouflage 2, high MP 1, mutation resistance 1, ooze flood, ephemeral shield }: 2/15 runes: decaying, slimy a: Renounce Religion (0%), Oozemancy (0%), Slimify (0%) You were on level 2 of the Snake Pit. You worshipped Jiyva. Jiyva was exalted by your worship. Jade crystal shrouded your upper body. You visited 7 branches of the dungeon, and saw 34 of its levels. You also visited: Gauntlet and Ice Cave. You collected 2354 gold pieces. You spent 1998 gold pieces at shops. Inventory: Hand Weapons i - the +4 dagger "Xalak" {devious, rElec rCorr Dex+3 Stlth-} (You found it on level 3 of the Dungeon) rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). Stlth-: It makes you less stealthy. It cannot be enchanted further. v - the +7 broad axe of Tohaeg {vamp, rN+ Str-5 Dex+2 SInv} (You took it off a vampire on level 7 of the Dungeon) rN+: It protects you from negative energy. Str-5: It affects your strength (-5). Dex+2: It affects your dexterity (+2). SInv: It lets you see invisible. It cannot be enchanted further. G - the +3 falchion "Dragonbane" (weapon) {valour, rN+ Str+3 SInv} (You found it in a Gauntlet) rN+: It protects you from negative energy. Str+3: It affects your strength (+3). SInv: It lets you see invisible. It cannot be enchanted further. T - the +5 athame of the First Places {drain, rN+} (You found it on level 5 of the Pits of Slime) rN+: It protects you from negative energy. It cannot be enchanted further. W - the +7 Stagehand's Sword {devious, DevInvis Int+6} (You found it on level 5 of the Pits of Slime) DevInvis: When you attack an enemy while devious, you have a chance to turn invisible. The chance increases the more devious you are. Int+6: It affects your intelligence (+6). It cannot be enchanted further. Missiles f - 39 poisoned darts h - 3 darts of disjunction l - 4 throwing nets n - 6 curare-tipped darts Armour d - a +0 cloak (melded) g - a +1 pair of gloves k - a +0 pair of boots o - +0 swamp dragon scales t - a +0 barding x - the +1 pair of gloves "Onym" (worn) {rN++ Will+ Stlth-} (You took it off a vampire on level 7 of the Dungeon) rN++: It greatly protects you from negative energy. Will+: It increases your willpower. Stlth-: It makes you less stealthy. It cannot be enchanted further. E - +0 acid dragon scales M - +0 steam dragon scales P - a +2 robe of fire resistance S - the +12 Cigotuvi's embrace (worn) {Corpsefed rMiasma ^Drain rN+} (You found it on level 5 of the Pits of Slime) Corpsefed: It gathers nearby corpses to temporarily increase the armour it provides. rMiasma: It protects you from foul pestilence. ^Drain: It drains your maximum health when unequipped. rN+: It protects you from negative energy. It cannot be enchanted further. Y - an orb of stardust (worn) Magical Staves w - a staff of fire U - the conjuration staff of Compassion {Str+2 Int+3 Conj} (You found it on level 5 of the Pits of Slime) [staff of conjuration] Str+2: It affects your strength (+2). Int+3: It affects your intelligence (+3). Conj: It increases the power of your Conjurations spells. Jewellery a - a +5 ring of evasion e - an amulet of guardian spirit j - an amulet of faith m - a ring of resist corrosion p - the ring of Lojaum {Fly rElec Int+4} (You found it on level 6 of the Dungeon) [ring of flight] Fly: It grants you flight. rElec: It insulates you from electricity. Int+4: It affects your intelligence (+4). q - an amulet of wildshape s - a +4 ring of protection u - an amulet of wildshape H - the amulet "Pablynk" (worn) {Acrobat rF+ rN+ rCorr MP+7} (You found it in a Gauntlet) [amulet of the acrobat] Acrobat: It increases your evasion after moving or waiting. rF+: It protects you from fire. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. MP+7: It affects your magic capacity (+7). I - the ring "Mongoat" {rF- rC- rN+++ AC+4 Dex+5} (You found it in a Gauntlet) [ring of protection] rF-: It makes you vulnerable to fire. rC-: It makes you vulnerable to cold. rN+++: It renders you almost immune to negative energy. AC+4: It affects your AC (+4). Dex+5: It affects your dexterity (+5). J - a ring of poison resistance (worn) L - a ring of willpower O - a ring of magical power R - an amulet of dissipation V - the amulet of Loets {Chemistry ^Fragile rElec Str+3 Dex+4} (You found it on level 5 of the Pits of Slime) [amulet of chemistry] Chemistry: It restores some MP whenever you drink a potion and also enhances your alchemy spells. ^Fragile: It will be destroyed if unequipped. rElec: It insulates you from electricity. Str+3: It affects your strength (+3). Dex+4: It affects your dexterity (+4). X - the ring of Mimatie {+Blink Will+ MP+6 Dex+5 Slay-6} (You found it on level 5 of the Pits of Slime) [ring of willpower] +Blink: It lets you blink. Will+: It increases your willpower. MP+6: It affects your magic capacity (+6). Dex+5: It affects your dexterity (+5). Slay-6: It affects your accuracy & damage with ranged weapons and melee (-6). Z - the ring of the Evening (worn) {Will+ rCorr Str+2 Dex+6 Slay+2} (You found it in an ice cave) [ring of dexterity] Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). Dex+6: It affects your dexterity (+6). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). Talismans b - a vision talisman c - a jade talisman (worn) r - a hive talisman K - an eel talisman N - a maw talisman Wands c - a wand of roots (41) e - a wand of paralysis (24) b - a wand of quicksilver (9) f - a wand of mindburst (13) a - a wand of flame (32) p - a wand of polymorph (7) Scrolls r - 4 scrolls of revelation I - 4 scrolls of immolation p - 4 scrolls of poison t - 11 scrolls of teleportation g - 3 scrolls of fog V - 2 scrolls of vulnerability x - 2 scrolls of amnesia W - a scroll of brand weapon a - 3 scrolls of enchant armour w - a scroll of enchant weapon i - 2 scrolls of identify N - a scroll of noise T - a scroll of torment f - 2 scrolls of fear Potions M - 3 potions of mutation c - 12 potions of curing w - 3 potions of heal wounds b - a potion of brilliance o - 6 potions of moonshine m - 3 potions of might r - 2 potions of resistance g - 2 potions of magic h - a potion of haste L - a potion of lignification e - 2 potions of enlightenment Miscellaneous h - a +0 phantom mirror g - a +0 Gell's gravitambourine (2/2) Skills: + Level 12.1 Fighting + Level 13.2 Short Blades + Level 13.2 Long Blades + Level 13.2 Axes + Level 13.2 Maces & Flails + Level 13.2 Polearms + Level 13.2 Staves + Level 13.2 Ranged Weapons + Level 12.1 Throwing + Level 12.1 Armour + Level 12.9 Dodging + Level 12.1 Stealth + Level 12.1 Shields + Level 13.2 Unarmed Combat + Level 12.8 Spellcasting + Level 9.4(6.2) Conjurations + Level 9.4(6.2) Hexes + Level 9.4(6.2) Summonings + Level 9.4(6.2) Necromancy + Level 9.4(6.2) Translocations + Level 9.4(6.2) Forgecraft + Level 9.6(11.6) Fire Magic + Level 9.6(11.6) Ice Magic + Level 9.6(11.6) Air Magic + Level 9.6(11.6) Earth Magic + Level 9.4(6.2) Alchemy + Level 14.3 Invocations + Level 12.1 Evocations + Level 13.9 Shapeshifting You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Ice Thorns Ice/Erth 100% 1d9 1% 1 b - Sirocco Fire/Air 100% 2d10 1% 2 c - Dragon Veins Fire/Ice/Erth/A77% 3d(12/12/11% 3 d - Rending Blade Conj/Frge 39% 2d(9+3*) 4% 4 e - Swiftness Air 58% N/A 1% 3 f - Sublimation of Blood Necr 39% N/A 1% 2 g - Iskenderun's Mystic Conj/Tloc 39% 2d9 (+2d4 4% 4 h - Detonation Catalyst Fire/Alch 50% 2d5 4% 5 i - Passwall Erth 58% N/A 1% 3 j - Leda's Liquefaction Alch/Erth 25% N/A 1% 4 k - Lesser Beckoning Tloc 78% N/A 1% 2 l - Hoarfrost Cannonade Ice/Frge 25% 3d7/3d15 4% 5 Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 100% 2x1d9 1% 1 Sandblast Erth 100% 2d20 1% 1 Shock Conj/Air 100% 1d9 1% 1 Call Imp Summ 78% N/A 1% 2 Momentum Strike Conj/Tloc 78% 3d10 1% 2 Hailstorm Conj/Ice 50% 3d10 1% 3 Stone Arrow Conj/Erth 100% 3d13 1% 3 Teleport Other Tloc 39% N/A 1% 3 Tukima's Dance Hex 39% N/A 1% 3 Sticky Flame Fire/Alch 50% 2d9 1% 4 Lee's Rapid Deconstruct Erth 29% 3d15* 1% 5 Animate Dead Necr 39% N/A 4% 4 Fulminant Prism Conj/Alch 19% 3d10 4% 4 Martyr's Knell Necr/Summ 39% N/A 4% 4 Metabolic Englaciation Hex/Ice 25% N/A 4% 5 Silence Hex/Air 25% N/A 4% 5 Summon Cactus Giant Summ 19% N/A 54% 6 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (1/1) D:6 Lair (5/5) D:11 Swamp (4/4) Lair:3 Snake (2/4) Lair:3 Slime (5/5) Lair:5 Orc (2/2) D:12 Elf (0/3) Orc:2 Vaults (0/5) D:14 Depths (0/4) D:15 IceCv (visited) Gauntlet (visited) The Realm of Zot is guarded by orbs of fire. Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Jiyva Shops: D:1 [ D:4 : D:5 * D:9 [ D:13 [*?!: Orc:1 :*: Orc:2 ?([: Snake:1 ! Portals: Abyss: D:15** Annotations: Lair:4 exclusion: ice statue Slime:5 Royal Jelly Innate Abilities, Weirdness & Mutations Jade crystal shrouds your upper body. You are flanked by elemental crystals which are charged by your spells. Charging all four crystals gives a temporary defensive bonus. Your skill with elemental magic is increased (+2). Your skill with all non-elemental magic is decreased (-33%). The crystaline parts of your body are vulnerable to deconstruction. Your helmet and cloak are melded. You have extremely sharp teeth. You have an uncanny knack for detecting items. Your experience applies equally to all skills. You have claws for feet. You are partially covered in iridescent scales. (AC +2) You have a somewhat thin skeletal structure. (Dex +2, Stealth+) Your skin blends seamlessly with your surroundings (Stealth++). You have an increased reservoir of magic. (+10% MP) You are somewhat resistant to further mutation. Your melee attacks may flood your foes with ooze. A shield forms around you when casting spells or using Invocations. (SH +7) Message History The detonation hits the salamander. The salamander completely resists. The salamander is moderately wounded. The detonation hits the salamander. The salamander completely resists. The detonation hits the naga warrior! The naga warrior is lightly wounded. You feel sick. The naga warrior gasps for air! The black mamba becomes momentarily stuck in the liquid earth. x2 The salamander mystic completely misses you. The salamander mystic becomes momentarily stuck in the liquid earth. The black mamba becomes momentarily stuck in the liquid earth. The salamander hits you from afar with a +0 spear! You are engulfed in flames. You resist. * * * LOW HITPOINT WARNING * * * The anaconda becomes momentarily stuck in the liquid earth. x2 The naga ritualist utters an invocation to its god. The naga ritualist begins to radiate toxic energy. * * * LOW HITPOINT WARNING * * * You are more poisoned. The naga warrior hits you with a +0 halberd! * * * LOW HITPOINT WARNING * * * The naga warrior becomes momentarily stuck in the liquid earth. x2 The naga warrior constricts you. * * * LOW HITPOINT WARNING * * * You encounter a naga sharpshooter. It is wielding a +0 arbalest and carrying a +0 trident. As you read the scroll of summoning, it crumbles to dust. Wisps of shadow whirl around you... You feel sick. The naga warrior gasps for air! * * * LOW HITPOINT WARNING * * * You are more poisoned. The black mamba barely misses you. The black mamba becomes momentarily stuck in the liquid earth. The black mamba closely misses you. You encounter a black mamba. The black mamba bites you but does no damage. The anaconda bites your earthen jade. The salamander hits you from afar with a +0 spear! * * * LOW HITPOINT WARNING * * * You are engulfed in flames! You resist. You die... Jiyva sends a jelly to digest your remains. ...#. ..#......### ..... #.#.........# .. .....###...........##.#. #.....#...#.......#.... #.......<...# ........ ##.....#...###...N