Climpt Level 1 of the Dungeon [Shop] Tugam's Book Shoppe Maxwell's Memoranda (504 gold) Sif Muna's Codex of Generated Lithomancy (552 gold) Spells Type Level a - Passwall Earth 3 b - Summon Horrible Things Summoning 8 c - Dragon's Call Summoning 9 Trog disapproves of the use of such an item. a book of Necromancy (216 gold) a book of Party Tricks (264 gold) a book of Necromancy (216 gold) the Omnibus of Bones and Bringing Forth (552 gold) Spells Type Level a - Summon Small Mammal Summoning 1 b - Summon Ice Beast Ice/Summoning 3 c - Rimeblight Ice/Necromancy 7 d - Infestation Necromancy 8 Trog disapproves of the use of such an item. a book of the Hunter (312 gold) (0, 5, D:1) a +0 whip a kobold corpse (skeletalised by now) (6, 24, D:1) a +0 short sword (8, 13, D:1) a jackal skeleton (9, 9, D:1) a +0 dagger (10, 14, D:1) a +0 long sword (19, 5, D:1) a +0 ring mail (26, 14, D:1) a +0 mace (28, 8, D:1) a +0 pair of boots (30, 14, D:1) a +0 dagger a kobold skeleton (38, 3, D:1) a +0 dagger a goblin corpse (skeletalised by now) (38, 30, D:1) a +0 spear (42, 20, D:1) a +0 barding (44, 8, D:1) 4 stones (44, 27, D:1) a +0 dagger (47, 12, D:1) a +0 dagger (50, 48, D:1) a Treatise on Traps Level 2 of the Dungeon (1, 17, D:2) a hobgoblin corpse (skeletalised by now) (5, -1, D:2) a +0 pair of gloves (8, -10, D:2) a +0 club (14, 11, D:2) a +0 spear (24, 1, D:2) a bat corpse (skeletalised by now) (28, -23, D:2) a +0 dagger a +0 sling a goblin corpse (skeletalised by now) (34, 6, D:2) a +0 hammer (35, -16, D:2) a rat corpse (skeletalised by now) (37, -6, D:2) a bat corpse (skeletalised by now) (40, -19, D:2) 3 stones (42, -14, D:2) a +0 leather armour (44, -16, D:2) a +0 dagger (46, -17, D:2) a +0 dagger a +0 club (46, -16, D:2) a +0 club a +0 dagger a +0 dagger a +0 dagger a +0 sling a +0 dagger of flaming a +0 sling a +0 dagger a goblin corpse (skeletalised by now) a goblin corpse (skeletalised by now) a goblin corpse (skeletalised by now) a goblin corpse (skeletalised by now) (46, -15, D:2) a +0 trident a +0 animal skin a +0 helmet the hobgoblin corpse of Robin (skeletalised by now) (46, -14, D:2) a hobgoblin corpse (skeletalised by now) Level 3 of the Dungeon (10, -28, D:3) a +0 pair of boots (11, -28, D:3) a +0 hand axe a +0 club 2 boomerangs a +0 ring mail an orc skeleton an orc skeleton (13, -31, D:3) a +0 club a goblin skeleton (13, -28, D:3) a +0 dagger of freezing a +0 ring mail an orc skeleton (13, -27, D:3) a +0 mace an orc skeleton (13, -14, D:3) a +0 dagger (18, 23, D:3) a +0 dagger 6 poisoned darts a kobold corpse (skeletalised by now) (23, 12, D:3) an adder corpse (skeletalised by now) (24, 17, D:3) a +0 ring mail (26, -34, D:3) a +0 leather armour (26, -6, D:3) a quokka skeleton (28, -11, D:3) a quokka corpse (skeletalised by now) (30, -20, D:3) a +0 falchion (39, -1, D:3) a +0 dagger (41, -22, D:3) a +0 leather armour (53, -35, D:3) a +0 flail a +0 chain mail Level 4 of the Dungeon (0, 0, D:4) a +0 whip of electrocution a +0 flail (0, 1, D:4) a +0 leather armour (0, 2, D:4) a +0 flail a +0 club a +0 robe a gnoll corpse (4, 10, D:4) a scroll of identify (5, 12, D:4) a potion of might (6, 10, D:4) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. (unseen) (7, 12, D:4) a scroll of revelation (8, 10, D:4) a potion of attraction (13, -16, D:4) a +0 hand axe (18, -22, D:4) a +0 trident (18, 21, D:4) a +0 scythe a +0 robe the human corpse of Sigmund (skeletalised by now) (20, 12, D:4) a +0 club (22, 2, D:4) 6 stones (32, 31, D:4) a +0 short sword (38, -18, D:4) a hobgoblin corpse