Dungeon Crawl Stone Soup version 0.33-a0-1101-g285c9414cd (webtiles) character file. Game seed: 14227054999964800581 63 Coolbeans93 the Conjurer (level 4, -2/21 HPs) Began as a Vine Stalker Conjurer on Mar 18, 2025. Slain by a gnoll ... wielding a +0 halberd (9 damage) ... on level 2 of the Dungeon. The game lasted 00:08:09 (1245 turns). Coolbeans93 the Conjurer (Vine Stalker Conjurer) Turns: 1245, Time: 00:08:09 Health: -2/21 AC: 2 Str: 9 XL: 4 Next: 9% Magic: 0/8 EV: 11 Int: 20 God: Gold: 30 SH: 0 Dex: 13 Spells: 5/8 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 1.03/turn (no ring) MPRegen 0.11/turn %: guardian spirit @: no status effects A: fangs 2, regeneration 1, magic shield, antimagic bite, no potion heal 2 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 30 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls b - a scroll of silence {unknown} c - a scroll of revelation {unknown} f - a scroll of identify {unknown} Potions d - 2 potions of heal wounds {unknown} e - a potion of cancellation {unknown} Skills: + Level 1.8 Dodging + Level 3.2 Stealth + Level 0.2 Unarmed Combat + Level 2.5 Spellcasting + Level 4.9 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 6% 3d7 47% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 47% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have extremely sharp teeth. Your natural rate of healing is unusually fast. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions cannot restore your health. Message History The gnoll closely misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 halberd (moderately wounded, 81% to hit) You focus your ray upon the gnoll. The searing ray misses the gnoll. The searing ray hits the goblin. You kill the goblin! (Press . to maintain the ray.) The gnoll hits you from afar with a +0 halberd. Without enough magic to sustain it, your Searing Ray dissipates. The gnoll closely misses you. The gnoll attacks as it pursues you! The gnoll closely misses you. The gnoll hits you with a +0 halberd! You hit the gnoll but do no damage. The gnoll is moderately wounded. The gnoll closely misses you. You barely miss the gnoll. The gnoll is moderately wounded. The gnoll hits you with a +0 halberd. You hit the gnoll but do no damage. Your bite misses the gnoll. The gnoll is moderately wounded. The gnoll barely misses you. You barely miss the gnoll. Your bite misses the gnoll. The gnoll is moderately wounded. The gnoll barely misses you. You hit the gnoll but do no damage. You bite the gnoll, but do no damage. The gnoll is moderately wounded. The gnoll hits you with a +0 halberd! * * * LOW HITPOINT WARNING * * * You barely miss the gnoll. Your bite misses the gnoll. The gnoll is moderately wounded. You barely miss the gnoll. Your bite misses the gnoll. The gnoll is moderately wounded. The gnoll barely misses you. You hit the gnoll. The gnoll is heavily wounded. The gnoll hits you with a +0 halberd! You die... #########.# #...# #.# #.#.# #.# #g#.# #.# #g#g####### ####.###.#..)g.... #.....##.########) ##...$....# . #......#### . #.@g...# # #...#### #...# #...# ##### You could see a gnoll. Vanquished Creatures 2 gnolls (D:2) An adder (D:2) A dart slug (D:1) 2 ball pythons An endoplasm (D:1) 4 goblins 5 hobgoblins 4 jackals (D:1) 3 kobolds (D:1) 4 bats (D:1) 2 frilled lizards A rat (D:1) 30 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Coolbeans93 the Vine Stalker Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 4/4 145 | D:1 | Reached XP level 2. HP: 12/13 MP: 1/6 686 | D:1 | Learned a level 2 spell: Searing Ray 932 | D:1 | Reached XP level 3. HP: 16/16 MP: 4/7 1216 | D:2 | Reached XP level 4. HP: 21/21 MP: 0/8 1245 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: nzn_arrival_settlement, layout_basic, st_stairs_2, roderic_serpentine_path D:2: layout_basic Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 3 | 3.2 Dodging | | 1.8 Unarmed Combat | | 0.2 Spellcasting | | 2.5 Conjurations | | 4.9 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 22 | 8 || 30 Bite | 5 | 1 || 6 Cast: Magic Dart | 44 | || 44 Searing Ray | 3 | 1 || 4 Use: Potion | 1 | || 1 Stab: Sleeping | 1 | || 1 Armour: Robe | 36 | 6 || 42 Dodge: Dodged | 37 | 9 || 46 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1244 | 1122 | 122 | 0 | 909 | 2 | 622.0 | Dungeon | 1244 | 1122 | 122 | 0 | 909 | 2 | 622.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1066 daAuts D:2: 178 daAuts