Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 8478731079809204036 24 CopyriteTM the Vexing (level 3, 24/24 HPs) Began as a Poltergeist Hexslinger on Sept 10, 2026. Safely got out of the dungeon. The game lasted 00:05:20 (922 turns). CopyriteTM the Vexing (Poltergeist Hexslinger) Turns: 922, Time: 00:05:21 Health: 24/24 AC: 5 Str: 6 XL: 3 Next: 2% Magic: 4/4 EV: 11 Int: 15 God: Gold: 12 SH: 0 Dex: 16 Spells: 2/4 levels left rFire . . . (100%) a - +1 sling rCold + . . (50%) (no offhand) rNeg + + + (0%) b - +1 cloak rPois ∞ (0%) c - +2 cloak rElec . (100%) (no armour) rCorr . (100%) (no armour) SInv . (no armour) Will ..... (no armour) Stlth + (no amulet) HPRegen 0.24/turn (no ring) MPRegen 0.09/turn (no ring) %: no passive effects @: flying A: insubstantial, cold resistance 1, negative energy resistance 3, torment resistance 2, float, formless 1, trickster, accursed a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 12 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) Armour b - a +1 cloak (haunted) c - a +2 cloak (haunted) Scrolls p - a scroll of poison c - 3 scrolls of amnesia {unknown} e - a scroll of acquirement {unknown} h - a scroll of identify {unknown} Potions d - a potion of brilliance {unknown} f - a potion of heal wounds {unknown} j - a potion of curing {unknown} Skills: + Level 2.2 Fighting - Level 2.0 Ranged Weapons - Level 2.2 Dodging - Level 1.0 Spellcasting - Level 4.4 Hexes - Level 0.8 Fire Magic You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Jinxbite Hex 28% 2d2 6% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sigil of Binding Hex 14% N/A 12% 3 Inner Flame Hex/Fire 8% N/A 26% 3 Cause Fear Hex 7% N/A 36% 4 Dimensional Bullseye Hex/Tloc 3% N/A 69% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are insubstantial and cannot be petrified, ensnared, or set on fire. You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You float through the air rather than walking. You can equip up to 6 pieces of aux armour in any combination. You gain AC when you inflict magical misfortune on nearby enemies. You recover more slowly from Doom and Banes. Message History You shoot a sling bullet. The sling bullet hits the hobgoblin. The hobgoblin shouts! The hobgoblin is severely wounded. Casting: Jinxbite (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a hobgoblin (severely wounded, chance to call a sprite on attack: 65%, 61% to hit) You shoot a sling bullet. The sling bullet hits the hobgoblin. You kill the hobgoblin! The sprites lose interest in your situation. You encounter a kobold and an endoplasm. The kobold is quivering stones. Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a kobold, wielding a +0 whip and quivering stones (53% to hit) You shoot a sling bullet. The sling bullet hits the kobold. You kill the kobold! The endoplasm quivers. Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an endoplasm (87% to hit) You shoot a sling bullet. The sling bullet hits the endoplasm. The endoplasm is heavily wounded. The endoplasm freezes you. You are frozen. You resist. Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an endoplasm (heavily wounded, 87% to hit) You shoot a sling bullet. The sling bullet hits the endoplasm. You kill the endoplasm! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel stronger. x2 Unknown command. You feel your willpower return. There is a staircase leading out of the dungeon here. You have escaped! ##.##..#.#..#.# #. #.##..#.#..#.# #. #.##..#.#....## #. #.##..#.#.....#### #. #.#..##.##.......# #. ####.#.##...##...##.# #† #......#.....#..###.######. #.....##.....##............ #..####...@...####..####### ##.....##.....##.....# #..##...#.....#..###.# #.###...##...##..###.# #..###...##.##.......# ##.# #....#.#..#.##### #.####...#.#....# ###### #..##....#.#....# #..... ##....#..#.#....#### #.#### There were no monsters in sight! Vanquished Creatures An endoplasm (D:1) 2 hobgoblins (D:1) 7 jackals (D:1) 2 quokkas (D:1) A ball python (D:1) 3 bats (D:1) A goblin (D:1) 3 kobolds (D:1) 4 rats (D:1) 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | CopyriteTM the Poltergeist Hexslinger began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 12/12 MP: 2/2 198 | D:1 | Reached skill level 1 in Fighting 306 | D:1 | Reached XP level 2. HP: 12/18 MP: 3/3 369 | D:1 | Learned a level 2 spell: Jinxbite 855 | D:1 | Reached XP level 3. HP: 24/24 MP: 2/4 922 | D:$ | Safely got out of the dungeon. Illustrated notes Levels and vault maps discovered: D:1: angelslayer_arrival_single_sparkle, layout_loops_corners, chequers_ecumenical_altar_grove, dreamdust_mushroom_princess Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 2 | 2.2 Ranged Weapons | 2 | 2.0 Dodging | | 2.2 Spellcasting | | 1.0 Hexes | | 4.4 Fire Magic | | 0.8 Action || total ---------------------------++------- Fire: Sling || 70 Cast: Jinxbite || 2 Armour: None || 33 Dodge: Dodged || 33