Dungeon Crawl Stone Soup version 0.33.1-4-g5a2043f66b (webtiles) character file. Game seed: 3559172341544125685 1010 Corvid231 the Conjurer (level 8, -3/41 HPs) Began as a Deep Elf Conjurer on Sept 21, 2025. Was an Initiate of Ashenzari. Slain by a gnoll sergeant ... wielding a +3 spear of freezing (4 damage) ... on level 6 of the Dungeon. The game lasted 00:14:01 (5350 turns). Corvid231 the Conjurer (Deep Elf Conjurer) Turns: 5350, Time: 00:14:02 Health: -3/41 AC: 3 Str: 4 XL: 8 Next: 1% Magic: 9/20 EV: 11 Int: 26 God: Ashenzari [......] Gold: 324 SH: 0 Dex: 13 Spells: 8/20 levels left rFire . . . i - +0 dagger rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . e - +0 cloak of Ashenzari's Shame {Fort, Elem} (curse) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth +++ (no ring) HPRegen 0.26/turn (no ring) MPRegen 0.34/turn %: no passive effects @: no status effects A: magic regeneration a: Renounce Religion, Shatter the Chains You were on level 6 of the Dungeon. You worshipped Ashenzari. Ashenzari was noncommittal. You visited 2 branches of the dungeon, and saw 7 of its levels. You collected 324 gold pieces. Inventory: Hand Weapons i - a +0 dagger (weapon) t - the +9 falchion of Propriety {freeze, *Slow rElec rF+ Will+} (You found it on level 3 of the Dungeon) *Slow: It may slow you when you take damage. rElec: It insulates you from electricity. rF+: It protects you from fire. Will+: It increases your willpower. Missiles y - a throwing net Armour a - a +0 robe (worn) e - the cursed +0 cloak of Ashenzari's Shame (worn) {Fort, Elem} (You found it on level 1 of the Dungeon) It has a curse which improves the following skills: Fortitude: Armour and Shields. Elements: Fire Magic, Ice Magic, Air Magic and Earth Magic. x - an orb of guile Jewellery B - a ring of protection from fire Wands o - a wand of polymorph (17) w - a wand of digging (9) z - a wand of mindburst (34) Scrolls c - 9 scrolls of identify {unknown} d - 2 scrolls of fog {unknown} f - 3 scrolls of blinking {unknown} m - 5 scrolls of teleportation {unknown} n - a scroll of brand weapon {unknown} p - a scroll of summoning {unknown} q - 3 scrolls of fear {unknown} r - 2 scrolls of enchant armour {unknown} s - a scroll of vulnerability {unknown} v - 2 scrolls of immolation {unknown} A - a scroll of amnesia {unknown} C - a scroll of silence {unknown} Potions b - a potion of might {unknown} g - a potion of attraction {unknown} h - 2 potions of haste {unknown} j - 4 potions of brilliance {unknown} k - a potion of curing {unknown} l - 2 potions of moonshine {unknown} u - 3 potions of heal wounds {unknown} D - a potion of resistance {unknown} Skills: + Level 0.3 Fighting + Level 3.0 Dodging + Level 4.2 Stealth + Level 6.9 Spellcasting + Level 7.5 Conjurations + Level 0.4 Hexes * Level 1.5 Translocations * Level 4.4 Alchemy You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 96% 2d7 1% 2 c - Fulminant Prism Conj/Alch 20% 3d12 5% 4 d - Slow Hex 44% N/A 5% 1 e - Iskenderun's Mystic Conj/Tloc 32% 2d8 (+2d4 10% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Confusing Touch Hex 11% N/A 16% 3 Arcjolt Conj/Air 14% 1d24 36% 5 Vhi's Electric Charge Tloc/Air 24% N/A 43% 4 Cigotuvi's Putrefaction Necr/Air 9% N/A 54% 4 Plasma Beam Fire/Air 4% 2x1d14 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple (1/1) D:4 Altars: Ashenzari Cheibriados Dithmenos Elyvilon Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Shops: D:5 * Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +4 flail (85% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll! The gnoll is heavily wounded. (Press . to maintain the ray.) You hear a shout! A gnoll comes into view. It is wielding a +0 whip. The searing ray hits the gnoll! You kill the gnoll! The searing ray hits the gnoll sergeant but does no damage. The searing ray hits the gnoll sergeant. The gnoll sergeant is moderately wounded. The gnoll sergeant closely misses you. The searing ray hits the gnoll sergeant! The gnoll sergeant is heavily wounded. The searing ray hits the gnoll! The gnoll is severely wounded. You finish channelling your searing ray. The gnoll sergeant hits you from afar with a +3 spear of freezing! The gnoll sergeant freezes you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll sergeant, wielding a +3 spear of freezing and wearing a +0 scale mail (heavily wounded, 87% to hit) You focus your ray upon the gnoll sergeant. The searing ray hits the gnoll sergeant. The gnoll sergeant is severely wounded. (Press . to maintain the ray.) The gnoll sergeant hits you from afar with a +3 spear of freezing! The gnoll sergeant freezes you. The searing ray hits the gnoll sergeant! The gnoll sergeant is almost dead. The gnoll sergeant hits you from afar with a +3 spear of freezing! * * * LOW HITPOINT WARNING * * * The gnoll sergeant freezes you. You die... ## ... # .... .# ##.$#####. >.......$ #....# # #.#.@#.# #..†<..# .......##j# ....... j). ....... #... ....... .#.# ....... . . ####### . You could see a gnoll sergeant and a gnoll. Vanquished Creatures Edmund (D:4) 3 ogres (D:5) A phantom (D:5) 3 scorpions 3 bombardier beetles A hound (D:5) A jelly (D:5) A sleepcap (D:4) 7 gnolls 7 adders A shadow imp (D:5) 2 ufetubi (D:5) 2 dart slugs 2 orcs 10 endoplasms A giant cockroach (D:2) 7 hobgoblins 4 quokkas 10 ball pythons 11 bats 6 frilled lizards 11 goblins 3 kobolds 3 rats 101 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Corvid231 the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 132 | D:1 | Reached XP level 2. HP: 15/15 MP: 0/8 135 | D:1 | Learned a level 2 spell: Searing Ray 181 | D:1 | Found a faded altar of an unknown god. 308 | D:1 | Reached skill level 5 in Conjurations 415 | D:1 | Reached skill level 1 in Alchemy 869 | D:2 | Reached XP level 3. HP: 19/19 MP: 6/9 2269 | D:3 | Reached XP level 4. HP: 24/24 MP: 6/11 2301 | D:3 | Found a shimmering blue altar of Sif Muna. 2385 | D:3 | Identified the +9 falchion of Propriety {freeze, *Slow | rElec rF+ Will+} 2584 | D:3 | Reached XP level 5. HP: 28/28 MP: 8/13 2610 | D:3 | Learned a level 4 spell: Fulminant Prism 2806 | D:3 | Reached skill level 6 in Conjurations 3479 | D:4 | Found a staircase to the Ecumenical Temple. 3487 | D:4 | Reached XP level 6. HP: 26/32 MP: 10/15 3492 | Temple | Found a transporter. 3492 | Temple | Found a transporter. 3492 | Temple | Found a transporter. 3492 | Temple | Found a transporter. 3492 | Temple | Entered the Ecumenical Temple 3533 | Temple | Became a worshipper of Ashenzari the Shackled 3701 | D:4 | Noticed Edmund 3725 | D:4 | Killed Edmund 3726 | D:4 | Reached skill level 5 in Spellcasting 3968 | D:5 | Entered Level 5 of the Dungeon 3968 | D:5 | Found an opulent altar of Gozag. 4233 | D:5 | Found Wozxel's Lightly-Used Armoury. 4243 | D:5 | Reached XP level 7. HP: 32/36 MP: 7/17 4310 | D:5 | Reached skill level 7 in Conjurations 4353 | D:5 | Learned a level 1 spell: Slow 4630 | D:5 | Reached skill level 1 in Translocations 4785 | D:5 | Learned a level 4 spell: Iskenderun's Mystic Blast 5345 | D:6 | Reached XP level 8. HP: 41/41 MP: 15/20 5350 | D:6 | HP: 1/41 [gnoll sergeant/+3 spear of freezing (16)] 5350 | D:6 | Slain by a gnoll sergeant Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_quake, layout_basic, shapermc_ecumenical_altar_pompeii, fountainhead D:2: layout_basic D:3: layout_basic, mainiacjoe_overflow_small_starburst, kennysheep_cross_room, kennysheep_path_1, minmay_quadrilaterals D:4: layout_loops_ring, minmay_temple_entry_junction_2, minmay_misc_feat_tiny, uniq_edmund D:5: layout_basic, overflow_temple_1_default, serial_park_tiny_pond, minmay_shop_damaged, chequers_garden, kennysheep_another_room D:6: layout_basic Temple: hellmonk_temple_divided_pantheon Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Conjurations | 5 6 7 | 7.5 Alchemy | 1 2 3 4 | 4.4 Stealth | 3 4 | 4.2 Spellcasting | 4 5 6 | 6.9 Translocations | 1 | 1.5 Dodging | 3 | 3.0 Fighting | | 0.3 Hexes | | 0.4 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Unarmed | 5 | | || 5 Cast: Magic Dart | 83 | 38 | 6 || 127 Searing Ray | 5 | 21 | 14 || 40 Fulminant Prism | | 4 | 4 || 8 Slow | | | 2 || 2 Invoke: Curse Item | | | 1 || 1 Use: Potion | | 1 | || 1 Armour: Robe | 4 | 6 | 8 || 18 Dodge: Dodged | 8 | 13 | 3 || 24