Cosmob the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (8, 9, D) a +0 robe (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (10, 5, D) a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a ring of flight (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (49, 24, D) a +0 spear of venom (unseen) (50, 24, D) a +4 ring of protection (50, 25, D) a book of Transmutation (50, 43, D) a +1 spear of venom (still there?) a javelin (still there?) a +0 leather armour (still there?) (51, 24, D) a +1 hand axe of freezing (unseen) (51, 25, D) a +6 double sword of holy wrath (unseen) (51, 41, D) a +0 trident (51, 42, D) a snapping turtle skeleton (52, 24, D) a +6 ring of strength (52, 25, D) a +2 leather armour of willpower (unseen) (52, 36, D) a +1 spear of flaming (52, 37, D) a staff of cold (unseen) (52, 41, D) a +0 trident (52, 44, D) a +1 rapier of electrocution (still there?) a +0 robe (still there?) (53, 24, D) the +6 sling "Ruan" {freeze, rF+} rF+: It protects you from fire. (unseen) (53, 25, D) the ring of Heakhlil {rF+ Str+4 Slay-6} [ring of protection from fire] Str+4: It affects your strength (+4). Slay-6: It affects your accuracy & damage with ranged weapons and melee (-6). rF+: It protects you from fire. (unseen) (53, 36, D) a staff of death (53, 41, D) a +3 demon trident of draining a +0 leather armour (54, 24, D) a book of Frost (54, 25, D) a wand of roots (6) (54, 42, D) 2 javelins a +0 leather armour (55, 24, D) a staff of fire (unseen) (55, 35, D) a ring of willpower a ring of resist corrosion the ring of Qoaq {Wiz Slay+3} [ring of wizardry] It improves your spell success rate. Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). Wiz: It increases the success rate of your magical spells. a ring of magical power (59, 37, D) a +4 heavy battleaxe (unseen) (60, 36, D) the +9 short sword "Ariz" {flame, rF+ Str+2 Dex-5 SInv} Str+2: It affects your strength (+2). Dex-5: It affects your dexterity (-5). rF+: It protects you from fire. SInv: It lets you see invisible. (60, 37, D) a +1 falchion of protection (unseen) (60, 39, D) a +0 trident a +0 robe (61, 3, D) a hell hound corpse (skeletalised by now) (61, 8, D) a staff of conjuration (unseen) (61, 16, D) an amulet of magic regeneration (61, 26, D) a +2 scimitar of holy wrath (unseen) (61, 37, D) a +3 rapier of flaming (unseen) (61, 42, D) a +0 dagger a +0 robe (62, 0, D) a +8 giant spiked club (62, 1, D) the +5 scale mail of the Gravedigger {Str+4 Dex+2} Str+4: It affects your strength (+4). Dex+2: It affects your dexterity (+2). (unseen) (62, 3, D) a hell hound corpse (skeletalised by now) (62, 9, D) a maw talisman (62, 16, D) a +2 morningstar of protection (unseen) (62, 27, D) a +1 scale mail of cold resistance (62, 36, D) a +3 ring mail of fire resistance (62, 42, D) a ghoul corpse (skeletalised by now) (62, 44, D) a +0 bardiche a +0 chain mail (63, 0, D) a +2 sling of draining (unseen) (63, 8, D) a +1 mace of protection (unseen) (63, 11, D) a +0 dagger a +0 robe (63, 16, D) a +2 quarterstaff of speed (63, 26, D) a +5 shortbow (unseen) (63, 27, D) a +8 chain mail of ponderousness (unseen) (63, 37, D) a +2 ring mail of fire resistance (unseen) (63, 41, D) a +0 dagger a +0 robe (64, 26, D) a staff of alchemy (unseen) (64, 27, D) a staff of alchemy (unseen) (65, 26, D) a staff of death (unseen) (67, 0, D) a +2 chain mail of positive energy (unseen) (69, 0, D) a +1 heavy battleaxe (unseen) (69, 36, D) the +6 great sword "Goblinbane" {pain, Fly Int+3 Dex+3} Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). Fly: It grants you flight. (unseen) (69, 39, D) a +0 trident an orc corpse (skeletalised by now) (70, 8, D) a +1 mace of draining (unseen) (70, 16, D) a +6 ring of dexterity a ring of fire (70, 28, D) a +0 orcbow (70, 29, D) a +0 arbalest (70, 36, D) a +2 spear of freezing (unseen) (70, 38, D) a +0 trident a +0 leather armour an orc corpse (skeletalised by now) (70, 40, D) a +0 whip (71, 17, D) a staff of cold (unseen) (71, 26, D) a +3 plate armour of willpower (71, 27, D) a staff of earth (71, 29, D) 5 large rocks (71, 30, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (71, 31, D) a +0 shortbow a centaur corpse (skeletalised by now) (71, 36, D) the +10 sling "Daocafi" {drain, rF+} rF+: It protects you from fire. (71, 38, D) a +0 dagger a +0 hand axe (71, 39, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (71, 40, D) a +0 long sword a +0 plate armour an orc corpse (skeletalised by now) (72, 9, D) a +2 sling of electrocution (unseen) (72, 16, D) a +3 flail of venom (unseen) (72, 27, D) a staff of alchemy (unseen) (72, 29, D) a +0 orcbow (72, 36, D) a ring of flight (72, 37, D) a +0 dagger (still there?) a +0 robe (still there?) a +1 ring mail of cold resistance (still there?) an orc corpse (skeletalised by now) (still there?) (73, 16, D) a +3 arbalest of flaming (unseen) (73, 26, D) a staff of alchemy (unseen) (73, 27, D) a staff of fire (unseen) (73, 36, D) a staff of alchemy (unseen) (73, 37, D) a +5 chain mail of ponderousness (73, 38, D) a +0 flail (75, 1, D) a +0 robe of fire resistance (unseen)