Dungeon Sprint DCSS version 0.32.1-7-gdc3db6f70b (webtiles) character file. Game seed: 6512750942827466203 0 Cosmob the Charlatan (level 1, -8/15 HPs) Began as a Formicid Artificer on Apr 20, 2025. Mangled by a merfolk siren ... wielding a +0 trident (23 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:15 (2 turns). Cosmob the Charlatan (Formicid Artificer) Turns: 2, Time: 00:00:16 Health: -8/15 AC: 3 Str: 16 XL: 1 Next: 0% Magic: 1/1 EV: 10 Int: 10 God: Gold: 0 SH: 0 Dex: 14 Spells: 0/0 levels left rFire . . . a - +0 club rCold . . . (no shield) rNeg . . . b - +0 leather armour rPois . (helmet unavailable) rElec . (no cloak) rCorr . (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.07/turn %: no passive effects @: no status effects A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons a - a +0 club (weapon) Armour b - a +0 leather armour (worn) Wands c - a wand of flame (15) (quivered) d - a wand of charming (14) e - a wand of iceblast (5) Potions f - a potion of curing g - a potion of heal wounds h - 2 potions of magic Skills: + Level 1.1 Fighting + Level 2.1 Armour + Level 0.8 Dodging + Level 1.2 Stealth + Level 3.2 Evocations You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History Welcome, Cosmob the Formicid Artificer. [Dungeon Sprint] Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You open the door. A merfolk siren comes into view. It is wielding a +0 trident. The merfolk siren shouts! Found 243 gold pieces. Aiming: Charm Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - merfolk siren Aim: a merfolk siren, wielding a +0 trident (chance to affect: 23%) The merfolk siren resists with almost no effort. The merfolk siren hits you from afar with a +0 trident!! Ouch! That really hurt! You die... { { {{ # { ##. #+# { #...##.## #m'@<.+ #...##.## { ##. #+# { # {{ {{ { You could see a merfolk siren. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Cosmob the Formicid Artificer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 15/15 MP: 1/1 1 | D | Noticed a merfolk siren 2 | D | Mangled by a merfolk siren Illustrated notes Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_4, sprint2_obstacle_3, sprint2_obstacle_5, sprint2_obstacle_1, sprint2_obstacle_7, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Action || total ---------------------------++------- Evoke: Wand || 1 Armour: Leather armour || 1