CowboyBob Level 1 of the Dungeon (0, 0, D:1) a +0 club (1, -13, D:1) a ball python corpse (skeletalised by now) (5, -19, D:1) a ball python corpse (skeletalised by now) (5, -18, D:1) a +0 club (15, -10, D:1) a +0 club a +0 whip a kobold skeleton (17, -8, D:1) a +0 spear a goblin skeleton (19, 13, D:1) a +0 rapier (19, 16, D:1) 5 poisoned darts (20, -10, D:1) a +0 dagger (21, -11, D:1) 3 flux baubles (21, 3, D:1) a +0 dagger of flaming a goblin skeleton (24, -4, D:1) a +0 short sword (29, 13, D:1) a +0 spear (30, 9, D:1) a ball python corpse (skeletalised by now) (32, -24, D:1) a bat skeleton (38, 15, D:1) a +0 dagger (40, -29, D:1) a +0 whip a kobold skeleton (42, -4, D:1) a +0 dagger (43, -7, D:1) a bat corpse (skeletalised by now) (51, -34, D:1) a parchment of Sticky Flame (54, 1, D:1) a ring of wizardry (63, -6, D:1) a +2 dagger of draining Level 2 of the Dungeon (0, 1, D:2) a hobgoblin corpse (0, 2, D:2) a +0 halberd (1, 0, D:2) a +0 short sword of speed a kobold corpse (1, 1, D:2) a +0 whip a gnoll corpse (1, 4, D:2) a +0 whip a gnoll corpse (4, -15, D:2) a +0 club 5 stones (4, -14, D:2) an adder corpse (4, 2, D:2) a rat corpse (5, -14, D:2) a hobgoblin corpse (11, -8, D:2) the +7 Kryia's mail coat {PotionHeal*2 rC+} PotionHeal*2: Potions heal its wearer twice as much. rC+: It protects you from cold. It cannot be enchanted further. (unseen)