CowboyBob Level 1 of the Dungeon (6, 11, D:1) a parchment of Confusing Touch (13, -5, D:1) a frilled lizard skeleton (13, -4, D:1) a +0 sling (30, 35, D:1) a bat corpse (skeletalised by now) (32, -5, D:1) a bat corpse (skeletalised by now) (35, 2, D:1) a frilled lizard corpse (skeletalised by now) (36, -3, D:1) a +0 mace (39, 11, D:1) a scarab talisman (43, -3, D:1) a +0 short sword (46, 25, D:1) a +0 hand axe (50, 0, D:1) a +0 mace (53, 32, D:1) a parchment of Kinetic Grapnel (54, 36, D:1) a ball python corpse (skeletalised by now) (55, -5, D:1) a bat corpse (skeletalised by now) (64, 35, D:1) a hobgoblin corpse (skeletalised by now) Level 2 of the Dungeon (1, 0, D:2) a frilled lizard corpse (skeletalised by now) (2, 3, D:2) a +0 whip (5, 23, D:2) the +0 leather armour of the Last Xeniums {Rampage rN+++ Str-5 Stlth-} Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rN+++: It renders you almost immune to negative energy. Str-5: It affects your strength (-5). Stlth-: It makes you less stealthy. It cannot be enchanted further. (9, -25, D:2) a +0 dagger a goblin corpse (skeletalised by now) (9, -11, D:2) a hobgoblin skeleton (14, -13, D:2) 3 flux baubles (14, 21, D:2) a parchment of Freeze (15, -25, D:2) a parchment of Forge Lightning Spire (16, -13, D:2) a bat corpse (skeletalised by now) (19, 9, D:2) a +0 dagger a goblin skeleton (21, 2, D:2) a book of Battle (24, 28, D:2) a rimehorn talisman (28, -11, D:2) a +0 robe (31, -12, D:2) a scarab talisman (36, -3, D:2) a +0 club (41, -5, D:2) an adder corpse (skeletalised by now) (45, -6, D:2) a +0 falchion (49, -21, D:2) a +0 club a kobold skeleton (51, 1, D:2) a +0 hand axe Level 3 of the Dungeon (0, 0, D:3) a +0 sling (2, -1, D:3) a frilled lizard corpse (3, 1, D:3) a +0 short sword a stone (6, -4, D:3) a +6 ring of intelligence (7, -6, D:3) 8 gold pieces (9, 5, D:3) a parchment of Slow