CowboyBob Level 1 of the Dungeon [Shop] Umnid's Book Boutique a parchment of Fugue of the Fallen (105 gold) a parchment of Hailstorm (105 gold) a parchment of Enfeeble (393 gold) a parchment of Iskenderun's Mystic Blast (156 gold) a parchment of Curse of Agony (220 gold) a parchment of Searing Ray (69 gold) a parchment of Cigotuvi's Putrefaction (156 gold) a parchment of Call Canine Familiar (105 gold) [Shop] Nolim's Distillery 2 potions of ambrosia (unknown) (192 gold) a potion of moonshine (unknown) (12 gold) a potion of curing (36 gold) a potion of cancellation (unknown) (96 gold) a potion of cancellation (unknown) (96 gold) a potion of haste (120 gold) a potion of mutation (unknown) (96 gold) a potion of brilliance (unknown) (48 gold) a potion of brilliance (unknown) (48 gold) a potion of mutation (unknown) (96 gold) [Shop] Leah's Antique Armour Shoppe the +1 leather armour of Jisiqossei {+Blink Dex+4 Stlth-} (700 gold) +Blink: It lets you blink. Dex+4: It affects your dexterity (+4). Stlth-: It makes you less stealthy. It cannot be enchanted further. a +0 leather armour (50 gold) a +0 leather armour (50 gold) a +4 scale mail of resonance (775 gold) a +0 leather armour (50 gold) the sphere of Battle (2000 gold) Battle: It summons a battlesphere in combat, with strength depending on Conjurations skill. Destructive: It enhances your destructive magic, and weakens non-destructive magic. a scarf of resistance (800 gold) a +2 ring mail of cold resistance (525 gold) a +0 leather armour (50 gold) (4, 4, D:1) a rat corpse (skeletalised by now) (4, 20, D:1) a +0 rapier (10, 18, D:1) a bat skeleton (14, 7, D:1) a +0 mace (14, 9, D:1) a +0 club (14, 21, D:1) a quill talisman (15, 22, D:1) a +0 club (17, 27, D:1) a bat skeleton (19, 22, D:1) a +0 club (24, 11, D:1) 3 stones (33, -6, D:1) a +0 hand axe (34, -2, D:1) a +0 scale mail (35, 2, D:1) a +0 club a goblin skeleton (35, 3, D:1) a bat skeleton (35, 17, D:1) a +0 club 2 stones a kobold corpse (skeletalised by now) (36, 2, D:1) a +0 club a kobold skeleton (41, -9, D:1) an inkwell talisman (43, -1, D:1) a ball python skeleton (44, 4, D:1) a +0 sling (46, 6, D:1) a +0 whip 4 stones a +0 club a kobold skeleton a goblin skeleton Level 2 of the Dungeon [Shop] Yngiyph's Antique Armour Emporium a +0 leather armour (38 gold) a +3 ring mail of fire resistance (494 gold) a +0 pair of gloves (85 gold) a +0 chain mail (114 gold) a +0 robe (17 gold) a +0 robe (17 gold) a +0 scale mail (76 gold) a +0 robe (17 gold) a +0 robe (17 gold) the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} (1974 gold) -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. [Shop] Hebinit's Weapon Shoppe a +2 dagger of venom (158 gold) the +8 mithril axe "Arga" {speed, Will+} (875 gold) Will+: It increases your willpower. It cannot be enchanted further. a +2 dire flail of protection (198 gold) the +1 dagger of Non Obstante Veredicto {holy, rC+ Will+} (310 gold) rC+: It protects you from cold. Will+: It increases your willpower. It cannot be enchanted further. a +1 rapier of flaming (185 gold) 2 throwing nets (66 gold) the +3 great sword "Toant" {distort, ^Contam Str+9} (663 gold) ^Contam: It causes magical contamination when unequipped. Str+9: It affects your strength (+9). It cannot be enchanted further. (0, 0, D:2) a quill talisman (9, 38, D:2) a +0 flail (11, 38, D:2) a gnoll corpse (skeletalised by now) (12, 38, D:2) a +0 club a jackal skeleton a kobold skeleton (13, 3, D:2) a hobgoblin skeleton (14, 38, D:2) a frilled lizard skeleton (15, 40, D:2) a +0 rapier (20, -8, D:2) a +0 ring mail (31, 39, D:2) a +0 dagger (39, 9, D:2) a +0 whip Level 3 of the Dungeon (0, 0, D:3) a spore talisman (20, 2, D:3) a +0 robe (23, 30, D:3) a +0 leather armour (24, 20, D:3) a bat skeleton (28, 30, D:3) a +0 dagger (30, 26, D:3) a quokka skeleton (32, 25, D:3) a +0 spear (40, 40, D:3) a +0 club a goblin skeleton (48, 16, D:3) a hobgoblin skeleton Level 4 of the Dungeon [Shop] Dudibi's Antique Weapon Emporium a +0 quarterstaff (85 gold) a +0 scimitar (102 gold) a +0 sling (25 gold) a +0 dagger (34 gold) the +1 whip of the Peculiar Emperors {drain, rElec Int+5 SInv Stlth+} (697 gold) rElec: It insulates you from electricity. Int+5: It affects your intelligence (+5). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. It cannot be enchanted further. a +0 giant spiked club (44 gold) a +3 vampiric great sword (799 gold) a +0 club (8 gold) a +0 quarterstaff (85 gold) (0, 0, D:4) a +0 falchion (8, -6, D:4) a quokka corpse (skeletalised by now) (18, 23, D:4) a +0 dagger (19, -4, D:4) a +0 club a hound skeleton (22, -6, D:4) a +0 giant club an ogre corpse (skeletalised by now) (31, 42, D:4) a +0 flail a gnoll corpse (skeletalised by now) (31, 43, D:4) a +0 spear (36, -2, D:4) a +0 dagger (42, 31, D:4) a +0 robe (47, 21, D:4) an adder corpse (skeletalised by now) Level 5 of the Dungeon (0, 0, D:5) a poisoned dart (4, 1, D:5) 2 poisoned darts (6, 2, D:5) a poisoned dart