CowboyBob Level 1 of the Dungeon (0, 0, D:1) a +0 hand axe (0, 1, D:1) a ring of poison resistance (9, -13, D:1) a +0 sling (11, -11, D:1) a +0 dagger a kobold skeleton (19, -6, D:1) a hobgoblin skeleton a quokka skeleton (19, 11, D:1) a +0 robe (20, -6, D:1) a +0 whip a kobold skeleton (20, 6, D:1) a +0 leather armour (25, 13, D:1) a ball python skeleton (26, -18, D:1) a +0 robe (28, 15, D:1) a quokka corpse (skeletalised by now) a rat corpse (skeletalised by now) a hobgoblin corpse (skeletalised by now) (31, 6, D:1) a +0 dagger (32, -15, D:1) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) a bat corpse (skeletalised by now) (33, 15, D:1) a +0 scale mail (36, -6, D:1) a bat skeleton (41, -19, D:1) a rat corpse (skeletalised by now) (42, -19, D:1) a rat corpse (skeletalised by now) (44, -15, D:1) a +0 dagger Level 2 of the Dungeon [Shop] Ifufrun's Weapon Emporium 6 poisoned darts (39 gold) a +0 club (5 gold) a +0 dagger (22 gold) a +0 orcbow (44 gold) 2 javelins (66 gold) the +5 battleaxe "Concordance" {elec, Int+3 Stlth+} (727 gold) Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. It cannot be enchanted further. a +0 flail (38 gold) a +1 great sword of flaming (275 gold) 3 poisoned darts (19 gold) a +0 hand axe (33 gold) (0, 0, D:2) a frilled lizard corpse (skeletalised by now) (1, -3, D:2) a staff of fire (3, -3, D:2) a ball python corpse (skeletalised by now) (7, -6, D:2) a frilled lizard corpse (skeletalised by now) (10, -6, D:2) 3 javelins (21, -21, D:2) the +1 robe of the Gate {Harm rPois Will- Regen+} Harm: It increases damage dealt and taken. rPois: It protects you from poison. Will-: It decreases your willpower. Regen+: It increases your rate of health regeneration. It cannot be enchanted further. (22, -4, D:2) a rat skeleton (22, 6, D:2) a ball python corpse (skeletalised by now) (24, 3, D:2) a +0 dagger a kobold corpse (skeletalised by now) (25, -26, D:2) a bat skeleton (25, 4, D:2) a hobgoblin corpse (skeletalised by now) (29, -23, D:2) a +0 whip (35, -22, D:2) a parchment of Searing Ray (44, 7, D:2) a +0 buckler (52, 3, D:2) a quokka corpse (skeletalised by now) (61, -12, D:2) an orb of guile (61, 5, D:2) a +0 leather armour (67, -13, D:2) an inkwell talisman Level 3 of the Dungeon (3, 7, D:3) a bat corpse (skeletalised by now) (10, -15, D:3) a +0 hand axe (14, -19, D:3) a +0 rapier (14, -17, D:3) a +0 whip (16, -22, D:3) a +0 chain mail Level 4 of the Dungeon (0, 0, D:4) 11 gold pieces (11, -13, D:4) a potion of brilliance (18, -26, D:4) the +3 dagger "Jellyslayer" {venom, rElec Str+3 Int+4} rElec: It insulates you from electricity. Str+3: It affects your strength (+3). Int+4: It affects your intelligence (+4). It cannot be enchanted further. (19, -21, D:4) a +0 robe (21, -21, D:4) a +0 halberd a gnoll corpse (22, -20, D:4) a +0 flail a gnoll corpse (27, 5, D:4) an adder corpse (skeletalised by now) (28, -23, D:4) a +0 mace (35, 4, D:4) a +0 robe (37, -7, D:4) a scorpion corpse (39, -5, D:4) a +1 dagger of speed (41, 1, D:4) a +0 mace an orc corpse (skeletalised by now)