CowboyBob Level 1 of the Dungeon (2, -37, D:1) a quokka corpse (skeletalised by now) (7, -26, D:1) a quokka skeleton (7, 13, D:1) an orb of glass (17, 1, D:1) a +0 dagger of electrocution (21, 3, D:1) a +0 dagger (22, -18, D:1) a hobgoblin skeleton (29, -24, D:1) a frilled lizard corpse (skeletalised by now) (29, -5, D:1) a +0 whip 4 stones a kobold corpse (skeletalised by now) (34, -22, D:1) a +0 short sword a kobold corpse (skeletalised by now) (44, -4, D:1) a bat corpse (skeletalised by now) (45, -10, D:1) a rat corpse (skeletalised by now) (45, 20, D:1) a +0 club Level 2 of the Dungeon (1, 4, D:2) a bat corpse (skeletalised by now) (3, 6, D:2) a ball python corpse (skeletalised by now) (11, 27, D:2) a +0 spear a gnoll corpse (12, 27, D:2) a +0 club (17, 2, D:2) a +0 ring mail (22, 16, D:2) an orb of attunement (24, -11, D:2) a parchment of Maxwell's Capacitive Coupling (26, 6, D:2) a hound skeleton (28, -5, D:2) a ball python corpse (skeletalised by now) (29, 6, D:2) a +0 scale mail (30, -5, D:2) a rat corpse (skeletalised by now) (36, 22, D:2) a ball python corpse (38, 16, D:2) a +0 flail (39, 24, D:2) a +0 falchion