CowboyBob Level 1 of the Dungeon (0, 0, D:1) a +0 robe (2, 6, D:1) a +0 short sword a +0 club a +0 dagger a hobgoblin skeleton a goblin skeleton (2, 8, D:1) a bat corpse (skeletalised by now) (3, 20, D:1) 2 flux baubles (6, 12, D:1) a jackal corpse (skeletalised by now) (6, 14, D:1) a jackal skeleton (12, -10, D:1) a +0 leather armour (16, -2, D:1) a +0 quarterstaff (19, -11, D:1) a +0 club (25, -4, D:1) a quokka corpse (skeletalised by now) (25, 12, D:1) 3 stones (26, -4, D:1) a rat skeleton (37, -9, D:1) a +0 whip (40, -9, D:1) a +0 dagger a goblin corpse (skeletalised by now) (40, 1, D:1) a staff of fire (40, 16, D:1) a ball python skeleton (43, 21, D:1) a bat corpse (skeletalised by now) (46, 23, D:1) a scarf of shadows (48, -20, D:1) a +0 dagger 5 stones (51, 19, D:1) a +0 club a +0 club a goblin corpse (skeletalised by now) a rat corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) 4 large rocks (2, -1, D:2) a jackal corpse (skeletalised by now) (6, 8, D:2) a +0 leather armour (8, 8, D:2) a +0 dagger a +0 sling (8, 22, D:2) a +0 hand axe (9, 10, D:2) a hobgoblin skeleton (11, -17, D:2) a +0 trident (16, -2, D:2) a +0 dagger (19, -2, D:2) a jackal corpse (skeletalised by now) (29, 6, D:2) the +0 robe "Gevol" {rCorr MP+7 Dex+2 SInv} rCorr: It protects you from acid and corrosion. MP+7: It affects your magic capacity (+7). Dex+2: It affects your dexterity (+2). SInv: It lets you see invisible. It cannot be enchanted further. (32, -14, D:2) an adder corpse (skeletalised by now) (36, -12, D:2) a quill talisman (36, -3, D:2) a +2 rapier of draining (41, 20, D:2) a frilled lizard corpse (skeletalised by now) (50, 2, D:2) a quokka corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a +0 hand axe (15, 12, D:3) a +0 war axe (17, 2, D:3) a +0 falchion the human corpse of Terence (skeletalised by now) a rat corpse (skeletalised by now) (36, 22, D:3) an orc corpse (skeletalised by now) (37, 21, D:3) a +0 hand axe a +0 leather armour an orc corpse (skeletalised by now) (37, 22, D:3) a +0 club a +0 robe a +0 hand axe an orc corpse (skeletalised by now) (38, 23, D:3) a +0 hand axe Level 5 of the Dungeon (0, 0, D:5) a +0 morningstar (10, -5, D:5) a +0 great sword Level 6 of the Dungeon (0, 0, D:6) a +0 spear (8, -3, D:6) a +0 orcbow a centaur corpse (8, -2, D:6) a howler monkey corpse (9, -1, D:6) a +2 dagger of draining (still there?) a +0 short sword (still there?) a curare-tipped dart (still there?) a +0 short sword (still there?) a +0 dagger (still there?) a kobold corpse (still there?) (32, -7, D:6) a +0 dagger an orc corpse (34, -7, D:6) a +0 dagger a +0 robe an orc corpse