Dungeon Crawl Stone Soup version 0.34-a0-827-gd97c707fbc (webtiles) character file. Game seed: 17483488303782847668 2 Cozmicon the Tinkerer (level 1, 0/11 HPs) Began as an Octopode Forgewright on Sept 21, 2025. Slain by a jackal (1 damage) ... on level 1 of the Dungeon. The game lasted 00:00:44 (97 turns). Cozmicon the Tinkerer (Octopode Forgewright) Turns: 97, Time: 00:00:44 Health: 0/11 AC: 1 Str: 9 XL: 1 Next: 30% Magic: 3/3 EV: 12 Int: 17 God: Gold: 8 SH: 0 Dex: 10 Spells: 3/4 levels left rFire . . . (100%) a - +0 hammer rCold . . . (100%) (no offhand) rNeg . . . (100%) (no helmet) rPois . (100%) (no amulet) rElec . (100%) (no ring) rCorr . (100%) (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 8 gold pieces. Inventory: Hand Weapons a - a +0 hammer (weapon) Scrolls c - a scroll of identify {unknown} Potions d - a potion of invisibility {unknown} Skills: - Level 2.0 Dodging - Level 2.6 Stealth + Level 2.0 Spellcasting * Level 4.0 Forgecraft You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Kinetic Grapnel Frge 60% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Construct Spike Launche Frge 30% 2d4 5% 2 Launch Clockwork Bee Frge 15% N/A 11% 3 Forge Blazeheart Golem Fire/Frge 8% N/A 63% 4 Forge Lightning Spire Air/Frge 8% 3d4 63% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History The grapnel guides your strike. You hit the jackal. You kill the jackal! You start resting. Magic restored. Casting: Kinetic Grapnel (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) The jackal barks! Casting: Kinetic Grapnel (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (67% to hit) The kinetic grapnel hits the jackal. The jackal is lightly wounded. The grapnel comes loose from the jackal. Casting: Kinetic Grapnel (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (lightly wounded, 67% to hit) The kinetic grapnel hits the jackal. The jackal is moderately wounded. The jackal bites you. The grapnel guides your strike. You hit the jackal but do no damage. Your grab misses the jackal. The jackal is moderately wounded. The jackal bites you. x2; The jackal barely misses you. The jackal attacks as it pursues you! The jackal bites you. * * * LOW HITPOINT WARNING * * * Casting: Kinetic Grapnel (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (lightly wounded, 67% to hit) The kinetic grapnel misses the jackal. The jackal barely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * Magic courses through your body. The jackal bites you. You die... #...# #...# ######### #?..# ........# #...# #....#.# #.?.+ #..#.#.# #...# # #....#.# ####...# ...#.####.....####.....###.# #...............@h.......... .#.#.##.###......h.....##... .#. #.# ##.#####.....# ... ... #.## #.# ####### .. .. #..# #.. . .#######.#####. .......#..# .. .#####..#..# .. #.....#..#.... ... You could see 2 jackals. Vanquished Creatures A jackal (D:1) A ball python (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Cozmicon the Octopode Forgewright began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 97 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_hexagon, layout_basic, minmay_misc_feat_chi, kennysheep_crisscross Action || total ---------------------------++------- Attack: Normal || 3 Melee: Mace || 3 Constrict || 1 Cast: Kinetic Grapnel || 4 Drink: Magic || 1 Armour: None || 11 Dodge: Dodged || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 98 | 98 | 0 | 6 | 49 | 1 | 98.0 | Dungeon | 98 | 98 | 0 | 6 | 49 | 1 | 98.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 98 daAuts