Dungeon Crawl Stone Soup version 0.34-a0-850-gd341bd4f2c (webtiles) character file. Game seed: 11558252251174358430 659333 Cozmicon the Acrobat (level 27, -2/204 HPs) Began as a Poltergeist Enchanter on Sept 24, 2025. Was an Elder of Sif Muna. Slain by an ancient champion ... wielding a +1 battleaxe of freezing (18 damage) ... on level 3 of the Tomb of the Ancients on Sept 26, 2025. The game lasted 08:53:23 (99640 turns). Cozmicon the Acrobat (Poltergeist Enchanter) Turns: 99640, Time: 08:53:24 Health: -2/204 AC: 22 Str: 12 XL: 27 Magic: 21/51 EV: 38 Int: 29 God: Sif Muna [****..] Gold: 4240 SH: 24 Dex: 25 Spells: 1/67 levels left rFire + + + (20%) v - +8 Vampire's Tooth {megavamp} rCold + + . (33%) C - +3 kite shield {rF+} rNeg + + + (0%) c - +0 pair of fencer's gloves {Riposte Dex+3} rPois ∞ (0%) i - +2 cloak {Will+} rElec + (33%) V - +0 cloak "Uplu Tokhon" {Int+3 Dex+4} rCorr + (50%) n - +0 cloak of the Thief {Quiet SInv Stlth+} SInv + w - +2 pair of gloves {Str+3} Will +++++ G - +2 cloak {Will+} Stlth +++++++ U - amulet "Jegefrat" {Reflect Will+ rCorr SH+5} HPRegen 0.54/turn T - ring "Yssaskoh" {rElec rF++ rC+ EV+5} MPRegen 0.32/turn q - ring of Irrepressible Laughter {MP+4 Wiz Str+3} %: reflection, wizardry (x1) @: in a vortex, marked, weakened, on dragon call cooldown, making a cacophony, flying, slowed, studying Conjurations, trickster (+10 AC), very slow A: insubstantial, cold resistance 1, negative energy resistance 3, torment resistance 2, float, formless 2, trickster, accursed }: 4/15 runes: serpentine, barnacled, slimy, silver a: Cacophony, Renounce Religion, Channel Magic, Forget Spell, Divine Exegesis You were on level 3 of the Tomb of the Ancients. You worshipped Sif Muna. Sif Muna was greatly pleased with you. You visited 13 branches of the dungeon, and saw 59 of its levels. You also visited: Ice Cave. You collected 11563 gold pieces. You spent 7323 gold pieces at shops. Inventory: Hand Weapons l - the +8 short sword of the Leaping Gods {freeze, ^Drain rN++ rCorr Stlth+} (You found it on level 10 of the Dungeon) ^Drain: It drains your maximum health when unequipped. rN++: It greatly protects you from negative energy. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. v - the +8 Vampire's Tooth (weapon) {megavamp} (You took it off a yaktaur captain on level 5 of the Vaults) J - a +9 vampiric quick blade Missiles e - 87 poisoned darts j - 8 throwing nets (quivered) r - 29 javelins t - 15 curare-tipped darts u - 18 silver javelins P - 2 darts of disjunction Y - 3 atropa-tipped darts Armour b - a +1 cloak c - the +0 pair of fencer's gloves (haunted) {Riposte Dex+3} (You acquired it on level 3 of the Elven Halls) Riposte: It allows the wearer to riposte with melee weapons, swiftly retaliating against missed or blocked melee attacks. Dex+3: It affects your dexterity (+3). g - an orb of stardust i - a +2 cloak of willpower (haunted) m - a scarf of shadows n - the +0 cloak of the Thief (haunted) {Quiet SInv Stlth+} (You found it on level 2 of the Vaults) Quiet: All noise in your surroundings is dampened. SInv: It lets you see invisible. Stlth+: It makes you more stealthy. p - a +2 cloak s - a +2 pair of gloves w - a +2 pair of gloves of strength (haunted) y - a +1 pair of gloves of stealth C - a +3 kite shield of fire resistance (worn) D - a +0 cloak of air E - a +2 cloak of poison resistance G - a +2 cloak of willpower (haunted) K - a +2 cloak of corrosion resistance L - a +0 tower shield N - a +0 helmet of intelligence O - a +0 helmet of intelligence Q - the +0 pair of gloves of the gadgeteer {Gadgeteer Wandboost ^Fragile} (You found it on level 4 of the Shoals) Gadgeteer: Your evocable items recharge 30% faster and wands have a 30% chance to not spend a charge. Wandboost: Your wands are more powerful. ^Fragile: It will be destroyed if unequipped. R - a +0 kite shield of reflection S - a +0 buckler of cold resistance V - the +0 cloak "Uplu Tokhon" (haunted) {Int+3 Dex+4} (You found it on level 1 of the Elven Halls) Int+3: It affects your intelligence (+3). Dex+4: It affects your dexterity (+4). Jewellery a - a ring of resist corrosion d - the ring "Maloiphu" {rN+ rCorr Str+4 SInv} (You found it on level 3 of the Elven Halls) [ring of see invisible] rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Str+4: It affects your strength (+4). SInv: It lets you see invisible. f - an amulet of guardian spirit h - the amulet "Eroun" {Rampage Acrobat rF+ Int+3} (You took it off a deep elf archer on level 3 of the Elven Halls) [amulet of the acrobat] Rampage: It bestows one free step when moving towards enemies. Acrobat: It increases your evasion after moving or waiting. rF+: It protects you from fire. Int+3: It affects your intelligence (+3). k - an amulet of reflection o - a ring of the Octopus King {rF+ HP+2 AC+2 EV+2 SH+2} (You found it on level 5 of the Vaults) [ring of protection from fire] rF+: It protects you from fire. HP+2: It affects your health (+2). AC+2: It affects your AC (+2). EV+2: It affects your evasion (+2). SH+2: It affects your SH (+2). q - the ring of Irrepressible Laughter (worn) {MP+4 Wiz Str+3} (You found it on level 5 of the Vaults) [ring of wizardry] MP+4: It affects your magic capacity (+4). Wiz: It increases the success rate of your magical spells. Str+3: It affects your strength (+3). x - an amulet of regeneration z - a +6 ring of dexterity A - an amulet of magic regeneration B - a ring of magical power F - a ring of the Octopus King {HP+2 MP+9 AC+2 EV+2 SH+2} (You found it on level 5 of the Lair of Beasts) [ring of magical power] HP+2: It affects your health (+2). MP+9: It affects your magic capacity (+9). AC+2: It affects your AC (+2). EV+2: It affects your evasion (+2). SH+2: It affects your SH (+2). H - the ring "Roir" {rC+ rCorr Str+2 Dex-4 SInv} (You found it on level 5 of the Pits of Slime) [ring of see invisible] rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). Dex-4: It affects your dexterity (-4). SInv: It lets you see invisible. I - a +6 ring of strength M - a +6 ring of dexterity T - the ring "Yssaskoh" (worn) {rElec rF++ rC+ EV+5} (You bought it in a shop on level 4 of the Snake Pit) [ring of evasion] rElec: It insulates you from electricity. rF++: It greatly protects you from fire. rC+: It protects you from cold. EV+5: It affects your evasion (+5). U - the amulet "Jegefrat" (worn) {Reflect Will+ rCorr SH+5} (You bought it in a shop on level 4 of the Snake Pit) [amulet of reflection] Reflect: It reflects blocked missile attacks. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. SH+5: It affects your SH (+5). W - a ring of willpower X - a ring of protection from fire Wands e - a wand of paralysis (32) f - a wand of mindburst (61) a - a wand of flame (99) p - a wand of polymorph (19) c - a wand of iceblast (26) b - a wand of quicksilver (32) d - a wand of digging (1) Scrolls t - 13 scrolls of teleportation S - 9 scrolls of silence g - 6 scrolls of fog i - 39 scrolls of identify V - 12 scrolls of vulnerability r - 8 scrolls of revelation T - 7 scrolls of torment s - 4 scrolls of summoning p - 8 scrolls of poison I - 12 scrolls of immolation W - 5 scrolls of brand weapon f - 4 scrolls of fear w - 9 scrolls of enchant weapon x - a scroll of amnesia Potions i - 6 potions of invisibility B - 4 potions of berserk rage f - 14 potions of moonshine e - 9 potions of enlightenment w - 3 potions of heal wounds r - 5 potions of resistance h - 7 potions of haste L - 9 potions of lignification m - 8 potions of might c - 11 potions of curing b - 3 potions of brilliance g - 2 potions of magic M - 11 potions of mutation A - 6 potions of attraction C - 5 potions of cancellation Miscellaneous h - a +0 Gell's gravitambourine (2/2) g - a +4 lightning rod (4/4) i - a +0 box of beasts Skills: + Level 20.8 Fighting - Level 14.0 Short Blades + Level 23.6 Dodging - Level 15.0 Stealth + Level 18.0 Shields + Level 20.8 Spellcasting - Level 20.0 Hexes + Level 21.5 Summonings - Level 13.7 Necromancy - Level 5.0 Translocations - Level 11.0 Ice Magic - Level 11.7 Invocations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Horrible Thin Summ 50% N/A 1% 8 b - Discord Hex 49% N/A 1% 8 c - Sphinx Sisters Hex/Summ 50% N/A 1% 7 d - Enfeeble Hex 49% N/A 1% 7 e - Malign Gateway Summ/Tloc 41% N/A 2% 7 f - Ozocubu's Armour Ice 76% N/A 1% 3 g - Metabolic Englaciati Hex/Ice 44% N/A 1% 5 h - Summon Mana Viper Hex/Summ 100% N/A 0% 5 i - Haunt Necr/Summ 46% N/A 1% 7 j - Dragon's Call Summ 50% N/A 12% 9 Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 100% 1d10 0% 1 Slow Hex 100% N/A 0% 1 Soul Splinter Necr 100% N/A 0% 1 Summon Small Mammal Summ 100% N/A 0% 1 Apportation Tloc 100% N/A 1% 1 Foxfire Conj/Fire 100% 2x1d9 1% 1 Kinetic Grapnel Frge 100% 1d8 1% 1 Kiss of Death Conj/Necr 100% 2d13 1% 1 Magic Dart Conj 100% 1d8 1% 1 Poisonous Vapours Alch/Air 100% 1d4 1% 1 Sandblast Erth 60% 2d14 1% 1 Shock Conj/Air 100% 1d9 1% 1 Call Imp Summ 100% N/A 0% 2 Ensorcelled Hibernation Hex/Ice 100% N/A 0% 2 Grave Claw Necr 100% 2d14 0% 2 Jinxbite Hex 100% 2d4 0% 2 Call Canine Familiar Summ 100% N/A 0% 3 Confusing Touch Hex 98% N/A 0% 3 Fugue of the Fallen Necr 83% N/A 0% 3 Gloom Hex/Necr 100% N/A 0% 3 Sigil of Binding Hex 98% N/A 0% 3 Summon Ice Beast Ice/Summ 90% N/A 0% 3 Tukima's Dance Hex 98% N/A 0% 3 Vampiric Draining Necr 83% 2d11 0% 3 Anguish Hex/Necr 45% N/A 0% 4 Cause Fear Hex 49% N/A 0% 4 Eringya's Surprising Cr Summ 100% N/A 0% 4 Martyr's Knell Necr/Summ 93% N/A 0% 4 Blink Tloc 100% N/A 1% 2 Construct Spike Launche Frge 60% 2d5 1% 2 Lesser Beckoning Tloc 100% N/A 1% 2 Mercury Arrow Conj/Alch 60% 2d9 1% 2 Momentum Strike Conj/Tloc 88% 3d10 1% 2 Scorch Fire 60% 2d7 1% 2 Searing Ray Conj 60% 2d6 1% 2 Static Discharge Conj/Air 60% 3-6/arc 1% 2 Frozen Ramparts Ice 100% 1d16 1% 3 Hailstorm Conj/Ice 58% 3d11 1% 3 Inner Flame Hex/Fire 73% N/A 1% 3 Maxwell's Portable Pile Tloc 56% (3-9)d6 1% 3 Teleport Other Tloc 56% N/A 1% 3 Volatile Blastmotes Fire/Tloc 88% 2d17 1% 3 Animate Dead Necr 83% N/A 1% 4 Cigotuvi's Putrefaction Necr/Air 63% N/A 1% 4 Dimensional Bullseye Hex/Tloc 40% N/A 1% 4 Dispel Undead Necr 83% 3d27 1% 4 Passage of Golubria Tloc 56% N/A 1% 4 Summon Seismosaurus Egg Summ/Erth 75% N/A 1% 4 Borgnjor's Vile Clutch Necr/Erth 31% N/A 1% 5 Curse of Agony Necr 83% N/A 1% 5 Silence Hex/Air 36% N/A 1% 5 Summon Forest Summ/Tloc 41% N/A 1% 5 Yara's Violent Unravell Hex/Alch 36% 3d15 1% 5 Death Channel Necr 41% N/A 1% 6 Summon Cactus Giant Summ 50% N/A 1% 6 Summon Hydra Summ 50% N/A 1% 7 Launch Clockwork Bee Frge 30% N/A 2% 3 Mephitic Cloud Conj/Alch/Air 30% N/A 2% 3 Passwall Erth 30% N/A 2% 3 Stone Arrow Conj/Erth 60% 3d10 2% 3 Iskenderun's Mystic Bla Conj/Tloc 44% 2d10 (+2d52% 4 Vhi's Electric Charge Tloc/Air 88% N/A 2% 4 Hoarfrost Cannonade Ice/Frge 29% 3d7/3d15 2% 5 Freezing Cloud Conj/Ice/Air 25% 6-21 4% 5 Rimeblight Ice/Necr 40% 2d8 (prima4% 7 Ozocubu's Refrigeration Ice 38% 4d15 8% 7 Flame Wave Conj/Fire 30% 2d9 9% 4 Forge Blazeheart Golem Fire/Frge 30% N/A 9% 4 Forge Lightning Spire Air/Frge 30% 3d6 9% 4 Fulminant Prism Conj/Alch 15% 3d10 9% 4 Ignite Poison Fire/Alch 30% N/A 9% 4 Iskenderun's Battlesphe Conj/Frge 30% 2d10 9% 4 Leda's Liquefaction Alch/Erth 15% N/A 9% 4 Olgreb's Toxic Radiance Alch 30% N/A 9% 4 Petrify Alch/Erth 15% N/A 9% 4 Rending Blade Conj/Frge 30% 2d(8+2*) 9% 4 Sticky Flame Fire/Alch 30% 2d7 9% 4 Permafrost Eruption Ice/Erth 29% 2x4d6 13% 6 Sculpt Simulacrum Ice/Alch 29% N/A 13% 6 Dispersal Tloc 28% N/A 16% 6 Gell's Gavotte Tloc 28% 2d(24-35) 16% 6 Infestation Necr 41% N/A 19% 8 Alistair's Intoxication Alch 20% N/A 22% 5 Alistair's Walking Alem Alch/Frge 30% N/A 22% 5 Arcjolt Conj/Air 15% 1d25 22% 5 Detonation Catalyst Fire/Alch 30% 2d1 22% 5 Fireball Conj/Fire 15% 3d8 22% 5 Irradiate Conj/Alch 15% 3d16 22% 5 Lee's Rapid Deconstruct Erth 15% 3d10* 22% 5 Nazja's Percussive Temp Frge 15% 4d6 22% 5 Splinterfrost Shell Ice/Frge 29% 6d11 54% 7 Manifold Assault Tloc 28% N/A 61% 7 Bombard Conj/Erth 15% 9d3 73% 6 Conjure Ball Lightning Conj/Air 15% 3x3d6 73% 6 Eringya's Noxious Bog Alch 15% 4d6 73% 6 Forge Monarch Bomb Fire/Frge 15% 4d8 73% 6 Forge Phalanx Beetle Frge 15% N/A 73% 6 Fortress Blast Frge 40% 6d11 73% 6 Plasma Beam Fire/Air 15% 2x1d26 73% 6 Starburst Conj/Fire 15% 6d6 73% 6 Diamond Sawblades Frge 15% 4d6 99% 7 Hellfire Mortar Fire/Erth/Frge 15% 4d8 99% 7 Magnavolt Erth/Air 15% 4d12 99% 7 Orb of Destruction Conj 15% 9d7 99% 7 Spellspark Servitor Conj/Frge 15% N/A 99% 7 Disjunction Tloc 28% N/A 99% 8 Ignition Fire 15% 3d6 100% 8 Lehudib's Crystal Spear Conj/Erth 15% 10d5 100% 8 Maxwell's Capacitive Co Air 15% ∞ 100% 8 Fire Storm Conj/Fire 15% 8d4 100% 9 Platinum Paragon Frge 15% 4d13 100% 9 Polar Vortex Ice 38% 12d5* 100% 9 Sublimation of Blood Necr Unusable N/A N/A 2 Awaken Armour Erth/Frge Unusable N/A N/A 4 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (1/1) D:4 Lair (5/5) D:10 Shoals (4/4) Lair:2 Snake (4/4) Lair:3 Slime (5/5) Lair:5 Orc (2/2) D:11 Elf (3/3) Orc:2 Vaults (5/5) D:14 Crypt (3/3) Vaults:3 Tomb (3/3) Crypt:3 Depths (4/4) D:15 Zot (5/5) Depths:4 IceCv (visited) The Realm of Zot is guarded by orbs of entropy. Altars: Ashenzari Cheibriados Dithmenos Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Beogh Jiyva Shops: D:2 ( D:14 = Orc:2 ?([[ Elf:2 : Elf:3 *: Shoals:1 * Shoals:2 :::*: Shoals:3 ** Snake:1 **(: Snake:3 :* Snake:4 *=:=: Vaults:1 =: Vaults:2 :: Vaults:4 ( Crypt:3 * Depths:2 :? Depths:3 ( Portals: Hell: Depths:1 Depths:2 Depths:3 Depths:4 Abyss: Depths:1 Depths:3 Pandemonium: Depths:2 Ziggurat: Depths:3 Annotations: D:4 exclusion: staircase D:8 exclusion: staircase Lair:2 exclusion: staircase Lair:4 exclusion: staircase Shoals:3 exclusion: staircase Elf:1 exclusion: staircase Vaults:1 2 runed translucent doors Innate Abilities, Weirdness & Mutations You are insubstantial and cannot be petrified, ensnared, or set on fire. You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You float through the air rather than walking. You can equip up to 6 pieces of aux armour in any combination and unleash them. You gain AC when you inflict magical misfortune on nearby enemies. You recover more slowly from Doom and Banes. Message History The death scarab is almost destroyed. The ancient champion casts a spell. The ancient champion seems to speed up. The bennu misses you. You riposte. You hit the bennu. You barely miss the bennu. The bennu is severely wounded. The bennu completely misses you. The green death completely misses you. The death scarab completely misses you. You riposte. You completely miss the death scarab. You closely miss the death scarab. The death scarab is moderately damaged. The death scarab completely misses you. Your haunted pair of gloves slaps the green death but does no damage. The death scarab completely misses you. A great freezing vortex appears around you. Sif Muna will no longer gift you books. You destroy the death scarab! The death scarab's allies are healed! The death scarab's corpse disappears in a puff of smoke! You destroy the death scarab! The death scarab's allies are healed! The death scarab's corpse disappears in a puff of smoke! You destroy the death scarab! The death scarab's allies are healed! The death scarab's corpse disappears in a puff of smoke! The ice devil's allies are healed! The ice devil disappears in a puff of smoke! Your haunted pair of gloves is no longer moving slowly. The shard shrike zombie completely misses you. You block the ancient champion's attack. The ancient champion hits your haunted pair of gloves with a +1 battleaxe of freezing!! The ancient champion freezes your haunted pair of gloves. Your haunted pair of gloves is driven back to you. You block the bennu's attack. x2; You riposte. You hit the bennu. x2 The bennu is heavily wounded. The shard shrike zombie misses you. The bennu pecks you! * * * LOW HITPOINT WARNING * * * The bennu sears you!! * * * LOW HITPOINT WARNING * * * The bennu completely misses you. The ancient champion hits you with a +1 battleaxe of freezing!! You die... * #...zM^# ##$$$$## ###.§§Wbz###$$$$$$## .##..§M2.##..$$$$$$## .##§.)§..##.^.$$$$$$## ..#.§D§..#...../}$$=$## §.#.§D.^9#...§.$§§§$$$## ☼§4.§.M§^MM.^z§4§☼§$$$!## ☼9#..b§M§#....§☼○Z§$$$$$# ..#..§§zM#.V.§§z@bz§$$$)# ^##bMZM..##...§2○bs$$$$!# .##.M§§§.##...§§§§§§.$}$# ##§..z..§.##.§.MV..§.$$)# *,.§,..,..,##