Cpp1999 Level 1 of the Dungeon (0, 0, D:1) a +0 mace (9, -37, D:1) a +0 leather armour (12, -34, D:1) a rat skeleton (15, -36, D:1) a rat skeleton (21, -11, D:1) a +0 club (23, -20, D:1) a bat skeleton (35, -12, D:1) a jackal corpse (skeletalised by now) (42, -15, D:1) a +0 dagger (47, -30, D:1) a ball python skeleton (49, -25, D:1) a +0 robe (49, -17, D:1) a +0 club a kobold skeleton (55, -5, D:1) a +0 club (55, -3, D:1) a +0 dagger 4 stones a kobold corpse (skeletalised by now) (56, -18, D:1) a +0 dagger a kobold skeleton Level 2 of the Dungeon (1, 0, D:2) a scroll of identify (5, -4, D:2) a scroll of identify (29, -9, D:2) an adder corpse (skeletalised by now) (29, -7, D:2) a +0 club a goblin corpse (skeletalised by now) (30, 6, D:2) a +0 club a +0 robe the human corpse of Jessica (skeletalised by now)