CptSnarkyPants Level 1 of the Dungeon (8, 12, D:1) a jackal corpse (skeletalised by now) (12, -16, D:1) a +0 hand axe (42, 19, D:1) a ball python corpse (skeletalised by now) (42, 29, D:1) a +0 whip (43, 13, D:1) a quill talisman (46, 14, D:1) a maw talisman (49, 19, D:1) a bat corpse (skeletalised by now) (52, 19, D:1) a +0 leather armour Level 2 of the Dungeon (5, -1, D:2) a +0 ring mail (7, -35, D:2) a ball python corpse (skeletalised by now) (8, -21, D:2) a hobgoblin corpse (skeletalised by now) (9, -17, D:2) a +0 dagger (10, -21, D:2) a frilled lizard corpse (skeletalised by now) (10, -20, D:2) a jackal corpse (skeletalised by now) (16, -31, D:2) a hobgoblin corpse (skeletalised by now) (21, -2, D:2) a +0 club (24, -15, D:2) a +0 dagger (26, -19, D:2) a frilled lizard skeleton (29, -8, D:2) a +0 dagger a goblin skeleton (29, 10, D:2) a +0 dagger a goblin skeleton (33, -17, D:2) a rat skeleton (39, 15, D:2) a +0 short sword (41, 4, D:2) 2 stones (48, -33, D:2) a +0 plate armour a hobgoblin skeleton a ball python skeleton (48, 5, D:2) a +0 leather armour (51, -16, D:2) a +0 club (52, -18, D:2) a frilled lizard skeleton (54, -25, D:2) a bat corpse (skeletalised by now) (56, -1, D:2) an amulet of faith (58, -37, D:2) a +0 leather armour Level 3 of the Dungeon [Shop] Gozag's Platinum Reserve the ring "Towkymm" {Will+++ Dex+2 Slay-5 Stlth+} (3200 gold) [ring of willpower] Will+++: It greatly increases your willpower. Dex+2: It affects your dexterity (+2). Slay-5: It affects your accuracy & damage with ranged weapons and melee (-5). Stlth+: It makes you more stealthy. the +3 leather armour "Diveqac" {Harm *Slow Regen+ Stlth+} (2120 gold) Harm: It increases damage dealt and taken. *Slow: It may slow you when you take damage. Regen+: It increases your rate of health regeneration. Stlth+: It makes you more stealthy. It cannot be enchanted further. the orb of Daen {Mayhem, Harm rC+} (2300 gold) Harm: It increases damage dealt and taken. rC+: It protects you from cold. the +1 hand axe "Zunargh" {flame, rC+ Int+3} (3070 gold) rC+: It protects you from cold. Int+3: It affects your intelligence (+3). It cannot be enchanted further. the +7 hand axe of Aqaesarph {drain, rElec rC+} (6140 gold) rElec: It insulates you from electricity. rC+: It protects you from cold. It cannot be enchanted further. the ring "Xituofor" {rPois Will+ Slay-3 Stlth+} (2640 gold) [ring of willpower] rPois: It protects you from poison. Will+: It increases your willpower. Slay-3: It affects your accuracy & damage with ranged weapons and melee (-3). Stlth+: It makes you more stealthy. the +7 dagger "Nuepau" {antimagic, rN+++ rCorr Int-4 Stlth-} (6480 gold) rN+++: It renders you almost immune to negative energy. rCorr: It protects you from acid and corrosion. Int-4: It affects your intelligence (-4). Stlth-: It makes you less stealthy. It cannot be enchanted further. the riddle talisman of the Tired Moons {rF+ Dex+4} (11760 gold) [riddle talisman] rF+: It protects you from fire. Dex+4: It affects your dexterity (+4). the dragon-coil talisman of the Skiapode {Int+4 Dex-5} (5100 gold) [dragon-coil talisman] Int+4: It affects your intelligence (+4). Dex-5: It affects your dexterity (-5). the +6 dagger of Inguqes {freeze, Dex+3} (4690 gold) Dex+3: It affects your dexterity (+3). It cannot be enchanted further. the +0 ring mail of the Trombone {rN+} (1520 gold) rN+: It protects you from negative energy. It cannot be enchanted further. the +0 robe of Buygedwa {rPois Archmagi} (2610 gold) rPois: It protects you from poison. Archmagi: It increases the power of your magical spells. It cannot be enchanted further. the +1 robe of Summertime {*Slow Dex+9 Archmagi} (4020 gold) *Slow: It may slow you when you take damage. Dex+9: It affects your dexterity (+9). Archmagi: It increases the power of your magical spells. It cannot be enchanted further. the +0 scale mail of Painted Music {Int+2} (1520 gold) Int+2: It affects your intelligence (+2). It cannot be enchanted further. the blade talisman of Untruth {Will+} (8400 gold) [blade talisman] Will+: It increases your willpower. the storm talisman "Jopet" {SInv} (10280 gold) [storm talisman] SInv: It lets you see invisible. the +5 ring mail of the Abyss {rPois Regen+ Str+2 Int+2} (4860 gold) rPois: It protects you from poison. Regen+: It increases your rate of health regeneration. Str+2: It affects your strength (+2). Int+2: It affects your intelligence (+2). It cannot be enchanted further. the +7 dagger of Xutompotag {freeze, Will+} (5120 gold) Will+: It increases your willpower. It cannot be enchanted further. the inkwell talisman of Asuve Ryul {Fly Slay+3} (4100 gold) [inkwell talisman] Fly: It grants you flight. Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). the +2 spear of Disarray {pain, rC+ Int+5 Dex-4} (3360 gold) rC+: It protects you from cold. Int+5: It affects your intelligence (+5). Dex-4: It affects your dexterity (-4). It cannot be enchanted further. (1, -3, D:3) a +0 flail a +0 ring mail (2, -7, D:3) a +0 leather armour (10, -28, D:3) a +0 flail a +0 spear a gnoll corpse (skeletalised by now) (11, -28, D:3) a +0 club (13, 6, D:3) a rat corpse (skeletalised by now) (16, 2, D:3) a +0 club a kobold corpse (skeletalised by now) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (22, 0, D:3) a +0 great sword (23, -6, D:3) a bat skeleton (24, -19, D:3) a +0 robe (24, -2, D:3) a quokka skeleton (27, -10, D:3) a +0 dagger (28, -11, D:3) a +0 leather armour (35, 2, D:3) a +0 dagger (36, -26, D:3) a +0 hand axe (38, -24, D:3) a ball python skeleton (40, -31, D:3) a hobgoblin skeleton (41, -26, D:3) a quokka skeleton (41, -25, D:3) a ball python skeleton (45, -36, D:3) a +0 leather armour Level 4 of the Dungeon (0, 0, D:4) a +0 plate armour (7, -26, D:4) a +0 robe a +0 dagger an orc skeleton (11, 5, D:4) a +0 club a +0 scale mail (11, 12, D:4) a +0 club (12, 4, D:4) a +0 hand axe (17, -12, D:4) a +0 long sword (17, -1, D:4) a +0 whip (19, -5, D:4) a +0 chain mail (19, -1, D:4) a +0 flail (19, 0, D:4) a +0 ring mail a +0 short sword (26, 15, D:4) a hobgoblin skeleton (31, -3, D:4) a ball python corpse (skeletalised by now) (43, -16, D:4) a +0 trident an orc corpse (skeletalised by now) (44, 2, D:4) a +0 scale mail a +0 hand axe an orc skeleton (47, -1, D:4) a +0 war axe (52, -28, D:4) a +0 club a goblin corpse (skeletalised by now) (59, -20, D:4) a +0 dagger Level 5 of the Dungeon (8, 9, D:5) a +0 leather armour a +0 short sword an orc skeleton (11, 3, D:5) a +0 leather armour a +3 flail of protection (16, 2, D:5) a +0 robe the human skeleton of Sigmund (22, -3, D:5) a +0 sling (23, -27, D:5) an iguana skeleton (24, -32, D:5) an adder corpse (skeletalised by now) (36, -22, D:5) a +0 leather armour (36, -21, D:5) a +0 short sword (41, 8, D:5) a +0 club a +0 scale mail an orc corpse (skeletalised by now) (51, 14, D:5) a +0 robe (52, 15, D:5) an adder corpse (skeletalised by now) (57, 7, D:5) a +0 giant spiked club Level 6 of the Dungeon (0, 0, D:6) a +0 whip a gnoll corpse (1, -1, D:6) a +0 whip a throwing net a gnoll corpse (3, -4, D:6) a +0 robe (4, -6, D:6) 8 gold pieces