CptSnarkyPants Level 1 of the Dungeon (0, 0, D:1) a potion of moonshine (0, 3, D:1) a ball python corpse (skeletalised by now) (2, -4, D:1) a staff of earth (11, 29, D:1) a +0 whip a gnoll corpse (skeletalised by now) (12, 20, D:1) a +0 dagger a goblin skeleton (13, 18, D:1) a rat corpse (skeletalised by now) (25, 20, D:1) a +0 short sword (25, 31, D:1) a +0 dagger (27, 10, D:1) a jackal corpse (skeletalised by now) (27, 11, D:1) a rat corpse (skeletalised by now) (27, 27, D:1) a +0 dagger a kobold corpse (skeletalised by now) (29, 10, D:1) a hobgoblin skeleton (33, 43, D:1) an inkwell talisman (35, 30, D:1) a bat corpse (skeletalised by now) (35, 42, D:1) a +0 club (44, 2, D:1) a jackal skeleton (45, 2, D:1) a jackal skeleton (50, 40, D:1) a +0 scale mail (55, 22, D:1) a +0 scale mail Level 2 of the Dungeon [Shop] Mivoem's Antique Armour Shoppe a +0 leather armour (44 gold) a +0 ring mail (88 gold) the +2 pair of gloves "Cewas" {Int+2} (565 gold) Int+2: It affects your intelligence (+2). It cannot be enchanted further. a +0 robe (19 gold) the +7 chain mail of Bitterness {Rampage rN+ Dex+3 SInv} (1379 gold) Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. It can be maximally enchanted to +8. a +0 pair of gloves (99 gold) a +0 leather armour (44 gold) a +0 ring mail (88 gold) (0, 0, D:2) an adder corpse (19, -35, D:2) a +2 sling of electrocution (20, 18, D:2) a +0 dagger a +0 sling a goblin corpse (22, -11, D:2) a +0 club (23, 22, D:2) a potion of moonshine (29, -6, D:2) an adder skeleton (32, 15, D:2) an adder corpse (skeletalised by now) (33, -35, D:2) a +0 spear (36, -36, D:2) a rimehorn talisman (38, -28, D:2) a +0 ring mail (38, -11, D:2) a +0 sling (38, -8, D:2) a +0 dagger (40, -5, D:2) a +0 robe (40, 19, D:2) a quokka corpse (skeletalised by now) (47, -10, D:2) a rat corpse (skeletalised by now) (57, -4, D:2) a +0 dagger (58, -4, D:2) a +0 club a rat corpse (skeletalised by now) a kobold corpse (skeletalised by now) Level 3 of the Dungeon (0, 1, D:3) a +0 hand axe (7, -8, D:3) a parchment of Call Imp (7, -5, D:3) 13 gold pieces (13, -4, D:3) a +0 mace (15, -8, D:3) a potion of curing