Crackermeal Level 1 of the Dungeon [Shop] Xyshritt's Antique Armour Shoppe a +0 scale mail of cold resistance (319 gold) a +3 plate armour of cold resistance (1160 gold) a +3 leather armour of willpower (696 gold) a +3 plate armour of command (1160 gold) a +0 scale mail (116 gold) a +1 chain mail of fire resistance (522 gold) (0, 0, D:1) a +0 dagger a jackal skeleton a jackal skeleton (0, 20, D:1) the +2 cloak "Gamoecve" {^Contam Harm rCorr Int-5} ^Contam: It causes magical contamination when unequipped. Harm: It increases damage dealt and taken. rCorr: It protects you from acid and corrosion. Int-5: It affects your intelligence (-5). It cannot be enchanted further. (2, -3, D:1) a +0 hand axe (8, -12, D:1) a +0 club (8, 9, D:1) a staff of air (10, 13, D:1) a +0 whip a stone a kobold skeleton (13, 14, D:1) a rat skeleton (16, -4, D:1) a frilled lizard corpse (skeletalised by now) (27, 37, D:1) a +0 pair of boots (28, 1, D:1) a +0 hand axe (31, 27, D:1) a parchment of Hailstorm (32, 26, D:1) a +0 sling (33, 23, D:1) a +0 dagger (43, 20, D:1) a +0 leather armour (46, 18, D:1) a +0 leather armour (48, 6, D:1) a +0 dagger (58, -15, D:1) a +0 dagger (60, 5, D:1) a +0 club a goblin corpse (skeletalised by now) (64, -7, D:1) a hobgoblin corpse (skeletalised by now) Level 2 of the Dungeon [Shop] Ifumy's Jewellery Shoppe the amulet of the Endless Expanse {Spirit Harm rPois Dex+3} (617 gold) [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. Harm: It increases damage dealt and taken. rPois: It protects you from poison. Dex+3: It affects your dexterity (+3). a ring of flight (unknown) (227 gold) an inkwell talisman (130 gold) a +4 ring of slaying (unknown) (468 gold) a ring of wizardry (unknown) (390 gold) a +6 ring of intelligence (unknown) (468 gold) a ring of positive energy (unknown) (260 gold) a +4 ring of protection (468 gold) (9, 11, D:2) a bat skeleton (10, 11, D:2) a +0 spear (11, -4, D:2) a scarab talisman (17, -2, D:2) a +0 ring mail (19, 3, D:2) a +0 short sword (20, -10, D:2) a rat skeleton (21, -15, D:2) a ball python corpse (skeletalised by now) (21, 2, D:2) a +0 dagger (21, 4, D:2) a ball python skeleton an adder skeleton (21, 10, D:2) a +0 ring mail (28, 29, D:2) a hobgoblin corpse (skeletalised by now) (33, 2, D:2) a +0 rapier (34, -5, D:2) a +0 dagger a kobold skeleton (34, -4, D:2) a jackal skeleton (47, -11, D:2) a +0 leather armour (49, 12, D:2) an orb of pyromania (50, 8, D:2) a jackal skeleton (51, -13, D:2) a frilled lizard corpse (skeletalised by now) (55, 22, D:2) a +0 dagger (57, 9, D:2) a hobgoblin skeleton (61, 15, D:2) a rat corpse (skeletalised by now) (64, -21, D:2) an adder skeleton Level 3 of the Dungeon (0, 0, D:3) a +0 ring mail (9, 33, D:3) a hobgoblin corpse (skeletalised by now) (15, 3, D:3) a +0 quarterstaff (23, 16, D:3) a maw talisman (28, 27, D:3) a +0 robe (34, 17, D:3) a +0 plate armour (34, 35, D:3) a ball python skeleton (35, 26, D:3) a +0 leather armour a +0 mace (41, 4, D:3) a +0 dagger (55, 13, D:3) a rat corpse (skeletalised by now) (56, 7, D:3) an adder corpse (skeletalised by now) Level 4 of the Dungeon (0, 7, D:4) a hound skeleton (2, 30, D:4) a +0 spear (5, 0, D:4) a +0 giant spiked club (17, 13, D:4) a hound skeleton (19, 23, D:4) a +0 long sword (25, 3, D:4) a +0 robe (29, 3, D:4) a +0 robe (29, 30, D:4) a ball python skeleton (44, 12, D:4) a lupine talisman (46, 10, D:4) a +0 club Level 5 of the Dungeon (13, 5, D:5) a hound corpse (14, 3, D:5) a +1 long sword of protection (19, -7, D:5) a +0 club a +0 club a +0 leather armour a throwing net a gnoll corpse a gnoll corpse (20, -8, D:5) a +0 ring mail the Ecumenical Temple