Creecha Level 1 of the Dungeon (0, 1, D:1) a rat skeleton (1, -1, D:1) a +0 dagger (4, 16, D:1) a +0 whip (11, 0, D:1) a +0 dagger (20, 35, D:1) a quokka corpse (skeletalised by now) (33, -5, D:1) a ball python corpse (skeletalised by now) (35, 34, D:1) a +0 rapier (37, 20, D:1) a hobgoblin skeleton (38, 19, D:1) a +0 whip a rat skeleton (38, 20, D:1) a quokka skeleton (39, -14, D:1) a rat corpse (skeletalised by now) (43, 7, D:1) a +0 dagger (43, 34, D:1) 4 poisoned darts (51, 9, D:1) a +0 short sword 2 stones a kobold skeleton Level 2 of the Dungeon [Shop] Lyre's Weapon Boutique a +0 rapier (77 gold) a +0 dagger (28 gold) the +10 demon trident "Demonslayer" {pain, rC++ rN+ Dex+3} (1829 gold) rC++: It greatly protects you from cold. rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. 4 boomerangs (112 gold) a +0 falchion (42 gold) a +0 sling (21 gold) a +0 arbalest (105 gold) a +0 sling (21 gold) the +3 mace of Ruetty {pain, ^Drain rElec rC++ SInv} (736 gold) ^Drain: It drains your maximum health when unequipped. rElec: It insulates you from electricity. rC++: It greatly protects you from cold. SInv: It lets you see invisible. It cannot be enchanted further. a +0 sling (21 gold) (0, 0, D:2) a bat corpse (1, -1, D:2) a +0 dagger a goblin corpse (3, -2, D:2) 4 poisoned darts (5, -9, D:2) a quokka corpse (8, 12, D:2) a +1 vampiric whip (still there?) a gnoll corpse (still there?) (17, -2, D:2) a human corpse (17, -1, D:2) a hobgoblin corpse (17, 10, D:2) 10 gold pieces (20, -5, D:2) a +0 club