Creecha Level 1 of the Dungeon (0, 0, D:1) a +0 whip (10, 14, D:1) a bat skeleton (12, 18, D:1) a +0 club a kobold skeleton a ball python skeleton (13, 18, D:1) a +0 club 3 stones (15, 18, D:1) 3 large rocks (18, -30, D:1) a +0 hand axe (19, 19, D:1) a +0 sling (28, -28, D:1) a +0 spear (28, 8, D:1) a +0 club (28, 9, D:1) a jackal skeleton (28, 30, D:1) a quill talisman (33, 13, D:1) a jackal skeleton a jackal skeleton a jackal skeleton (36, -12, D:1) a +0 short sword a +0 club a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (36, 21, D:1) a ball python corpse (skeletalised by now) (41, -5, D:1) a +0 club a goblin corpse (skeletalised by now) (51, 7, D:1) a +0 club a +0 club a goblin corpse (skeletalised by now) (55, 8, D:1) a +0 dagger a kobold corpse (skeletalised by now) (57, -7, D:1) a +0 short sword a stone a kobold corpse (skeletalised by now) a ball python corpse (skeletalised by now) Level 2 of the Dungeon [Shop] Mererr's Book Emporium a parchment of Passwall (88 gold) a parchment of Slow (40 gold) a parchment of Momentum Strike (58 gold) a parchment of Volatile Blastmotes (88 gold) a parchment of Apportation (40 gold) a parchment of Forge Lightning Spire (130 gold) a parchment of Tukima's Dance (88 gold) a parchment of Sigil of Binding (88 gold) a manual of Unarmed Combat (800 gold) (3, -3, D:2) a +0 ring mail (4, -5, D:2) a +0 dagger (5, -7, D:2) a +0 club 2 stones a kobold corpse (skeletalised by now) (12, 25, D:2) a bat skeleton (19, -12, D:2) a +0 dagger (25, 15, D:2) a +0 robe (29, -5, D:2) a +0 dagger (42, 19, D:2) a +0 club (44, 0, D:2) a frilled lizard corpse (skeletalised by now) (44, 16, D:2) 2 stones Level 3 of the Dungeon [Shop] Gozag's Platinum Reserve the ring "Coukh" {+Blink rN+ Str+6 Int-5} (3610 gold) [ring of positive energy] +Blink: It lets you blink. rN+: It protects you from negative energy. Str+6: It affects your strength (+6). Int-5: It affects your intelligence (-5). the +3 dagger "Guoschoq" {antimagic, rPois Will+} (3780 gold) rPois: It protects you from poison. Will+: It increases your willpower. It cannot be enchanted further. the fire staff of Decaying Tender Mercy {rF+ Int+5 Fire Air} (4810 gold) [staff of fire] rF+: It protects you from fire. Int+5: It affects your intelligence (+5). Fire: It increases the power of your Fire spells. Air: It increases the power of your Air spells. the +2 robe of Emevixt {Str+4} (2630 gold) Str+4: It affects your strength (+4). It cannot be enchanted further. the +5 hand axe "Macify" {chaos, Dex+2} (4160 gold) Dex+2: It affects your dexterity (+2). It cannot be enchanted further. the air staff "Rebytz" {rElec rF++ Air} (4950 gold) [staff of air] rElec: It insulates you from electricity. rF++: It greatly protects you from fire. Air: It increases the power of your Air spells. the alchemy staff of Okawaru {rPois Int+4 SInv Alch} (4460 gold) [staff of alchemy] rPois: It protects you from poison. Int+4: It affects your intelligence (+4). SInv: It lets you see invisible. Alch: It increases the power of your Alchemy spells. the necromancy staff "Grum" {rN+ rCorr Int-4 Dex+3 Necro} (3550 gold) [staff of necromancy] rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Int-4: It affects your intelligence (-4). Dex+3: It affects your dexterity (+3). Necro: It increases the power of your Necromancy spells. the ring "Doyti" {rN+ Will+ Str-2 Slay+4} (4860 gold) [ring of slaying] rN+: It protects you from negative energy. Will+: It increases your willpower. Str-2: It affects your strength (-2). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). the +2 robe of Boerulew {rCorr Dex+3} (2980 gold) rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. the ring of Wiess {^Drain rPois rC+ Dex+4} (3680 gold) [ring of poison resistance] ^Drain: It drains your maximum health when unequipped. rPois: It protects you from poison. rC+: It protects you from cold. Dex+4: It affects your dexterity (+4). the +1 leather armour "Maeceips" {Harm} (1400 gold) Harm: It increases damage dealt and taken. It cannot be enchanted further. the storm talisman of the Feral God {Slay+4} (14640 gold) [storm talisman] Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). the +3 hand axe of Reasonable Exoneration {heavy, rPois rN+++ Dex-4 Stlth+} (4700 gold) rPois: It protects you from poison. rN+++: It renders you almost immune to negative energy. Dex-4: It affects your dexterity (-4). Stlth+: It makes you more stealthy. It cannot be enchanted further. the +2 robe of Conscience {rN++} (2840 gold) rN++: It greatly protects you from negative energy. It cannot be enchanted further. the necromancy staff "Nurhasiu" {rN+++ Str-2 Dex+4 Necro} (4670 gold) [staff of necromancy] rN+++: It renders you almost immune to negative energy. Str-2: It affects your strength (-2). Dex+4: It affects your dexterity (+4). Necro: It increases the power of your Necromancy spells. the amulet of Osublam {Wildshape Regen+ Dex+4} (4540 gold) [amulet of wildshape] Wildshape: It improves your skill with shapeshifting (+5). Regen+: It increases your rate of health regeneration. Dex+4: It affects your dexterity (+4). the eel talisman "Zupeuq" {+Inv Will+} (5700 gold) [eel talisman] +Inv: It lets you turn invisible. Will+: It increases your willpower. the ring of Anle {Dex+6 SInv} (4720 gold) [ring of dexterity] Dex+6: It affects your dexterity (+6). SInv: It lets you see invisible. the spider talisman of Qaupigo {rElec MP+4 Dex+2} (5810 gold) [spider talisman] rElec: It insulates you from electricity. MP+4: It affects your magic capacity (+4). Dex+2: It affects your dexterity (+2). (13, -26, D:3) a +0 club (24, -5, D:3) a +0 club (27, -23, D:3) a hobgoblin skeleton (27, 9, D:3) a ball python corpse (skeletalised by now) (28, -12, D:3) a +0 dagger 5 poisoned darts (30, -20, D:3) 5 stones a kobold skeleton (34, -34, D:3) a frilled lizard corpse (skeletalised by now) (42, -15, D:3) 2 boomerangs (44, -31, D:3) a +0 dagger a kobold skeleton (45, -31, D:3) a +0 chain mail a +0 dagger a +0 dagger an orc skeleton a goblin skeleton (45, -30, D:3) a +0 mace an orc skeleton (45, -29, D:3) a +0 leather armour a +0 dagger (45, -27, D:3) a hobgoblin skeleton (45, -18, D:3) a hobgoblin skeleton (48, -16, D:3) a +0 club (48, -15, D:3) a jackal skeleton Level 4 of the Dungeon (1, 0, D:4) a +0 hand axe a boomerang a +0 leather armour a +0 club an orc corpse (2, 0, D:4) a +0 trident an orc corpse (5, 1, D:4) a +0 chain mail (13, 9, D:4) a hobgoblin corpse (13, 11, D:4) a bombardier beetle corpse (18, 11, D:4) a +0 robe (20, 20, D:4) a parchment of Mephitic Cloud (23, 13, D:4) a ball python skeleton (26, 18, D:4) 14 gold pieces