Creecha Level 1 of the Dungeon (0, 0, D:1) a +0 club (0, 5, D:1) a +0 robe (7, 22, D:1) a ball python skeleton (12, 19, D:1) a hobgoblin skeleton (14, 4, D:1) a +0 club a kobold corpse (skeletalised by now) (16, 36, D:1) a +0 robe (17, 30, D:1) a +0 dagger (21, 29, D:1) a +0 chain mail (24, 19, D:1) a bat corpse (skeletalised by now) (24, 21, D:1) a rat corpse (skeletalised by now) (25, 21, D:1) a +0 dagger a goblin corpse (skeletalised by now) (27, 33, D:1) a rat corpse (skeletalised by now) (30, 1, D:1) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (31, 1, D:1) a jackal corpse (skeletalised by now) (31, 13, D:1) a +0 pair of gloves (38, 4, D:1) a +0 short sword a +0 dagger (42, 16, D:1) a hobgoblin skeleton (43, 16, D:1) a quokka skeleton (59, 14, D:1) a +0 dagger a goblin corpse (skeletalised by now) (68, 8, D:1) 5 boomerangs Level 2 of the Dungeon [Shop] Wooxtauq's General Store a parchment of Call Imp (81 gold) a +0 vampiric spear (154 gold) a parchment of Gloom (123 gold) a parchment of Volatile Blastmotes (123 gold) a Gell's gravitambourine (2/2) (560 gold) a potion of brilliance (56 gold) a +0 pair of gloves (63 gold) a +0 war axe (49 gold) a scroll of enchant weapon (105 gold) [Shop] Seocaupn's Weapon Emporium a +0 bardiche (180 gold) a +0 spear (36 gold) 6 atropa-tipped darts (64 gold) a +3 great mace of holy wrath (420 gold) a +7 dagger of protection (472 gold) 2 silver javelins (216 gold) a +0 trident (42 gold) a +0 dagger (24 gold) a +0 hand axe (36 gold) a +0 spear (36 gold) a +0 dagger (24 gold) [Shop] Xedegyoh's Antique Armour Shop a +0 ring mail (92 gold) a +0 robe (20 gold) an orb of mesmerism (598 gold) a +1 pair of gloves of strength (379 gold) the orb of the Kangaroo {Mesmerism, Will+} (841 gold) Will+: It increases your willpower. the +10 tower shield of Ignorance {rN+ Int-4} (1398 gold) rN+: It protects you from negative energy. Int-4: It affects your intelligence (-4). It cannot be enchanted further. the +1 scale mail of Winter {^Contam ^Drain rElec rC+++} (1076 gold) ^Contam: It causes magical contamination when unequipped. ^Drain: It drains your maximum health when unequipped. rElec: It insulates you from electricity. rC+++: It renders you almost immune to cold. It cannot be enchanted further. a +0 helmet (103 gold) a +0 scale mail of cold resistance (253 gold) (4, 9, D:2) an adder skeleton (5, 8, D:2) a frilled lizard skeleton (6, 27, D:2) a +0 club a goblin corpse (skeletalised by now) (7, 26, D:2) a rat corpse (skeletalised by now) (20, -6, D:2) a hobgoblin skeleton (22, 30, D:2) a +0 dagger (24, -5, D:2) a frilled lizard skeleton (29, -2, D:2) a +0 ring mail (31, 27, D:2) a jackal skeleton a hound skeleton (34, 27, D:2) a jackal skeleton (43, -3, D:2) a hobgoblin skeleton (46, 13, D:2) a quokka corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a parchment of Sandblast (5, -7, D:3) a rat corpse (skeletalised by now) (6, -9, D:3) a +0 dagger a kobold skeleton (6, -8, D:3) a ball python skeleton a hobgoblin skeleton a ball python skeleton (6, -7, D:3) an adder skeleton (6, -6, D:3) a quokka skeleton (6, -5, D:3) a bat skeleton (7, -3, D:3) a +0 pair of boots (9, 18, D:3) a quokka corpse (skeletalised by now) (10, 16, D:3) a +0 leather armour (20, 10, D:3) a +0 short sword an orc skeleton (26, 9, D:3) a ball python corpse (skeletalised by now) (27, -8, D:3) a +0 flail a +0 ring mail (27, 16, D:3) a +0 ring mail (32, 6, D:3) a bat skeleton (36, 17, D:3) a +0 ring mail Level 4 of the Dungeon (2, 2, D:4) a +0 dagger (3, 7, D:4) an adder corpse (skeletalised by now) (15, 9, D:4) an adder corpse (skeletalised by now) a ball python corpse (skeletalised by now) (20, -1, D:4) a +0 dagger (23, -1, D:4) a +0 scale mail (42, 1, D:4) a ball python corpse (skeletalised by now)