Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 6456995637123291678 22 Crimat the Caller (level 2, 15/15 HPs) Began as a Deep Elf Summoner on Aug 23, 2025. Quit the game on level 2 of the Dungeon. The game lasted 00:05:11 (1060 turns). Crimat the Caller (Deep Elf Summoner) Turns: 1060, Time: 00:05:12 Health: 15/15 AC: 5 Str: 5 XL: 2 Next: 68% Magic: 8/8 EV: 12 Int: 19 God: Gold: 25 SH: 0 Dex: 21 Spells: 4/7 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . c - +2 hat rElec . e - +0 cloak rCorr + (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ d - +6 ring of dexterity HPRegen 0.22/turn f - ring of resist corrosion MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 25 gold pieces. Inventory: Armour a - a +0 robe (worn) c - a +2 hat (worn) e - a +0 cloak (worn) Jewellery d - a +6 ring of dexterity (worn) f - a ring of resist corrosion (worn) Potions b - a potion of magic Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 0.2 Unarmed Combat + Level 3.1 Spellcasting + Level 5.2 Summonings You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 88% N/A 1% 1 b - Call Imp Summ 44% N/A 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Canine Familiar Summ 22% N/A 5% 3 Eringya's Surprising Cr Summ 22% N/A 19% 4 Summon Seismosaurus Egg Summ/Erth 12% N/A 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You don't know that spell. Casting: Summon Small Mammal (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A tiny devil pulls itself out of the air. The ball python hisses angrily. A quokka comes into view. Casting: Call Imp (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A rat appears in a puff of smoke. Your cerulean imp barely misses the quokka. The quokka closely misses you. You barely miss the quokka. The quokka barely misses you. Your cerulean imp hits the ball python from afar with a -2 spear. The ball python dies! Your rat bites the quokka but does no damage. You closely miss the quokka. The quokka bites you. Your cerulean imp hits the quokka with a -2 spear. Your rat closely misses the quokka. You closely miss the quokka. The quokka is heavily wounded. The quokka bites you but does no damage. Your cerulean imp closely misses the quokka. Your rat misses the quokka. The quokka bites you. You hit the quokka. The quokka is severely wounded. Your cerulean imp hits the quokka with a -2 spear. The quokka dies! f - a ring of resist corrosion (worn) Magic restored. HP restored. Found an escape hatch in the ceiling. You see here a ball python corpse. Found a whip. A bat comes into view. Your rat disappears in a puff of smoke! A bat is nearby! There's nothing to open nearby. Unknown command. Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ... #.........#####.... ...###............#.... ##..... .....#.......... .......###...#..#....... ............###.####.... ........###††.#.# #.... ..)......§...<#.####.... .......5.###......###### .......@.# #...#..# ....<...## ###.......# b.......# ####....# ........# .#### ........# .# ...####.# .. ... ### .. #. ... You could see a bat (asleep, ally target) and a friendly cerulean imp (summoned). Vanquished Creatures A dart slug (D:1) A quokka (D:1) A bat (D:1) 3 creatures vanquished. Vanquished Creatures (collateral kills) A ribbon worm (D:2) An endoplasm (D:1) A giant cockroach (D:1) 3 hobgoblins (D:1) 2 quokkas 2 ball pythons 4 bats (D:1) 2 frilled lizards (D:1) A goblin (D:1) 17 creatures vanquished. Grand Total: 20 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Crimat the Deep Elf Summoner began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 311 | D:1 | Reached XP level 2. HP: 4/15 MP: 6/8 500 | D:1 | Learned a level 2 spell: Call Imp 560 | D:1 | Found a faded altar of an unknown god. 579 | D:1 | Reached skill level 5 in Summonings 1060 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rooms_c, layout_basic, angelslayer_ecumenical_altar_simple_liquid D:2: layout_rooms, basic_altar, uniq_robin, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Summonings | 5 | 5.2 Dodging | | 2.4 Stealth | | 2.4 Unarmed Combat | | 0.2 Spellcasting | | 3.1 Action || total ---------------------------++------- Melee: Unarmed || 55 Punch || 2 Cast: Summon Small Mamm || 11 Call Imp || 7 Stab: Sleeping || 2 Armour: Robe || 33 Dodge: Dodged || 46