Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 7259918312101665442 1 Crimat the Magician (level 1, 11/13 HPs) Began as a Gnoll Wanderer on Aug 25, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:14 (45 turns). Crimat the Magician (Gnoll Wanderer) Turns: 45, Time: 00:00:14 Health: 11/13 AC: 3 Str: 9 XL: 1 Next: 20% Magic: 6/6 EV: 11 Int: 15 God: Gold: 0 SH: 0 Dex: 9 Spells: 9/9 levels left rFire . . . a - +0 club rCold . . . (no offhand) rNeg . . . c - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . d - +0 pair of boots Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: fangs 1, treasure sense, distributed training a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 club (weapon) Armour c - a +0 robe (worn) d - a +0 pair of boots (worn) Potions b - a potion of attraction Skills: + Level 0.0 Fighting + Level 0.0 Short Blades + Level 0.0 Long Blades + Level 0.0 Axes + Level 0.0 Maces & Flails + Level 0.0 Polearms + Level 0.0 Staves + Level 0.0 Ranged Weapons + Level 0.0 Throwing + Level 2.3 Armour + Level 4.4 Dodging + Level 2.1 Stealth + Level 0.0 Shields + Level 0.0 Unarmed Combat + Level 4.8 Spellcasting + Level 3.6 Conjurations + Level 0.0 Hexes + Level 0.0 Summonings + Level 0.0 Necromancy + Level 0.0 Translocations + Level 0.0 Forgecraft + Level 3.6 Fire Magic + Level 0.0 Ice Magic + Level 0.0 Air Magic + Level 0.0 Earth Magic + Level 0.0 Alchemy + Level 0.0 Invocations + Level 0.0 Evocations + Level 0.0 Shapeshifting You had 9 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 56% 2x1d6 3% 1 Magic Dart Conj 56% 1d5 3% 1 Inner Flame Hex/Fire 9% N/A 24% 3 Mephitic Cloud Conj/Alch/Air 7% N/A 30% 3 Sticky Flame Fire/Alch 9% 2d5 61% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have very sharp teeth. You have an uncanny knack for detecting items. Your experience applies equally to all skills. Message History Welcome, Crimat the Gnoll Wanderer. The Orb of Zot is coveted for many reasons. Will you seize it for your own? Press ? for a list of commands and other information. Found 5 datura-tipped darts, 3 stones and a medusa talisman. Found two escape hatches in the floor. Found a staircase leading out of the dungeon. You begin with the following items: a +0 club, a potion of attraction, a +0 robe, a +0 pair of boots; and the following spells available to memorise: Foxfire, Magic Dart, Inner Flame, Mephitic Cloud, Sticky Flame. There is a dry fountain here. A hobgoblin comes into view. Found a scroll labelled UFFI UPTEO. The hobgoblin shouts! You hit the hobgoblin. The hobgoblin is moderately wounded. The hobgoblin barely misses you. You hit the hobgoblin. The hobgoblin is heavily wounded. The hobgoblin hits you. You closely miss the hobgoblin. The hobgoblin is heavily wounded. The hobgoblin closely misses you. You hit the hobgoblin. The hobgoblin is severely wounded. The hobgoblin barely misses you. The hobgoblin misses you. You closely miss the hobgoblin. The hobgoblin is severely wounded. The hobgoblin barely misses you. You barely miss the hobgoblin. The hobgoblin is severely wounded. The hobgoblin hits you. You hit the hobgoblin. You kill the hobgoblin! You see here a hobgoblin corpse. A kobold comes into view. It is wielding a +0 club. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ..⌠.....⌠....⌠..#..#.... ................#..#...# #....<....#######....K. ####...#### #.....# ##...## #.....# ##..⌠..## ####.....# #.......## #........# #..⌠...⌠..###.##.....# ..(..⌠.........#@#...# ##%......###...#.?...# ######### ###.###.#.... .# .# #.# .# # # .# .# ## You could see a kobold (wandering). Vanquished Creatures A hobgoblin (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Crimat the Gnoll Wanderer began the quest for the Orb. 0 | D:1 | Crimat set off with the following items: a +0 club, a | potion of attraction, a +0 robe, a +0 pair of boots; and | the following spells available to memorise: Foxfire, Magic | Dart, Inner Flame, Mephitic Cloud, Sticky Flame. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 6/6 45 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_leaves_temple_mockup, layout_basic, corexii_item_surrounded_by_moat Action || total ---------------------------++------- Melee: Club || 7 Armour: Robe || 2 Dodge: Dodged || 5