Crimat Level 1 of the Dungeon (0, 0, D:1) a +0 club (18, 5, D:1) a ball python corpse (skeletalised by now) (25, 7, D:1) a bat corpse (skeletalised by now) (26, -11, D:1) a +0 dagger 5 stones a kobold corpse (skeletalised by now) (27, 3, D:1) a +0 chain mail (31, -1, D:1) a +0 short sword a kobold skeleton (32, 39, D:1) a rat corpse (skeletalised by now) (35, 4, D:1) a scarab talisman (41, 40, D:1) a +0 leather armour (42, 14, D:1) a +0 mace (47, -17, D:1) a hobgoblin corpse (skeletalised by now) (47, 28, D:1) a hobgoblin corpse (skeletalised by now) (48, 27, D:1) a ball python skeleton (55, 10, D:1) a ball python skeleton (64, 17, D:1) 6 stones Level 2 of the Dungeon (4, 16, D:2) an adder corpse (skeletalised by now) (5, 7, D:2) a bat skeleton (6, 6, D:2) a +0 plate armour (7, 11, D:2) a hobgoblin skeleton (7, 12, D:2) a +0 hand axe a kobold skeleton (7, 16, D:2) a bat skeleton (8, 8, D:2) a +0 club (8, 16, D:2) a rat skeleton (21, 33, D:2) a +0 whip a kobold skeleton (22, 6, D:2) a +0 dagger (23, 23, D:2) a rat skeleton an adder skeleton (23, 24, D:2) a +0 whip a stone (25, 0, D:2) a +0 robe (35, 23, D:2) a +0 dagger a goblin skeleton (36, 22, D:2) a ball python skeleton (40, -2, D:2) 6 curare-tipped darts (40, 39, D:2) the +4 ring mail of the Devil's Team {-Tele rC+ rCorr Int+3} -Tele: It prevents most forms of teleportation. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). (44, 0, D:2) 6 stones (44, 37, D:2) a +0 dagger Level 3 of the Dungeon (2, -5, D:3) a +0 club a rat corpse (skeletalised by now) a goblin corpse (skeletalised by now) (15, 22, D:3) a throwing net (26, -13, D:3) an adder corpse (skeletalised by now)