Dungeon Crawl Stone Soup version 0.33-b1-1-ga045eee6d5 (webtiles) character file. Game seed: 10069095948275117961 219 Crooked the Conjurer (level 5, -7/40 HPs) Began as a Draconian Conjurer on May 1, 2025. Mangled by a wight ... wielding a +5 flail of freezing (13 damage) ... on level 4 of the Dungeon. The game lasted 00:07:49 (3563 turns). Crooked the Conjurer (Draconian Conjurer) Turns: 3563, Time: 00:07:50 Health: -7/40 AC: 6 Str: 10 XL: 5 Next: 63% Magic: 7/9 EV: 11 Int: 20 God: Gold: 155 SH: 0 Dex: 9 Spells: 5/9 levels left rFire . . . p - +1 dagger (venom) rCold . . . k - orb {*channel} rNeg . . . (no helmet) rPois . (no cloak) rElec . (no gloves) rCorr . r - +0 pair of boots SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.26/turn MPRegen 0.11/turn %: channel magic (20%) @: slowed, very slow A: AC +5, unfitting armour, cold-blooded, armoured tail 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 155 gold pieces. Inventory: Hand Weapons b - a +0 quarterstaff c - a +0 dagger l - a +0 club p - a +1 dagger of venom (weapon) Missiles d - 11 poisoned darts f - 17 stones Armour k - an orb of energy (worn) r - a +0 pair of boots (worn) Scrolls e - a scroll of poison m - a scroll of revelation {unknown} n - a scroll of noise Potions a - a potion of magic g - a potion of might {unknown} h - a potion of cancellation i - a potion of curing j - a potion of heal wounds {unknown} o - a potion of haste {unknown} q - a potion of mutation {unknown} s - a potion of berserk rage {unknown} Skills: * Level 1.3 Fighting + Level 2.0 Dodging + Level 2.0 Stealth + Level 2.9 Spellcasting + Level 5.9 Conjurations * Level 1.4 Necromancy You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 6% 1 b - Searing Ray Conj 52% 2d6 8% 2 c - Soul Splinter Necr 32% N/A 21% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 7% 3d6 61% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 61% 4 Martyr's Knell Necr/Summ 5% N/A 87% 4 Death Channel Necr 4% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History The searing ray hits the wight. The wight is almost destroyed. You finish channelling your searing ray. The wight completely misses you. The wight hits you but does no damage. Casting: Searing Ray (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a wight, wielding a +0 short sword and wearing a +0 robe (almost destroyed, 79% to hit) You focus your ray upon the wight. The searing ray hits the wight. You destroy the wight! (Press . to maintain the ray.) Your life force feels restored. Your Stealth skill increases to level 2! No target in view! No target in view! You stop channelling your searing ray. HP restored. Magic restored. Done exploring. You climb downwards. The wight hits you with a +5 flail of freezing! You feel yourself slow down. The wight freezes you. There is a stone staircase leading up, spattered with blood here. Casting: Searing Ray (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a wight, wielding a +5 flail of freezing and wearing a +0 robe (79% to hit) You focus your ray upon the wight. The searing ray hits the wight. The wight is moderately damaged. (Press . to maintain the ray.) The wight hits you with a +5 flail of freezing! * * * LOW HITPOINT WARNING * * * The wight freezes you. * * * LOW HITPOINT WARNING * * * The wight hits you with a +5 flail of freezing! You die... ...... ... . ..... .. #.#.... .. .......###.# #.....?....# # #..........#... #.............. .......@....... .......z....... ).............. ....#.......... ... #.......... .. #.......... . #.......... ...?....... You could see a wight. Vanquished Creatures A black bear (D:3) A wight (D:3) 3 adders 2 dart slugs (D:1) 3 ribbon worms 5 endoplasms 4 giant cockroaches 6 hobgoblins 2 quokkas 5 ball pythons 2 bats 3 frilled lizards 6 goblins 6 kobolds 2 rats (D:1) 51 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Crooked the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 547 | D:1 | Reached XP level 2. HP: 20/20 MP: 3/5 1237 | D:1 | Learned a level 2 spell: Searing Ray 1494 | D:2 | Reached skill level 5 in Conjurations 1494 | D:2 | Reached XP level 3. HP: 26/26 MP: 1/6 2987 | D:3 | Learned a level 1 spell: Soul Splinter 3021 | D:3 | Reached XP level 4. HP: 33/33 MP: 4/7 3080 | D:3 | Noticed a black bear 3096 | D:3 | Killed a black bear 3097 | D:3 | Reached skill level 1 in Fighting 3097 | D:3 | Reached XP level 5. HP: 14/40 MP: 2/9 3369 | D:3 | Reached skill level 1 in Necromancy 3563 | D:4 | Mangled by a wight Illustrated notes Levels and vault maps discovered: D:1: roderic_octagonal_star, layout_loops_ring, serial_forest, infiniplex_forest_end_3, infiniplex_forest_lined_2, infiniplex_forest_join, infiniplex_forest_lined_2, infiniplex_forest_lined_corner, infiniplex_forest_clump_double, infiniplex_forest_lined_3, infiniplex_forest_pool, infiniplex_forest_straight_1, infiniplex_forest_zigzag_1, reono_crystal_passage, corexii_corridor_pit D:2: serial_bayou_shore_a, layout_basic, minmay_tiny_reverse_x D:3: layout_basic D:4: layout_basic, gammafunk_temple_overflow_claw Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Conjurations | 5 | 5.9 Fighting | 1 | 1.3 Dodging | 2 | 2.0 Necromancy | 1 | 1.4 Stealth | 2 | 2.0 Spellcasting | | 2.9 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Tailslap | 3 | || 3 Quarterstaff | 1 | || 1 Dagger | 9 | 10 || 19 Club | 3 | || 3 Cast: Magic Dart | 39 | || 39 Searing Ray | 24 | 7 || 31 Use: Scroll | 7 | || 7 Armour: Skin | 13 | 29 || 42 Dodge: Dodged | 9 | 13 || 22