Dungeon Crawl Stone Soup version 0.33-b1-1-ga045eee6d5 (webtiles) character file. Game seed: 14814955650728329884 42 Crooked the Conjurer (level 3, -5/27 HPs) Began as a Draconian Conjurer on May 1, 2025. Slain by Terence ... wielding a +0 flail (7 damage) ... on level 2 of the Dungeon. The game lasted 00:04:00 (1637 turns). Crooked the Conjurer (Draconian Conjurer) Turns: 1637, Time: 00:04:00 Health: -5/27 AC: 5 Str: 9 XL: 3 Next: 33% Magic: 4/6 EV: 11 Int: 20 God: Gold: 26 SH: 0 Dex: 9 Spells: 3/6 levels left rFire . . . h - +0 sling rCold . . . (no offhand) rNeg . . . (no helmet) rPois . (no cloak) rElec . (no gloves) rCorr . (no boots) SInv . (no amulet) Will ..... m - ring of wizardry Stlth ++ (no ring) HPRegen 0.24/turn MPRegen 0.10/turn %: wizardry (x1) @: no status effects A: AC +5, unfitting armour, cold-blooded, armoured tail 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 26 gold pieces. Inventory: Hand Weapons b - a +0 heavy mace d - a +0 dagger h - a +0 sling (weapon) Jewellery m - a ring of wizardry (worn) Scrolls c - a scroll of revelation e - 5 scrolls of teleportation f - 2 scrolls of noise g - a scroll of enchant armour {unknown} l - a scroll of amnesia {unknown} n - a scroll of vulnerability {unknown} Potions i - a potion of might {unknown} j - a potion of heal wounds {unknown} k - a potion of mutation {unknown} Skills: + Level 0.3 Fighting - Level 1.7 Dodging - Level 1.7 Stealth - Level 2.0 Spellcasting + Level 5.1 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 6% 3d7 21% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 21% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 flail and wearing a +0 scale mail (moderately wounded, 81% to hit) You focus your ray upon Terence. The searing ray hits Terence. Terence is severely wounded. (Press . to maintain the ray.) Terence misses you. Unknown command. Without enough magic to sustain it, your Searing Ray dissipates. Terence hits you with a +0 flail. You shoot a sling bullet. The sling bullet hits Terence but does no damage. Terence is severely wounded. Terence says, "I've sent legions of armataurs to their deaths. With their elephants." Terence closely misses you. Terence hits you with a +0 flail! You shoot a sling bullet. The sling bullet closely misses Terence. The sling bullet hits the hobgoblin. The hobgoblin is heavily wounded. Terence hits you with a +0 flail. Terence attacks as he pursues you! Terence hits you with a +0 flail. Terence attacks as he pursues you! Terence hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * Magic courses through your body. Terence hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 flail and wearing a +0 scale mail (severely wounded, 81% to hit) You focus your ray upon Terence. The searing ray hits Terence but does no damage. Terence is severely wounded. The searing ray hits the hobgoblin. The hobgoblin is severely wounded. (Press . to maintain the ray.) Terence hits you with a +0 flail! You die... Terence says, "And stay out!" *,,,,,,,,...######.#,* #.#.### *,,,,,,,,..........#,* #...... *,,,,,,,,..........#.######...... **,,,,,,,..........#............. *,,,,,,,..........#########..... ********.................(...... *******#g#,,.#######..... #@#,,,* #........ ########## #@#,,,* #..).#### .........# #.#,,,* #....# #####....# #.#,,,* #....# #....# #.#,,,* #....# #....# #.#,,,*###....# #....# #.#****#......# #....# #.# #......# ##'### #.# #......# #.# #.# #.%.#### You could see Terence and a hobgoblin. Vanquished Creatures 5 dart slugs A ribbon worm (D:2) 4 giant cockroaches 3 hobgoblins (D:1) A quokka (D:1) 2 ball pythons 4 bats 4 endoplasms 2 frilled lizards (D:1) 6 goblins 2 kobolds (D:1) A rat (D:2) 35 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Crooked the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 139 | D:1 | Reached XP level 2. HP: 20/20 MP: 0/5 831 | D:1 | Reached XP level 3. HP: 26/26 MP: 1/6 1018 | D:2 | Reached skill level 5 in Conjurations 1022 | D:2 | Learned a level 2 spell: Searing Ray 1626 | D:2 | Noticed Terence 1636 | D:2 | HP: 1/27 [Terence/+0 flail (6)] 1637 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_nine_rooms, layout_rooms D:2: minmay_angry_zag, layout_basic, minmay_tetromino_o2, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 | 5.1 Fighting | | 0.3 Dodging | | 1.7 Stealth | | 1.7 Spellcasting | | 2.0 Action || total ---------------------------++------- Melee: Mace || 10 Tailslap || 1 Fire: Sling || 11 Cast: Magic Dart || 72 Searing Ray || 3 Use: Scroll || 5 Potion || 1 Armour: Skin || 21 Dodge: Dodged || 16