Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 17941252626038879933 67 Crooked the Conjurer (level 3, -2/26 HPs) Began as a Draconian Conjurer on Apr 23, 2026. Slain by a gnoll ... wielding a +0 club (5 damage) ... on level 1 of the Dungeon. The game lasted 00:04:07 (1492 turns). Crooked the Conjurer (Draconian Conjurer) Turns: 1492, Time: 00:04:07 Health: -2/26 AC: 5 Str: 9 XL: 3 Next: 98% Magic: 5/6 EV: 11 Int: 20 God: Gold: 34 SH: 0 Dex: 9 Spells: 3/6 levels left rFire . . . (100%) a - +0 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) (no helmet) rPois . (100%) (no cloak) rElec . (100%) (no gloves) rCorr . (100%) (no boots) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn MPRegen 0.10/turn %: no passive effects @: no status effects A: AC +5, unfitting armour, cold-blooded, armoured tail 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 34 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Scrolls i - 2 scrolls of identify t - 2 scrolls of teleportation Potions g - 2 potions of magic C - a potion of cancellation Skills: + Level 1.7 Dodging + Level 1.7 Stealth + Level 2.0 Spellcasting + Level 5.6 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Soul Splinter Necr 8% N/A 16% 1 Call Imp Summ 4% N/A 24% 2 Fulminant Prism Conj/Alch 6% 3d7 45% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour or wear helmets. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History There is an escape hatch in the ceiling here. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (82% to hit) Okay, then. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (82% to hit) You focus your ray upon the gnoll. The searing ray misses the gnoll. (Press . to maintain the ray.) The gnoll hits you with a +0 club. The searing ray hits the gnoll. The gnoll is moderately wounded. The gnoll hits you with a +0 club. The searing ray hits the gnoll! The gnoll is almost dead. The searing ray hits the gnoll! The gnoll is severely wounded. The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * You stop channelling your searing ray. The gnoll barely misses you. The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * A mysterious force pulls you upwards. The hatch slams shut behind you. You feel better. The gnoll hits you but does no damage. The gnoll barely misses you. Magic courses through your body. The gnoll misses you. The gnoll hits you with a +0 club! * * * LOW HITPOINT WARNING * * * Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (almost dead, 100% to hit) The magic dart hits the gnoll. You kill the gnoll! The gnoll hits you with a +0 club. You die... .# #..##### ##.##.#####...... .## ##.....# #.....####.>.... ..# #####.# ####.......##### #.####################.#.##.# #......................#.##.# #...######......######.#.##.### #......................#.##...# #...##..##.....)##..##.#.####.# #...............@j.....#.####.### ############><##########........# ................# #......... ######.########## ########## .....############################ ................................. .....############################ ###### # # You could see a gnoll. Vanquished Creatures An orc priest (D:2) A gnoll (D:1) A dart slug (D:1) 3 orcs (D:2) 3 endoplasms 3 hobgoblins (D:1) 4 jackals (D:1) 2 quokkas (D:1) 6 ball pythons 3 bats (D:1) A frilled lizard (D:1) 5 goblins (D:1) 2 kobolds (D:1) 2 rats (D:1) 37 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Crooked the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 326 | D:1 | Reached XP level 2. HP: 20/20 MP: 3/5 935 | D:1 | Reached skill level 5 in Conjurations 938 | D:1 | Reached XP level 3. HP: 26/26 MP: 1/6 1212 | D:2 | Learned a level 2 spell: Searing Ray 1492 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_line_fractal, layout_rooms, st_stairs_10, minmay_ruptured D:2: layout_basic Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.6 Dodging | | 1.7 Stealth | | 1.7 Spellcasting | | 2.0 Action || total ---------------------------++------- Attack: Normal || 48 Melee: Unarmed || 29 Tailslap || 1 Dagger || 19 Cast: Magic Dart || 67 Searing Ray || 1 Drink: Curing || 1 Magic || 1 Read: Identify || 3 Revelation || 1 Amnesia || 1 Armour: None || 49 Dodge: Dodged || 45