Dungeon Crawl Stone Soup version 0.33.1-12-g363e1cdcc9 (webtiles) character file. Game seed: 4047494040424382666 40 Cru92 the Conjurer (level 3, -3/19 HPs) Began as a Deep Elf Conjurer on Dec 29, 2025. Slain by Terence ... wielding a +1 hand axe of electrocution (7 damage) ... on level 2 of the Dungeon. The game lasted 00:09:46 (1284 turns). Cru92 the Conjurer (Deep Elf Conjurer) Turns: 1284, Time: 00:09:46 Health: -3/19 AC: 3 Str: 4 XL: 3 Next: 30% Magic: 8/10 EV: 11 Int: 24 God: Gold: 10 SH: 0 Dex: 13 Spells: 8/9 levels left rFire . . . k - +0 long sword rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . c - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 10 gold pieces. Inventory: Hand Weapons d - a +0 dagger k - a +0 long sword (weapon) Armour a - a +0 robe (worn) c - a +0 helmet (worn) Scrolls l - a scroll of noise Potions b - a potion of magic e - a potion of attraction f - 2 potions of heal wounds g - a potion of haste h - 2 potions of curing i - a potion of might {unknown} j - a potion of cancellation Skills: + Level 3.0 Dodging + Level 2.5 Stealth + Level 3.6 Spellcasting + Level 5.0 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 56% 2d6 1% 2 Sandblast Erth 8% 2d5 11% 1 Stone Arrow Conj/Erth 32% 3d9 11% 3 Passwall Erth 4% N/A 30% 3 Fulminant Prism Conj/Alch 8% 3d7 34% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 (+2d2 34% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You kill the goblin! l - a scroll labelled PEOLLU KEAST As you read the scroll of identify, it crumbles to dust. l - a scroll of noise As you read the scroll of identify, it crumbles to dust. j - a potion of cancellation You open the door. Found 13 gold pieces. There is an open door here. Found a cyan potion. i - a cyan potion Found a potion of heal wounds. An endoplasm comes into view. Found a scroll of identify. Terence the Veteran comes into view. He is wielding a +1 hand axe of electrocution. Terence shouts! A jackal comes into view. Found 14 gold pieces. f - 2 potions of heal wounds (gained 1) Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +1 hand axe of electrocution and wearing a +0 chain mail (100% to hit) The magic dart hits Terence. Terence is moderately wounded. Terence hits you with a +1 hand axe of electrocution. You are electrocuted! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +1 hand axe of electrocution and wearing a +0 chain mail (moderately wounded, 100% to hit) The magic dart hits Terence but does no damage. Terence is moderately wounded. Terence hits you with a +1 hand axe of electrocution! You die... Terence says, "Win and live. Lose and die. It's the rule of life." ... #.# ### ### #?# #.. ..# #.. #.# #.# #.# #.# #.# #.# ##.######.###.#####.#### #.............@......$.. #### #..######.##..@####.##.. ..# #.........#.....# #. #.. ###.##########...## #. #.. #...## ##$... #. #.. .##..# #.#### #. #.. .#...# #^# #. #.. .#.#.# ##'## #. #.# #...## ##...## #.######.# ##.#### ##.....## #........# You could see Terence. Vanquished Creatures 5 dart slugs (D:1) 2 endoplasms (D:1) A hobgoblin (D:1) 2 quokkas (D:1) A ball python (D:1) 4 bats (D:1) 4 frilled lizards 8 goblins 2 jackals (D:1) 3 kobolds (D:1) 7 rats 39 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Cru92 the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 104 | D:1 | Reached XP level 2. HP: 11/15 MP: 1/8 364 | D:1 | Reached skill level 5 in Conjurations 408 | D:1 | Reached XP level 3. HP: 19/19 MP: 6/9 1275 | D:2 | Noticed Terence 1284 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rooms_b, layout_basic D:2: layout_loops_corners, hellmonk_ecumenical_altar_dog_temple, uniq_terence, uniq_crazy_yiuf_cottage Skill XL: | 1 2 | ---------------+-------+----- Dodging | 3 | 3.0 Conjurations | 5 | 5.0 Stealth | | 2.5 Spellcasting | | 3.6 Action || total ---------------------------++------- Melee: Dagger || 18 Cast: Magic Dart || 66 Use: Scroll || 8 Potion || 1 Armour: Robe || 34 Dodge: Dodged || 28