Cru92 Level 1 of the Dungeon (0, 0, D:1) a frilled lizard skeleton (0, 16, D:1) a +0 dagger (6, 6, D:1) 8 stones (9, -18, D:1) 5 stones (9, 4, D:1) 4 stones (10, 13, D:1) 3 stones (11, -21, D:1) a ball python skeleton (11, 20, D:1) a +0 short sword a kobold skeleton (12, -19, D:1) a +0 spear (18, 11, D:1) a +0 club (20, -10, D:1) a +0 leather armour (20, -5, D:1) a +0 whip (20, 23, D:1) 5 stones (22, -15, D:1) a +0 dagger (26, -29, D:1) 5 stones (28, -29, D:1) a hobgoblin corpse (skeletalised by now) (28, 15, D:1) 3 stones a +0 whip (30, 17, D:1) 3 stones a +0 club a kobold skeleton (41, -31, D:1) a +0 dagger (43, -26, D:1) a ball python corpse (skeletalised by now) (44, 13, D:1) 4 stones (45, -31, D:1) a hobgoblin corpse (skeletalised by now) (45, -20, D:1) a ball python corpse (skeletalised by now) (46, -31, D:1) a +0 club a goblin corpse (skeletalised by now) (47, -15, D:1) 3 stones (47, -2, D:1) a quokka corpse (skeletalised by now) (47, -1, D:1) a quokka corpse (skeletalised by now) Level 2 of the Dungeon [Shop] Soclumpa's Assorted Antiques a +0 war axe (98 gold) a scroll of teleportation (84 gold) a potion of curing (84 gold) a potion of haste (280 gold) a ring of protection from cold (700 gold) a scroll of revelation (210 gold) a +0 arbalest (210 gold) a lightning rod (4/4) (1120 gold) [Shop] Gausha's Jewellery Shoppe a ring of wizardry (unknown) (360 gold) a ring of protection from cold (300 gold) a ring of flight (unknown) (210 gold) an amulet of faith (unknown) (480 gold) a ring of magical power (unknown) (240 gold) a +5 ring of evasion (unknown) (432 gold) a +5 ring of evasion (unknown) (432 gold) a ring of positive energy (unknown) (240 gold) (10, 35, D:2) a quokka skeleton (26, 38, D:2) a bat skeleton (28, 16, D:2) an adder skeleton (32, 43, D:2) a +0 club (41, 8, D:2) a bat skeleton (43, 32, D:2) a +0 club (45, 6, D:2) a +0 spear (47, 14, D:2) a +0 short sword (50, 3, D:2) a +0 short sword Level 3 of the Dungeon (0, 0, D:3) 6 stones (3, -17, D:3) a +0 leather armour (4, -20, D:3) a +0 dagger (6, -27, D:3) a quokka skeleton (6, -25, D:3) a +0 spear (13, -27, D:3) a +0 trident (17, -9, D:3) 5 stones (26, -45, D:3) a +0 trident (28, -10, D:3) a hobgoblin skeleton (31, -14, D:3) 6 stones (36, 13, D:3) a quokka corpse (skeletalised by now) (37, 13, D:3) a +0 short sword (38, -17, D:3) a bat skeleton (48, -31, D:3) a +0 sling (50, 5, D:3) a bat corpse (skeletalised by now) (51, -37, D:3) a hobgoblin corpse (skeletalised by now) Level 4 of the Dungeon (0, 0, D:4) a +0 whip (7, -8, D:4) an iguana skeleton (11, 2, D:4) 5 stones (16, -17, D:4) the +1 hand axe of Butchery {heavy, ^Contam Fly rF+ SInv} ^Contam: It causes magical contamination when unequipped. Fly: It grants you flight. rF+: It protects you from fire. SInv: It lets you see invisible. (25, 6, D:4) a +2 vampiric dagger a goblin skeleton (34, -20, D:4) a hobgoblin skeleton (36, -3, D:4) a +0 rapier a +0 leather armour (43, -2, D:4) a +0 mace (46, -14, D:4) a +0 ring mail (46, -4, D:4) a +0 flail (46, 2, D:4) a +0 trident (47, -4, D:4) a jackal skeleton (48, -7, D:4) a hobgoblin skeleton (49, -22, D:4) a +0 hand axe (49, -18, D:4) a +0 hand axe (50, -18, D:4) a +0 shortbow a +0 war axe (51, -16, D:4) a +0 dagger a +0 dagger an orc skeleton (52, -8, D:4) a +0 club (52, -4, D:4) 4 boomerangs Level 5 of the Dungeon