Seeded DCSS version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 5137054668969193905 (custom seed) 2583 CtrlAltDefeat the Destroyer (level 9, -2/51 HPs) Began as an Octopode Conjurer on Sept 11, 2026. Slain by a water moccasin (5 damage) ... on level 7 of the Dungeon. The game lasted 00:28:40 (6706 turns). CtrlAltDefeat the Destroyer (Octopode Conjurer) Turns: 6706, Time: 00:28:40 Health: -2/51 AC: 1 Str: 6 XL: 9 Next: 58% Magic: 7/29 EV: 12 Int: 25 God: Gold: 189 SH: 0 Dex: 10 Spells: 11/22 levels left rFire . . . (100%) e - +8 trident of the Octopus King {venom, rElec rPois} rCold + . . (50%) (no offhand) rNeg + . . (50%) (no helmet) rPois + (33%) k - amulet of faith rElec + (33%) d - ring of magical power rCorr . (100%) f - ring of protection from cold SInv . i - ring of positive energy Will ..... j - ring of flight Stlth +++ (no ring) HPRegen 0.28/turn (no ring) MPRegen 0.21/turn (no ring) (no ring) %: faith @: lethally poisoned (-2 -> -8), flying A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 7 of the Dungeon. You visited 1 branch of the dungeon, and saw 7 of its levels. You collected 189 gold pieces. Inventory: Hand Weapons a - a +0 spear b - a +0 sling e - the +8 trident of the Octopus King (weapon) {venom, rElec rPois} (You found it on level 2 of the Dungeon) rElec: It insulates you from electricity. rPois: It protects you from poison. It cannot be enchanted further. g - the +8 falchion "Qoaba" {drain, rCorr Dex+2} (You found it on level 2 of the Dungeon) rCorr: It protects you from acid and corrosion. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. Missiles c - 10 poisoned darts Jewellery d - a ring of magical power (worn) f - a ring of protection from cold (worn) h - a ring of protection from cold i - a ring of positive energy (worn) j - a ring of flight (worn) k - an amulet of faith (worn) l - a +4 ring of slaying Scrolls c - a scroll of teleportation {unknown} e - a scroll of summoning {unknown} h - a scroll of blinking {unknown} l - a scroll of enchant armour {unknown} m - 2 scrolls of vulnerability {unknown} q - 4 scrolls of identify {unknown} u - a scroll of immolation {unknown} v - a scroll of poison {unknown} Potions g - a potion of magic d - 2 potions of curing {unknown} f - 2 potions of might {unknown} j - a potion of resistance {unknown} k - 2 potions of haste {unknown} n - 2 potions of heal wounds {unknown} o - 3 potions of invisibility {unknown} p - a potion of enlightenment {unknown} Skills: - Level 2.0 Dodging - Level 2.8 Stealth + Level 7.3 Spellcasting + Level 8.9 Conjurations + Level 3.9 Translocations - Level 5.0 Alchemy You had 11 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 c - Fulminant Prism Conj/Alch 22% 3d12 3% 4 d - Iskenderun's Mystic Conj/Tloc 41% 2d9 (+2d5 4% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Lesser Beckoning Tloc 56% N/A 1% 2 Poisonous Vapours Alch/Air 84% 1d3 2% 1 Maxwell's Portable Pile Tloc 28% (3-9)d4 3% 3 Stone Arrow Conj/Erth 62% 3d10 3% 3 Grave Claw Necr 18% 2d8 10% 2 Scorch Fire 18% 2d5 10% 2 Dungeon Overview and Level Annotations Branches: Dungeon (7/15) Temple: D:4-7 Altars: Nemelex Xobeh Okawaru Wu Jian Xom Zin Shops: D:6 * Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History (Press . to maintain the ray.) The water moccasin bites you! You are poisoned. The water moccasin poisons you! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (severely wounded, 72% to hit) You focus your ray upon the water moccasin. The searing ray hits the water moccasin. The water moccasin is almost dead. (Press . to maintain the ray.) You feel very sick. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * The water moccasin barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (almost dead, 72% to hit) You focus your ray upon the water moccasin. The searing ray misses the water moccasin. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (almost dead, 72% to hit) You focus your ray upon the water moccasin. The searing ray misses the water moccasin. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * You feel sick. The water moccasin bites you. You die... .. #...# ###.#.#.... #..<#..## #...#.... #...##.## #...#..#. #...##)#. ##########......). . ##@...........##.#. ... ##S..#######.##>..#. ..S).##..#.........##.###. #..).)).##..#########.# #. ##...).###..# #.###. ##...# #..# #...'. ##.# +..# #####. #' #..# #. . #..# ## You could see a water moccasin. Vanquished Creatures Grinder (D:4) Menkaure (D:5) Duvessa (D:5) A water moccasin (D:6) An ice beast (D:6) A sky beast (D:6) 2 black bears An ogre (D:5) 2 centaurs (D:7) 5 phantoms 3 bullfrogs A gnoll sergeant (D:7) A scorpion (D:5) A marrowcuda (D:7) Dowan (D:5) 8 hounds 2 orc priests (D:6) A jelly (D:6) An iguana (D:6) 3 orc wizards 11 gnolls 10 adders A shadow imp (D:5) A ribbon worm (D:5) 12 orcs 5 endoplasms 4 hobgoblins 3 quokkas 4 ball pythons 2 bats 3 frilled lizards 4 goblins 7 kobolds 6 rats 111 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | CtrlAltDefeat the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 369 | D:1 | Reached XP level 2. HP: 17/17 MP: 3/5 1259 | D:2 | Learned a level 2 spell: Searing Ray 1591 | D:2 | Reached XP level 3. HP: 21/21 MP: 1/7 1711 | D:2 | Identified the +8 falchion "Qoaba" {drain, rCorr Dex+2} 1732 | D:2 | Found the +8 trident of the Octopus King {venom, rElec | rPois} 1892 | D:2 | Reached XP level 4. HP: 27/27 MP: 0/8 1984 | D:2 | Got the +8 trident of the Octopus King {venom, rElec rPois} 2667 | D:3 | You fall into a shaft and drop 2 floors! 2667 | D:5 | Entered Level 5 of the Dungeon 2668 | D:5 | Found a sparkling altar of Nemelex Xobeh. 2668 | D:5 | Found an iron altar of Okawaru. 2684 | D:5 | Learned a level 4 spell: Fulminant Prism 2740 | D:5 | Encountered a phantom 2740 | D:5 | Encountered Menkaure 2806 | D:5 | Encountered Duvessa 2827 | D:5 | Reached skill level 5 in Conjurations 2902 | D:5 | Encountered a black bear 2939 | D:5 | Encountered a phantom 2944 | D:4 | Found a shimmering altar of Xom. 2984 | D:4 | Reached XP level 5. HP: 31/31 MP: 10/10 3232 | D:4 | Found an ornate altar of the Wu Jian Council. 3281 | D:4 | Encountered Grinder 3303 | D:4 | Killed Grinder 3304 | D:4 | Reached skill level 6 in Conjurations 3304 | D:4 | Reached XP level 6. HP: 36/36 MP: 13/13 3620 | D:4 | Reached skill level 5 in Spellcasting 3620 | D:4 | Reached XP level 7. HP: 30/41 MP: 13/14 3862 | D:4 | Found a glowing silver altar of Zin. 4073 | D:5 | Learned a level 4 spell: Iskenderun's Mystic Blast 4248 | D:5 | Reached skill level 1 in Alchemy 4637 | D:5 | Reached skill level 7 in Conjurations 4637 | D:5 | Reached XP level 8. HP: 46/46 MP: 16/16 4819 | D:5 | Encountered Dowan 5004 | D:5 | Killed Duvessa 5009 | D:5 | Killed Dowan 5205 | D:5 | Killed Menkaure 5206 | D:5 | Reached skill level 5 in Alchemy 5642 | D:6 | Reached skill level 1 in Translocations 5708 | D:6 | Found Joemoaw's Neck Hole. 5778 | D:6 | Reached skill level 8 in Conjurations 5897 | D:6 | Reached XP level 9. HP: 44/51 MP: 18/18 6706 | D:7 | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D:1: matt_arrival_los_fun, layout_basic, minivault_19 D:2: layout_loops_corners D:3: minmay_octagon_keep, layout_loops_corners D:4: layout_gridville, mainiacjoe_overflow_catwalk, lemuel_round_altar, general_overflow_altar, uniq_grinder D:5: layout_basic, mainiacjoe_overflow_divided_tiny, minmay_checkerbox, uniq_duvessa, uniq_menkaure D:6: layout_rooms, st_stairs_13, nicolae_shop_sticking_my_neck_out, serial_park_tiny_2 D:7: layout_basic, minmay_temple_entry_hall, serial_shops, shop, grunt_decor_arrowhead Skill XL: | 1 2 3 4 5 6 7 8 9 | ---------------+----------------------------+----- Spellcasting | 3 4 5 6 7 | 7.3 Conjurations | 5 6 7 8 | 8.9 Alchemy | 3 5 | 5.0 Translocations | 1 3 | 3.9 Dodging | | 2.0 Stealth | | 2.8 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Attack: Normal | 3 | 13 | 30 || 46 Melee: Spear | 3 | 2 | || 5 Trident | | 11 | 30 || 41 Constrict | | 4 | 1 || 5 Tentacles | | 1 | 2 || 3 Cast: Magic Dart | 56 | 52 | 98 || 206 Searing Ray | 3 | 11 | 50 || 64 Fulminant Prism | | | 8 || 8 Stab: Sleeping | | | 2 || 2 Armour: None | 3 | 13 | 36 || 52 Dodge: Dodged | 4 | 17 | 33 || 54