Seeded DCSS version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 5137054668969193905 (custom seed) 44 CtrlAltDefeat the Conjurer (level 3, -1/21 HPs) Began as an Octopode Conjurer on Sept 11, 2026. Slain by a gnoll ... wielding a +0 spear (5 damage) ... on level 2 of the Dungeon. The game lasted 00:03:41 (1993 turns). CtrlAltDefeat the Conjurer (Octopode Conjurer) Turns: 1993, Time: 00:03:42 Health: -1/21 AC: 1 Str: 6 XL: 3 Next: 60% Magic: 0/7 EV: 12 Int: 22 God: Gold: 92 SH: 0 Dex: 10 Spells: 4/7 levels left rFire . . . (100%) a - +0 spear rCold . . . (100%) (no offhand) rNeg . . . (100%) (no helmet) rPois . (100%) (no amulet) rElec . (100%) (no ring) rCorr . (100%) (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 92 gold pieces. Inventory: Hand Weapons a - a +0 spear (weapon) Missiles b - 6 poisoned darts Jewellery c - a ring of magical power d - a ring of protection from cold Scrolls c - a scroll of teleportation {unknown} e - a scroll of summoning {unknown} h - a scroll of blinking {unknown} k - a scroll of vulnerability {unknown} m - a scroll of enchant armour {unknown} Potions g - a potion of magic d - a potion of curing {unknown} f - a potion of might {unknown} j - a potion of resistance {unknown} l - a potion of heal wounds {unknown} n - a potion of haste {unknown} Skills: - Level 2.1 Dodging - Level 3.0 Stealth + Level 2.8 Spellcasting + Level 4.5 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Poisonous Vapours Alch/Air 12% 1d1 13% 1 Stone Arrow Conj/Erth 26% 3d8 16% 3 Grave Claw Necr 6% 2d7 19% 2 Maxwell's Portable Pile Tloc 3% (3-9)d2 36% 3 Fulminant Prism Conj/Alch 6% 3d7 45% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History The magic dart hits the gnoll. The gnoll is severely wounded. The magic dart hits the gnoll. You kill the gnoll! You start resting. Magic restored. The magic dart hits the gnoll. The gnoll is moderately wounded. The gnoll shouts! The magic dart hits the gnoll. The gnoll is moderately wounded. The magic dart hits the gnoll. The gnoll is severely wounded. The magic dart hits the gnoll. The gnoll is almost dead. The gnoll hits you from afar with a +0 spear! The magic dart hits the gnoll. The gnoll is almost dead. The gnoll hits you from afar with a +0 spear! * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (almost dead, 81% to hit) You focus your ray upon the gnoll. The searing ray misses the gnoll. (Press . to maintain the ray.) The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (almost dead, 100% to hit) The magic dart hits the gnoll but does no damage. The gnoll is almost dead. You stop channelling your searing ray. The gnoll hits you from afar with a +0 spear. You die... #.. ..# ..... #.# #.# ...... #.# #.##....j. ##.# #......j.. ##..# #.)# #.#.#####..# ##........j# #.##.####.# #### #.##.....@# #######... #.######### .:........ #.# #######.## #.# ##+## #.# #.###### ##...## #.## #......# ##.....## #... ####.#.# ##.......## ##.# ##....###.).......####<.. #.......'.........'...... You could see a gnoll. Vanquished Creatures A gnoll (D:2) An adder (D:2) 3 endoplasms 3 hobgoblins A quokka (D:2) 5 ball pythons 2 bats 3 frilled lizards 2 goblins (D:1) 5 kobolds 6 rats 32 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | CtrlAltDefeat the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 343 | D:1 | Reached XP level 2. HP: 17/17 MP: 3/5 346 | D:1 | Learned a level 2 spell: Searing Ray 999 | D:2 | You fall into a shaft and drop 1 floor! 1221 | D:2 | Reached XP level 3. HP: 13/21 MP: 1/6 1894 | D:2 | Found the +8 trident of the Octopus King {venom, rElec | rPois} 1993 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: matt_arrival_los_fun, layout_basic, minivault_19 D:2: layout_loops_corners D:3: minmay_octagon_keep, layout_loops_corners Skill XL: | 1 | ---------------+----+----- Stealth | 3 | 3.0 Dodging | | 2.1 Spellcasting | | 2.8 Conjurations | | 4.5 Action || total ---------------------------++------- Attack: Normal || 4 Melee: Unarmed || 4 Tentacles || 2 Constrict || 1 Cast: Magic Dart || 62 Searing Ray || 1 Armour: None || 8 Dodge: Dodged || 5