Seeded DCSS version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 2335678830179759907 (custom seed) 82 CtrlAltDefeat the Magician (level 4, -5/31 HPs) Began as a Djinni Conjurer on Sept 12, 2026. Killed by divine providence ... invoked by an orc priest (14 damage) ... on level 3 of the Dungeon. The game lasted 00:09:20 (2063 turns). CtrlAltDefeat the Magician (Djinni Conjurer) Turns: 2063, Time: 00:09:20 Health: -5/31 AC: 4 Str: 6 XL: 4 Next: 70% Gold: 75 EV: 11 Int: 21 God: SH: 0 Dex: 12 rFire + + . (33%) d - +0 short sword rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) c - +1 cloak rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.25/turn %: infuse magic (-6 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Convert to Beogh (0%) You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 75 gold pieces. Inventory: Hand Weapons d - a +0 short sword (weapon) Missiles b - 8 poisoned darts e - 6 boomerangs Armour a - a +0 robe (worn) c - a +1 cloak (worn) Jewellery f - the ring "Nynaeps" {Fly rElec Wiz} (You found it on level 3 of the Dungeon) [ring of wizardry] Fly: It grants you flight. rElec: It insulates you from electricity. Wiz: It increases the success rate of your magical spells. Scrolls c - 2 scrolls of identify {unknown} e - a scroll of teleportation {unknown} Potions d - a potion of curing {unknown} f - a potion of resistance {unknown} j - a potion of berserk rage {unknown} k - a potion of haste {unknown} l - a potion of invisibility {unknown} Skills: + Level 0.6 Fighting + Level 2.4 Dodging + Level 1.8 Stealth + Level 4.3 Spellcasting + Level 4.3 Conjurations + Level 4.3 Hexes + Level 4.3 Summonings + Level 4.3 Necromancy + Level 4.3 Translocations + Level 4.3 Forgecraft + Level 4.3 Fire Magic + Level 4.3 Ice Magic + Level 4.3 Air Magic + Level 4.3 Earth Magic + Level 4.3 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 3% 2 c - Fulminant Prism Conj/Alch 11% 3d9 19% 4 d - Iskenderun's Mystic Conj/Tloc 22% 2d6 (+2d3 19% 4 e - Summon Small Mammal Summ 88% N/A 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You stop channelling your searing ray. You encounter an orc. It is wielding a +0 whip. The magic dart hits the orc. The orc is severely wounded. The orc shouts! The magic dart hits the orc but does no damage. The orc is severely wounded. The orc hits you with a +0 whip. You are too injured to fight recklessly! You encounter an orc. It is wielding a +0 club. The orc hits you but does no damage. You hit the orc. The orc is almost dead. The orc hits you with a +0 whip. You barely miss the orc. The orc is almost dead. The orc hits you with a +0 whip. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits the orc! You kill the orc! (Press . to maintain the ray.) The orc priest shouts! The orc misses you. The orc priest shouts, "Surrender to Beogh and we'll let you live!" (press Y on the ability menu to convert to Beogh) Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 whip and wearing a +0 leather armour (almost dead, 78% to hit) You focus your ray upon the orc. The searing ray hits the orc! You kill the orc! (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The orc priest mumbles some strange prayers to Beogh against you. Beogh smites you! You die... # #.......... .#.#.#........ )....'........ ##.###........ #.###...##### . #.....# ## #.##....... # #.#############.#.# #.....[.....)@)...# ######...o.####.#.# +.....# # #....o# ####..## #.o.# #...# #...# #...').o..o You could see an orc priest. Vanquished Creatures 3 adders (D:2) 3 ribbon worms (D:2) 6 orcs 4 endoplasms 5 hobgoblins A quokka (D:3) 6 ball pythons 6 bats 2 frilled lizards (D:1) 7 goblins 7 kobolds 5 rats 55 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | CtrlAltDefeat the Djinni Conjurer began the quest for the | Orb. 0 | D:1 | CtrlAltDefeat set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 244 | D:1 | Reached XP level 2. HP: 20/21 MP: 0/0 933 | D:2 | Reached XP level 3. HP: 22/25 MP: 0/0 933 | D:2 | Learned a level 1 spell: Summon Small Mammal 1493 | D:2 | Reached XP level 4. HP: 29/31 MP: 0/0 2033 | D:3 | Identified the ring "Nynaeps" {Fly rElec Wiz} 2063 | D:3 | Killed from afar by an orc priest Illustrated notes Levels and vault maps discovered: D:1: nicolae_arrival_washed_ashore, layout_loops_cross D:2: layout_basic, chequers_serial_rivers_small_a D:3: layout_basic, serial_curves, eino_curves_02, eino_curves_03, st_stairs_8 Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.3 Conjurations | 4 | 4.3 Hexes | 4 | 4.3 Summonings | 4 | 4.3 Necromancy | 4 | 4.3 Translocations | 4 | 4.3 Forgecraft | 4 | 4.3 Fire Magic | 4 | 4.3 Ice Magic | 4 | 4.3 Air Magic | 4 | 4.3 Earth Magic | 4 | 4.3 Alchemy | 4 | 4.3 Fighting | | 0.6 Dodging | | 2.4 Stealth | | 1.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 11 | 5 || 16 Melee: Short sword | 11 | 5 || 16 Cast: Magic Dart | 80 | 22 || 102 Searing Ray | 1 | 9 || 10 Armour: Robe | 10 | 17 || 27 Dodge: Dodged | 7 | 6 || 13