Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 10144494907113721971 59 Cubble the Apothecary (level 4, -15/30 HPs) Began as a Merfolk Alchemist on Sept 4, 2026. Demolished by a gnoll ... wielding a +2 whip of distortion ... led by a gnoll bouda (18 damage) ... on level 2 of the Dungeon. The game lasted 00:03:59 (878 turns). Cubble the Apothecary (Merfolk Alchemist) Turns: 878, Time: 00:04:00 Health: -15/30 AC: 2 Str: 10 XL: 4 Next: 3% Magic: 0/7 EV: 12 Int: 14 God: Gold: 87 SH: 0 Dex: 14 Spells: 4/7 levels left rFire . . . (100%) e - +1 spear rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 87 gold pieces. Inventory: Hand Weapons b - a +0 whip d - a +0 sling e - a +1 spear (weapon) Missiles c - 4 poisoned darts Armour a - a +0 robe (worn) Scrolls x - a scroll of amnesia Potions g - a potion of magic d - a potion of cancellation {unknown} f - a potion of attraction {unknown} k - a potion of heal wounds {unknown} n - a potion of ambrosia {unknown} o - a potion of invisibility {unknown} Skills: + Level 1.2 Polearms + Level 3.4 Dodging + Level 2.8 Stealth + Level 2.4 Spellcasting + Level 1.3 Conjurations + Level 4.5 Alchemy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Poisonous Vapours Alch/Air 32% 1d2 9% 1 b - Mercury Arrow Conj/Alch 18% 2d6 11% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Soul Splinter Necr 4% N/A 22% 1 Mephitic Cloud Conj/Alch/Air 7% N/A 30% 3 Olgreb's Toxic Radiance Alch 14% N/A 34% 4 Sticky Flame Fire/Alch 8% 2d4 65% 4 Rending Blade Conj/Frge 3% 2d6 86% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Message History The gnoll bouda looks more healthy. The gnoll bouda barely misses you. You hit the gnoll bouda but do no damage. The gnoll bouda is almost dead. The gnoll shouts! You hear a shout! x2 The gnoll picks up the pace! Casting: Mercury Arrow (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Arrow (safe; 11% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +2 whip of distortion (covering ground quickly, chance to weaken: 100%) The glob of mercury hits the gnoll bouda! The gnoll bouda looks even weaker. The mercury splashes! The gnoll looks weaker. You kill the gnoll bouda! The gnoll hits you with a +2 whip of distortion. You blink. The gnoll leaves your sight. Your Polearms skill increases to level 1! You have reached level 4! This spell is quite dangerous to cast! You start memorising the spell. You continue memorising. x2 The gnoll closely misses you. Your magical contamination has completely faded away. You continue memorising. Your attacks no longer feel as feeble. The gnoll is no longer weakened. The gnoll hits you with a +2 whip of distortion. Your memorisation is interrupted. Space warps around you. Casting: Mercury Arrow (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Poisonous Vapours (safe; 9% risk of failure) Press: ? - help, Dir - move target Aim: a gnoll, wielding a +2 whip of distortion (covering ground quickly) You miscast Poisonous Vapours. Nothing appears to happen. The gnoll misses you. You hit the gnoll. The gnoll is moderately wounded. The gnoll hits you with a +2 whip of distortion! * * * LOW HITPOINT WARNING * * * Space warps horribly around you!! Ouch! That really hurt! You die... .....##...##### ..#)..).........# ...####...####..## ..##.............# ..##.##...####...# .).# ##.## #...# ..... #.# #...# #..#####.#####...# .[.............j@# #..#####..###..#.# #..# #j##.# #..# #)##.# #..# #....# ...# #..### ...## #..# #.## #..# j..# You could see 2 gnolls. Vanquished Creatures A gnoll bouda (D:2) A gnoll (D:2) 3 endoplasms 2 hobgoblins (D:1) A quokka (D:1) 7 ball pythons A bat (D:1) A frilled lizard (D:1) 3 goblins 6 kobolds 2 rats (D:1) 28 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Cubble the Merfolk Alchemist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 278 | D:1 | Reached skill level 1 in Conjurations 278 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 427 | D:1 | Learned a level 2 spell: Mercury Arrow 780 | D:2 | Reached XP level 3. HP: 9/24 MP: 1/6 873 | D:2 | Reached skill level 1 in Polearms 873 | D:2 | Reached XP level 4. HP: 19/30 MP: 0/7 878 | D:2 | Demolished by a gnoll Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_hallway, layout_basic D:2: layout_loops_ring, hangedman_decor_growths Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 1 | 1.3 Dodging | 3 | 3.4 Polearms | 1 | 1.2 Stealth | | 2.8 Spellcasting | | 2.4 Alchemy | | 4.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 30 | 1 || 31 Melee: Whip | 19 | || 19 Spear | 11 | 1 || 12 Fire: Sling | 17 | || 17 Throw: Dart | 1 | || 1 Cast: Poisonous Vapours | 17 | || 17 Mercury Arrow | 4 | || 4 Read: Identify | 1 | || 1 Fear | 1 | || 1 Enchant weapon | 1 | || 1 Teleportation | 1 | || 1 Blinking | 1 | || 1 Armour: Robe | 18 | 2 || 20 Dodge: Dodged | 23 | 2 || 25