Dungeon Crawl Stone Soup version 0.30.2 (webtiles) character file. Game seed: 5598589937192518126 24 Cuchulain the Magician (level 3, 0/21 HPs) Began as an Octopode Hedge Wizard on May 28, 2025. Slain by Terence ... wielding a +1 hand axe of flaming (5 damage) ... on level 2 of the Dungeon. The game lasted 00:02:56 (1392 turns). Cuchulain the Magician (Octopode Hedge Wizard) Turns: 1392, Time: 00:02:58 Health: 0/21 AC: 1 Str: 9 XL: 3 Next: 2% Magic: 0/7 EV: 13 Int: 18 God: Gold: 36 SH: 0 Dex: 11 Spells: 7/8 levels left rFire . . . a - +0 dagger rCold . . . (no shield) rNeg . . . b - +0 hat rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: very slightly contaminated A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 36 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 hat (worn) Jewellery d - an amulet of guardian spirit Scrolls e - a scroll of vulnerability {unknown} g - a scroll of identify {unknown} h - a scroll of teleportation {unknown} i - a scroll of fear {unknown} Potions c - a potion of magic f - a potion of mutation {unknown} Skills: - Level 2.0 Dodging - Level 2.6 Stealth - Level 3.0 Spellcasting + Level 2.8 Conjurations - Level 1.0 Summonings - Level 1.0 Translocations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 52% 1d5 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 8% N/A 16% 1 Blink Tloc 12% N/A 16% 2 Call Imp Summ 12% N/A 16% 2 Cigotuvi's Dreadful Rot Necr/Pois/Air 4% N/A 24% 2 Mephitic Cloud Conj/Pois/Air 6% N/A 32% 3 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +1 hand axe of flaming and wearing a +0 scale mail (lightly wounded, 100% to hit) The magic dart hits Terence. Terence is moderately wounded. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +1 hand axe of flaming and wearing a +0 scale mail (moderately wounded, 100% to hit) The magic dart hits Terence. Terence is moderately wounded. Terence hits you with a +1 hand axe of flaming! Terence burns you. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +1 hand axe of flaming and wearing a +0 scale mail (moderately wounded, 100% to hit) The magic dart hits Terence. Terence is heavily wounded. Terence completely misses you. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +1 hand axe of flaming and wearing a +0 scale mail (heavily wounded, 100% to hit) The magic dart hits Terence but does no damage. Terence is heavily wounded. Terence closely misses you. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +1 hand axe of flaming and wearing a +0 scale mail (heavily wounded, 100% to hit) You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. Terence hits you with a +1 hand axe of flaming. * * * LOW HITPOINT WARNING * * * Terence burns you. * * * LOW HITPOINT WARNING * * * Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +1 hand axe of flaming and wearing a +0 scale mail (heavily wounded, 100% to hit) You miscast Magic Dart. Nothing appears to happen. Terence hits you with a +1 hand axe of flaming. You die... P .P PPP .... ##########..PP ............# .......@@...# ############# You could see Terence. Vanquished Creatures 5 endoplasms (D:1) A goblin (D:1) 3 hobgoblins (D:1) 2 quokkas (D:1) 2 bats (D:1) 3 frilled lizards (D:1) 3 kobolds (D:1) 3 rats (D:1) 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Cuchulain the Octopode Hedge Wizard began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 4/4 60 | D:1 | Found a faded altar of an unknown god. 61 | D:1 | Noticed a great orb of eyes 197 | D:1 | Noticed a great orb of eyes 197 | D:1 | Noticed a golden eye 197 | D:1 | Noticed a golden eye 315 | D:1 | Reached XP level 2. HP: 14/17 MP: 0/6 1025 | D:1 | Reached XP level 3. HP: 21/21 MP: 5/7 1385 | D:2 | Noticed Terence 1392 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: matt_arrival_los_fun, layout_basic, hellmonk_ecumenical_altar_watching_god, minmay_surrounded D:2: layout_loops_ring, basic_altar, minmay_hedge_maze, amcnicky_mini_corridor_feature, roderic_roman_lattice, minivault_14, minmay_split_cup_large, uniq_robin, uniq_terence Skill XL: | 1 | ---------------+----+----- Conjurations | 2 | 2.8 Dodging | | 2.0 Stealth | | 2.6 Spellcasting | | 3.0 Summonings | | 1.0 Translocations | | 1.0 Action || total ---------------------------++------- Melee: Dagger || 16 Constrict || 5 Tentacles || 1 Cast: Magic Dart || 45 Stab: Sleeping || 1 Dodge: Dodged || 10