Cyaphide Level 1 of the Dungeon (0, 0, D:1) a +0 scimitar (4, 0, D:1) a +0 sling (7, -19, D:1) a frilled lizard corpse (skeletalised by now) (9, -7, D:1) a bat skeleton (10, -7, D:1) a +0 dagger a kobold skeleton (10, -6, D:1) a quokka skeleton a rat skeleton a bat skeleton (10, -3, D:1) a +0 leather armour (16, 12, D:1) a ball python skeleton (18, 12, D:1) a bat skeleton (19, 10, D:1) a frilled lizard skeleton (21, -12, D:1) a bat skeleton (21, -10, D:1) a rat skeleton (22, -12, D:1) a rat skeleton (22, -11, D:1) a +0 dagger (22, 8, D:1) a +1 robe of positive energy (23, 9, D:1) a +0 dagger (24, -9, D:1) a +0 dagger (26, -15, D:1) a +0 sling (35, -16, D:1) a +0 robe (38, -19, D:1) a maw talisman (39, -16, D:1) 5 poisoned darts (40, 9, D:1) a +2 dagger of venom a kobold corpse (skeletalised by now) a quokka corpse (skeletalised by now) (41, 8, D:1) a +0 dagger (42, -2, D:1) a rat corpse (skeletalised by now) (43, -20, D:1) a hobgoblin corpse (skeletalised by now) Level 2 of the Dungeon (8, -4, D:2) 2 atropa-tipped darts (9, -8, D:2) the riddle talisman of the Fisher {Harm Will- Int+9 SInv} [riddle talisman] Harm: It increases damage dealt and taken. Will-: It decreases your willpower. Int+9: It affects your intelligence (+9). SInv: It lets you see invisible. (15, -3, D:2) a +0 long sword (16, -1, D:2) a +0 club 2 stones a kobold corpse (skeletalised by now) (16, 1, D:2) a +2 dagger of venom (17, 12, D:2) a staff of fire