Cyaphide the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 4 scrolls of amnesia (7, 7, D) 2 potions of brilliance (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). Trog disapproves of the use of such an item. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (59, 37, D) the +4 arbalest of Blood-Lust {chaos, rPois Dex+3} rPois: It protects you from poison. Dex+3: It affects your dexterity (+3). (unseen) (59, 41, D) a +0 flail a +0 robe (60, 36, D) a staff of cold (unseen) (60, 37, D) a staff of fire (unseen) (61, 0, D) a staff of cold (unseen) (61, 16, D) a +0 short sword (61, 21, D) a +0 long sword of electrocution (still there?) a +0 shortbow (still there?) a +0 leather armour (still there?) an elf corpse (skeletalised by now) (still there?) (61, 26, D) a +2 chain mail of cold resistance (61, 36, D) a +2 robe (unseen) (61, 37, D) a book of the Hunter (61, 41, D) a +3 triple sword of flaming (62, 1, D) a +2 troll leather armour (62, 9, D) a +0 orcbow of draining (unseen) (62, 11, D) a hell hound corpse (skeletalised by now) (62, 16, D) a staff of earth (unseen) (62, 17, D) a +0 short sword (62, 23, D) a +0 long sword (still there?) a +0 leather armour (still there?) the ring of Paranoia {Int+6 Dex+6} (still there?) [ring of dexterity] Int+6: It affects your intelligence (+6). Dex+6: It affects your dexterity (+6). (62, 26, D) a staff of necromancy (62, 27, D) a fortress talisman (62, 31, D) a +7 heavy demon whip (62, 36, D) a +0 long sword (62, 37, D) a ring of protection from cold (63, 0, D) a +0 mace of draining (unseen) (63, 8, D) a +1 sling of draining (unseen) (63, 17, D) a +0 dagger (63, 20, D) the +3 great sword of Earthquakes {elec, Int+3} Int+3: It affects your intelligence (+3). a +1 shortbow of flaming a +0 leather armour an elf corpse (skeletalised by now) (63, 21, D) a +2 short sword of freezing (63, 22, D) a +1 antimagic bardiche (63, 26, D) a parchment of Spellspark Servitor (63, 27, D) a parchment of Volatile Blastmotes (63, 36, D) the +0 leather armour "Uvyshid" {Str+3 Dex+4} Str+3: It affects your strength (+3). Dex+4: It affects your dexterity (+4). (unseen) (63, 37, D) a staff of earth (unseen) (64, 16, D) a +2 helmet of sniping (unseen) (64, 17, D) a +1 robe of willpower (unseen) (64, 21, D) the conjuration staff of Yschit Zaul {rC- Str+6 Conj} [staff of conjuration] rC-: It makes you vulnerable to cold. Str+6: It affects your strength (+6). Conj: It increases the power of your Conjurations spells. Trog disapproves of the use of such an item. a +0 robe a +0 mace of protection an elf corpse (skeletalised by now) (64, 26, D) a +1 mace of protection (unseen) (64, 27, D) a +0 flail of protection (unseen) (65, 26, D) a parchment of Freezing Cloud (68, 0, D) a staff of cold (68, 3, D) a +0 mace (69, 0, D) a parchment of Eringya's Noxious Bog (69, 36, D) a phial of floods (70, 9, D) a +1 glaive of freezing (70, 29, D) a +0 trident (still there?) a +0 orcbow (still there?) a +0 plate armour (still there?) the ring "Ododecor" {rPois rF+ Str+3} (still there?) [ring of poison resistance] rPois: It protects you from poison. rF+: It protects you from fire. Str+3: It affects your strength (+3). an orc corpse (skeletalised by now) (still there?) (70, 36, D) the +1 plate armour "Owomai Siej" {Str+2 SInv} Str+2: It affects your strength (+2). SInv: It lets you see invisible. (70, 37, D) the alchemy staff of the Uplifting Gods {rPois Str+6 Alch} [staff of alchemy] rPois: It protects you from poison. Str+6: It affects your strength (+6). Alch: It increases the power of your Alchemy spells. Trog disapproves of the use of such an item. (unseen) (71, 8, D) a ring of wizardry (71, 16, D) a +4 glaive of freezing (unseen) (71, 17, D) a parchment of Olgreb's Toxic Radiance (71, 21, D) a +4 great sword of freezing (still there?) 3 boomerangs (still there?) (71, 26, D) a +2 orcbow of flaming (unseen) (71, 29, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (71, 36, D) a +6 ring of strength (71, 37, D) a +3 triple crossbow of flaming (72, 8, D) a +4 heavy broad axe (72, 10, D) a ring of willpower a ring of resist corrosion a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight a +5 demon blade a +3 tower shield +5 golden dragon scales a +0 animal skin a +0 falchion (72, 17, D) a +0 trident (72, 19, D) a +0 trident (72, 20, D) a +0 orcbow the +2 glaive "Rocuh" {heavy, rElec rC++ Will+ Dex+3} rElec: It insulates you from electricity. rC++: It greatly protects you from cold. Will+: It increases your willpower. Dex+3: It affects your dexterity (+3). (72, 21, D) a +6 antimagic scimitar (72, 29, D) a +0 flail the +3 robe of Clouds {*Thunder rCloud rElec} *Thunder: It occasionally creates storm clouds above nearby enemies. rCloud: It grants its wearer immunity to clouds. rElec: It insulates you from electricity. an orc corpse (skeletalised by now) (72, 36, D) a +6 ring of intelligence (72, 41, D) a +2 antimagic demon blade (73, 2, D) a staff of fire (unseen) (73, 16, D) a +0 trident (73, 19, D) a +0 trident a merfolk corpse (skeletalised by now) (73, 26, D) a +0 whip (73, 29, D) the +10 whip of Jugh {speed, *Corrode rPois rC+ Dex+4} *Corrode: It may corrode you when you take damage. rPois: It protects you from poison. rC+: It protects you from cold. Dex+4: It affects your dexterity (+4). (73, 30, D) a +0 short sword (still there?) a +2 leather armour of cold resistance (still there?) a +0 mace (still there?) a +0 plate armour (still there?) a ring of willpower (still there?) an orc corpse (skeletalised by now) (still there?) (73, 36, D) a +2 hand axe of electrocution (unseen) (73, 37, D) a +2 broad axe of draining