CyborgMango the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +0 buckler an orb of mayhem an orb of guile a +3 buckler (4, 8, D) +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) the fortress talisman of the Stars {rC+ MP+8 Dex+3} [fortress talisman] rC+: It protects you from cold. MP+8: It affects your magic capacity (+8). Dex+3: It affects your dexterity (+3). a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) a +5 great mace a +0 flail a +0 scale mail the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (49, 36, D) a staff of fire (unseen) (49, 37, D) a +4 battleaxe of electrocution (unseen) (50, 36, D) the +7 flail "Nerubb" {drain, *Corrode rC+ Str+3 Dex+4} *Corrode: It may corrode you when you take damage. rC+: It protects you from cold. Str+3: It affects your strength (+3). Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (unseen) (50, 37, D) a +3 sling of electrocution (unseen) (51, 36, D) a book of Decay (51, 37, D) a staff of conjuration (unseen) (52, 36, D) a lightning rod (4/4) (52, 37, D) the +7 arbalest "Impslayer" {penet, rPois rN+ rCorr} rPois: It protects you from poison. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (unseen) (53, 36, D) an orb of attunement (unseen) (53, 37, D) a +4 glaive of freezing (unseen) (54, 36, D) a +4 battleaxe of freezing (unseen) (59, 36, D) a +1 robe (59, 37, D) a +2 shortbow of flaming (60, 37, D) a +2 war axe of freezing (60, 41, D) a hell hound skeleton (60, 42, D) a +4 scimitar of flaming (unseen) (61, 0, D) a staff of cold (61, 3, D) a ball python corpse (skeletalised by now) (61, 8, D) a staff of fire (61, 36, D) a +6 arbalest of flaming (61, 37, D) a +1 mace of draining (61, 41, D) a +1 great sword of flaming (unseen) (61, 42, D) 2 boomerangs (62, 0, D) the +5 dagger "Jemefiozocs" {elec, rElec rPois rC- Will++} rElec: It insulates you from electricity. rPois: It protects you from poison. rC-: It makes you vulnerable to cold. Will++: It greatly increases your willpower. It cannot be enchanted further. (62, 3, D) an adder corpse (skeletalised by now) (62, 8, D) a +0 leather armour of fire resistance (62, 9, D) a +2 morningstar of protection (62, 11, D) a +0 dagger a +0 robe a spriggan corpse (skeletalised by now) a wolf corpse (skeletalised by now) (62, 16, D) a staff of conjuration (62, 17, D) the +4 whip of Fear {concuss, ^Contam rElec Str+7} ^Contam: It causes magical contamination when unequipped. rElec: It insulates you from electricity. Str+7: It affects your strength (+7). It cannot be enchanted further. (62, 21, D) a +0 long sword (62, 26, D) a staff of necromancy (62, 27, D) a +2 robe of fire resistance (62, 31, D) a +0 dire flail (62, 36, D) an orb of guile (62, 37, D) a +0 war axe of electrocution (62, 42, D) a +4 scimitar of flaming (unseen) (62, 43, D) a +4 scimitar of flaming (unseen) (63, 0, D) a staff of necromancy (63, 16, D) a parchment of Polar Vortex (63, 21, D) a hell hound corpse (skeletalised by now) (63, 26, D) a staff of earth (63, 27, D) a +3 chain mail of resonance (63, 30, D) a hell hound corpse (skeletalised by now) (63, 36, D) the +8 shortbow of the Pharaoh's Fist {heavy, rCorr Str+2 SInv} rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). SInv: It lets you see invisible. It cannot be enchanted further. (63, 37, D) a staff of fire (64, 16, D) a parchment of Alistair's Walking Alembic (64, 20, D) a +0 mace (64, 27, D) a +2 mace of protection (64, 29, D) a +0 war axe (64, 31, D) a +0 battleaxe (65, 26, D) a +1 hand axe of freezing (67, 0, D) the alchemy staff of the Tent {rPois rF+ Str+4 Alch} [staff of alchemy] rPois: It protects you from poison. rF+: It protects you from fire. Str+4: It affects your strength (+4). Alch: It increases the power of your Alchemy spells. (68, 0, D) the +3 dire flail of Dung {vamp, Str-5 Int-5 Dex+7} Str-5: It affects your strength (-5). Int-5: It affects your intelligence (-5). Dex+7: It affects your dexterity (+7). It cannot be enchanted further. (69, 0, D) a +0 vampiric short sword (69, 36, D) the +1 leather armour of Bueg {-Tele rF+++ rCorr Int-2} -Tele: It prevents most forms of teleportation. rF+++: It renders you almost immune to fire. rCorr: It protects you from acid and corrosion. Int-2: It affects your intelligence (-2). It cannot be enchanted further. (70, 8, D) a staff of conjuration (70, 9, D) a +3 scale mail of poison resistance (70, 11, D) a +0 dagger a +0 robe (70, 36, D) a +5 battleaxe of electrocution (70, 37, D) the cold staff "Butiek" {rC+ Hexes Tloc Ice} [staff of cold] rC+: It protects you from cold. Hexes: It increases the power of your Hexes spells. Tloc: It increases the power of your Translocations spells. Ice: It increases the power of your Ice spells. (70, 40, D) a +0 flail (70, 41, D) a ball python skeleton (71, 8, D) the +2 whip "Poomiq" {spect, rPois Dex-3 SInv} rPois: It protects you from poison. Dex-3: It affects your dexterity (-3). SInv: It lets you see invisible. It cannot be enchanted further. (71, 11, D) a black bear corpse (skeletalised by now) (71, 16, D) a +2 helmet of ice (71, 17, D) the +4 chain mail of the Bull {Regen+ Int+3} Regen+: It increases your rate of health regeneration. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (71, 20, D) a ball python corpse (skeletalised by now) (71, 27, D) a staff of necromancy (71, 30, D) a bullfrog corpse (skeletalised by now) (71, 31, D) a river rat corpse (skeletalised by now) (71, 36, D) a +2 vampiric spear (71, 40, D) an adder skeleton a water moccasin skeleton (71, 41, D) 2 boomerangs (72, 8, D) a +0 buckler of reflection (72, 9, D) a +2 rapier of holy wrath (72, 12, D) a +0 rapier a +0 robe (72, 16, D) the +6 lightning scales {swift, rElec} Swift: It allows the wearer to cover ground more swiftly. rElec: It insulates you from electricity. It cannot be enchanted further. (72, 17, D) a +3 war axe of distortion (72, 19, D) a +0 halberd (72, 26, D) a +6 ring of dexterity (72, 30, D) a bullfrog corpse (skeletalised by now) (72, 39, D) a +0 long sword a naga skeleton (72, 40, D) a +0 scimitar a +2 robe of willpower (72, 41, D) a water moccasin skeleton (73, 16, D) a staff of alchemy (73, 17, D) a +4 broad axe of flaming (73, 19, D) a +0 trident a +0 robe (73, 20, D) a ball python corpse (skeletalised by now) (73, 27, D) a +3 heavy scimitar (73, 30, D) a yak corpse (skeletalised by now) (73, 32, D) a wolf corpse (skeletalised by now) (73, 36, D) the sanguine talisman "Weticon" {rF+ rC+ Will+ Str-2} [sanguine talisman] rF+: It protects you from fire. rC+: It protects you from cold. Will+: It increases your willpower. Str-2: It affects your strength (-2). (74, 2, D) a black bear corpse (skeletalised by now) (75, 2, D) a black bear corpse (skeletalised by now)