Seeded DCSS version 0.33.1-5-g432fff1de5 (webtiles) character file. Game seed: 20251003 (custom seed) 12 Cypresjuge the Magician (level 2, -6/17 HPs) Began as an Octopode Hedge Wizard on Oct 3, 2025. Mangled by a cerulean imp ... wielding a +4 spear ... summoned by Natasha (10 damage) ... on level 2 of the Dungeon. The game lasted 00:03:26 (1280 turns). Cypresjuge the Magician (Octopode Hedge Wizard) Turns: 1280, Time: 00:03:27 Health: -6/17 AC: 1 Str: 9 XL: 2 Next: 33% Magic: 2/6 EV: 12 Int: 16 God: Gold: 39 SH: 0 Dex: 11 Spells: 3/8 levels left rFire . . . a - +0 dagger rCold . . . (no offhand) rNeg . . . b - +0 hat rPois . (no amulet) rElec . f - ring of flight rCorr . (no ring) SInv . (no ring) Will +.... (no ring) Stlth +++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: enlightened, flying A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 39 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 hat (worn) Jewellery f - a ring of flight (worn) Scrolls g - a scroll of vulnerability {unknown} j - a scroll of identify {unknown} Potions c - a potion of magic e - a potion of invisibility {unknown} h - a potion of curing {unknown} Talismans i - a medusa talisman Skills: + Level 2.0 Dodging + Level 2.9 Stealth + Level 3.5 Spellcasting + Level 2.0 Conjurations + Level 1.0 Summonings + Level 1.0 Necromancy + Level 1.0 Translocations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 36% 1d4 8% 1 b - Call Imp Summ 12% N/A 19% 2 c - Grave Claw Necr 12% 2d7 19% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Blink Tloc 12% N/A 19% 2 Mephitic Cloud Conj/Alch/Air 4% N/A 38% 3 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Natasha Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History Casting: Call Imp (safe; 19% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Natasha (lightly wounded, 100% to hit) The magic dart hits Natasha but does no damage. Natasha is lightly wounded. Natasha mumbles some strange words. You feel disoriented. Your cerulean imp barely misses the cerulean imp. Natasha extends her claws. Casting: Magic Dart (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Natasha (lightly wounded, 100% to hit) Okay, then. The cerulean imp attacks as it pursues you! The cerulean imp hits you from afar with a +4 spear. Your cerulean imp hits the cerulean imp but does no damage. Natasha howls an incantation. Natasha glows brightly for a moment. The cerulean imp hits you from afar with a +4 spear. Your cerulean imp hits the cerulean imp but does no damage. The cerulean imp hits you from afar with a +4 spear. * * * LOW HITPOINT WARNING * * * Your cerulean imp misses the cerulean imp. Natasha wildly gestures. Natasha's front paws start to glow. Natasha attacks as she pursues you! Natasha claws you. * * * LOW HITPOINT WARNING * * * The cerulean imp completely misses you. Your cerulean imp barely misses the cerulean imp. Natasha hisses. It was a potion of enlightenment. You feel more buoyant. Natasha closely misses you. The cerulean imp hits you from afar with a +4 spear! Ouch! That really hurt! You die... ...###.# #.#.### ##.###'######.#.# ##..........#.#.######### ......................... ........................# ##..........#.#.#.###<#.### #..........#.#+#'###+#...## #..........#...........$..# #..........#...@h5.5......... #..........#................# #..........#.#..............# #......... #.##########...... #........ # ...... ...... ...... You could see Natasha, a cerulean imp (summoned, ally target) and a friendly cerulean imp (summoned). Vanquished Creatures 4 hobgoblins (D:1) 2 ball pythons A bat (D:1) An endoplasm (D:1) A frilled lizard (D:2) 2 kobolds (D:1) A rat (D:1) 12 creatures vanquished. Vanquished Creatures (collateral kills) A hobgoblin (D:2) 1 creature vanquished. Grand Total: 13 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Cypresjuge the Octopode Hedge Wizard began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 4/4 548 | D:1 | Reached XP level 2. HP: 17/17 MP: 4/6 551 | D:1 | Learned a level 2 spell: Call Imp 554 | D:1 | Learned a level 2 spell: Grave Claw 1268 | D:2 | Noticed Natasha 1280 | D:2 | Mangled by a cerulean imp Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_shattered_statue, layout_basic D:2: wad_woods_stonehenge, layout_basic, shapermc_ecumenical_altar_petra, uniq_natasha Action || total ---------------------------++------- Melee: Dagger || 12 Constrict || 4 Tentacles || 2 Cast: Magic Dart || 24 Call Imp || 3 Grave Claw || 1 Use: Potion || 1 Armour: Skin || 9 Dodge: Dodged || 11